Page 1 of 2
3D objects to the project lesliev

Posted:
Fri Jul 06, 2012 18:10
by tonyka
we will try to shape your idea ...
MD2 is a good format,
if you agree pass me your concept art images and I get to work on the idea
if you want to let you experience a model of a 1x1 cube without textures in all formats using Misfit3D
3D objets.zip

Posted:
Fri Jul 06, 2012 22:14
by lesliev
Are you talking about making block shapes (for furniture) or mob shapes?

Posted:
Fri Jul 06, 2012 22:30
by tonyka
I'm thinking player and mobs ...
but if you can incorporate any 3D model I would like to contribute ...
sorry for my bad English
powered by google ...

Posted:
Fri Jul 06, 2012 22:50
by tonyka
as I said in another topic, I do not know programming, but if it draw,
for furniture is enough "node box"
but falls short with the textures, and not how it works paramtype2 = "facedir"
and add 3D characters would give very good aspect to the game ...
you ask what you need ...
tools, characters, furniture ...
I'll draw it in 3d

Posted:
Sat Jul 07, 2012 02:52
by lesliev
tonyka wrote:as I said in another topic, I do not know programming, but if it draw,
for furniture is enough "node box"
but falls short with the textures, and not how it works paramtype2 = "facedir"
and add 3D characters would give very good aspect to the game ...
you ask what you need ...
tools, characters, furniture ...
I'll draw it in 3d
Ok, lets start simple: can you model a kind of pterodactyl? Its wings should be spread, similar to this:
http://thumbs2.modthesims.info/img/7/4/2/8/6/MTS_SynapticSim-939808-Pterodactyl2.jpgWhen ParamType2 is "facedir", MT will calculate which direction a furnace or chest should face. The calculation is done in builtin/item.lua, in function minetest.item_place_node. Have a read through that function and see if you can understand how it works. This is how the default_furnace_front texture gets applied to the 'front' of the furnace.

Posted:
Tue Jul 10, 2012 09:53
by lesliev
Here's something else that might be useful to further refine the animation, should we get that far!
http://art2shere.blogspot.co.nz/2012/07/sequence-photography-power-of-motion.html

Posted:
Tue Jul 10, 2012 10:41
by tonyka
and I have the Pteranodon
formats:- original Misfit3D (mm3d)
- imported: MD2, MD3


Posted:
Tue Jul 10, 2012 10:51
by Stef
how can i open the files like .COB,.CAL,.CMF,. ...

Posted:
Tue Jul 10, 2012 11:11
by tonyka
I have added to the previous zip (cal, cob)
Cal is a good format preserves the textures, and animation is by skeleton

Posted:
Tue Jul 10, 2012 11:13
by Stef
But how can i see them?

Posted:
Tue Jul 10, 2012 11:18
by tonyka

Posted:
Tue Jul 10, 2012 11:23
by Stef
oke thanks.

Posted:
Tue Jul 10, 2012 13:42
by jin_xi
very nice model! Made me think about adding fossils to minetest...

Posted:
Tue Jul 10, 2012 15:00
by tonyka
thanks can be useful
I'm trying to improve amimación
I have to adjust the vertices to the bones
is a difficult task

Posted:
Tue Jul 10, 2012 15:08
by Stef
are you making just a mod for adding mobs with interacctions (like badmobs or also good like pigs and cows, ...

Posted:
Tue Jul 10, 2012 17:33
by tonyka
yes, I have in mind to do the dungeon master, and amimals wild
the program allows multiple animations in a single model

Posted:
Tue Jul 10, 2012 17:44
by Stef
nice and they will drop food? and skeletons schooting arows or something?

Posted:
Tue Jul 10, 2012 18:25
by tonyka
are files unrelated to MineTest...

Posted:
Tue Jul 10, 2012 19:48
by tonyka
lesliev wrote:
to facilitate the work I've sent an email with a link to a shared folder DropBox
if for some reason you have not received and sent him back

Posted:
Tue Jul 10, 2012 22:38
by lesliev
Brilliant! I added the dropbox folder, that's a good way to share the files.
Ooh I can't wait to have it in the game!
Stef: step1: get the model into the game, step2: write AI.
I wanted a pterodactyl first because it can work as just scenery, with very minimal AI. But it definitely won't stay that way.
Tonyka: this is fantastic work, exactly what we need.

Posted:
Wed Jul 11, 2012 05:19
by tonyka
I also want to see it grow, we will be creating more animals and monsters,
have forward to seeing how it works :D
I can use semi-transparent textures?
it might greatly help to create magic effects, or hair on specific sites like the mane of a horse, torn clothes ...

Posted:
Wed Jul 11, 2012 05:23
by Stef
would e very nice guys, but i cant help you

Posted:
Wed Jul 11, 2012 09:54
by cactuz_pl
I created an animated model, is very simple because it's my first. Anyone can use it for what it wants. It could be used as mob.
DownloadOne more thing:
How to convert model like this into something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}
Or in other way to use model like this in mod as block?

Posted:
Wed Jul 11, 2012 13:38
by tonyka
cactuz_pl wrote:I created an animated model, is very simple because it's my first. Anyone can use it for what it wants. It could be used as mob.
DownloadOne more thing:
How to convert model like this into something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}
Or in other way to use model like this in mod as block?
An example of this type can not be created with nodebox ...
nodebox only allows the creation of boxes, with sides perpendicular to each other and parallel to the floor, Visit this post for more information:
Minetest Forums » General Discussion » New 3D Stuff! (tutorial included)the proyect of Lesliev is precisely to incorporate a 3D engine, with ia to use mods in 3d,
anyway if you like drawing in 3d, I can recommend more programs ...
Wings 3D is the best I've seen to learn ...
once you have a good basis for creating polygons you can use more complex programs like
blender

Posted:
Thu Jul 12, 2012 21:08
by tonyka
new model, not finished ...



Posted:
Thu Jul 12, 2012 23:04
by lesliev
Yahoo! Awesome piggie!
I have another request: can you make a snake out of MT blocks? Basically, the body would be just like your cylindrical tree trunk rotated on its side.

Posted:
Thu Jul 12, 2012 23:26
by tonyka
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
therefore rotates the block but not the texture

Posted:
Fri Jul 13, 2012 00:47
by lesliev
tonyka wrote:if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail
the only fault he has, is that the texture coordinates are fixed to the world
therefore rotates the block but not the texture
Oh? But how do TNT blocks move then? Their texture is relative to their surface?
I will play with it a bit. So many plans, so little time!

Posted:
Fri Jul 13, 2012 01:21
by tonyka
I mean they do not rotate around its own axis, if you place a block in the world with facedir north-south, and another south-north, superior texture does not rotate 180 °
this has given me many headaches to create the loilet and sink ...

Posted:
Fri Jul 13, 2012 05:33
by Stef
hmm i like it but it would be better if it was more blocky i think