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[Modpack] Aeroponics [011413][pipeworks][liquids][plantlib][aero]

PostPosted: Tue Jul 10, 2012 11:14
by mauvebic

PostPosted: Thu Jul 12, 2012 13:51
by Bas080
Do the plants also grow when in sunlight?

PostPosted: Mon Jul 16, 2012 17:45
by mauvebic
no and they stop growing if you turn the light off (by punching it)

PostPosted: Mon Jul 16, 2012 18:59
by Jordach
Mauvebic: Please return to madblocks.

PostPosted: Tue Jul 17, 2012 01:02
by mauvebic
put hydroculture back in madblocks?

PostPosted: Tue Jul 17, 2012 08:57
by Jordach
nononono. start coding madblocks, i quite liked the often updates.

PostPosted: Thu Jul 19, 2012 11:50
by mauvebic
bugfix for win clients

PostPosted: Fri Jul 20, 2012 06:11
by sfan5
Mod moved back, because Forum guidelines not followed

PostPosted: Fri Jul 20, 2012 08:16
by VanessaE
Post edited to fix errors. Should fit the guidelines now.

PostPosted: Fri Jul 20, 2012 08:37
by mauvebic
sfan5 wrote:Mod moved back, because Forum guidelines not followed


Vanessa went to the trouble of editing half my post so they'd conform, and now youre moving them back Sfan5?

Do me a favour, go back to doing whatever it is you were doing when i was waiting over a week for a mod to do their jobs and move my topics, and i'll continue to deal with Vanessa, she seems to have a better handle on things with much less lag. :-)

Vanessa, could you please move them back now?

PostPosted: Fri Jul 20, 2012 08:47
by sfan5
Moved

PostPosted: Thu Aug 02, 2012 03:24
by The_SanaM
I can't seem to find where the crafting details are:(

EDIT: Second looked and found it:)

EDIT: One more thing, what do you mean by grow lamp 4 nodes above?

PostPosted: Thu Aug 02, 2012 06:39
by MegaGeeza
The plants grow three blocks high.

______________
| L <-- Lamp
|
|
|
|_____________
| promix |

By the way, this is one of my favorite mods! its great for deep underground bases.
Thanks mauvebic!

PostPosted: Thu Aug 02, 2012 10:18
by Topywo
Don't forget to have water under the promix!

And yes, this is a great mod.

PostPosted: Thu Aug 02, 2012 13:38
by The_SanaM
So you want 1 air block between the highest 3 block plant and the light? I think I understand that

PostPosted: Thu Aug 02, 2012 14:24
by Ragnarok
I'd like to update mod from hydroponics to hydroculture. How to remove all old wildplants on whole map at once?

PostPosted: Thu Aug 02, 2012 18:32
by mauvebic
If you want to hold onto your map id stick to hydroponics for that one and perhaps put the updated version in minimal? You could always write an ABM to get rid of the nodes too. But there isn't a huge difference between both versions

PostPosted: Thu Aug 02, 2012 21:07
by The_SanaM
I cannot figure out how to get the grapes or coffee to go into my inventory. I plant them correctly and in the right conditions, they are grown and when i pick them and the stems turn green again nothing shows up, what am I doing wrong?

PostPosted: Thu Aug 02, 2012 22:56
by mauvebic
are you running the latest, or the old hydroponics?

PostPosted: Fri Aug 03, 2012 00:46
by The_SanaM
Um, well I have the one that was given at the very top

WTFPL (Applies to all parts)

PostPosted: Fri Aug 03, 2012 01:06
by mauvebic
Fix posted :-) grapes and coffee should harvest fine now :-)

PostPosted: Fri Aug 03, 2012 01:56
by The_SanaM
thanks for fix, can make wine and coffee now :3

PostPosted: Fri Aug 03, 2012 18:38
by Ragnarok
mauvebic wrote:(...)You could always write an ABM to get rid of the nodes too. But there isn't a huge difference between both versions


I figured this code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
    nodenames = {"hydroponics:wild_"..plant.name},
    interval = 0,
    chance = 1,
    action = function(pos)
        minetest.env:remove_node(pos)
    end
})


As .plant.name should I insert "tomato", "habanero" or "peas"?

PostPosted: Fri Aug 03, 2012 19:57
by mauvebic
Exactly :-)

PostPosted: Fri Aug 03, 2012 22:00
by Ragnarok
I pasted this code at the end of init.lua in hydro mod:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- Removing old wildplants

minetest.register_abm({
    nodenames = {"hydroponics:wild_habanero"},
    interval = 0,
    chance = 1,
    action = function(pos)
    minetest.env:remove_node(pos)
    end
})

minetest.register_abm({
    nodenames = {"hydroponics:wild_peas"},
    interval = 0,
    chance = 1,
    action = function(pos)
    minetest.env:remove_node(pos)
    end
})

minetest.register_abm({
    nodenames = {"hydroponics:wild_tomato"},
    interval = 0,
    chance = 1,
    action = function(pos)
    minetest.env:remove_node(pos)
    end
})


and not all wildplants has been removed. I still have unknown blocks. What am I doing wrong?

Edit: Everything works fine. I only have to stand close to bushes and then disappearing after a while :D

PostPosted: Fri Aug 03, 2012 22:09
by mauvebic
youre still missing ones for "grapes" and "coffee" :-)

PostPosted: Fri Aug 03, 2012 22:15
by Ragnarok
Not really ;) I had very old release of this mod. Thanks for help =)

PostPosted: Fri Aug 03, 2012 22:17
by mauvebic
oh damn, then it might be the 3 color flowers i had before for dyes... i think "cyanflower" "magentaflower" and "yellowflower"

PostPosted: Fri Aug 03, 2012 22:22
by Ragnarok
It was only:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
plants = {
    tomato = {name='tomato',growtype='tall'},
    peas = {name='peas',growtype='tall'},
    habanero = {name='habanero',growtype='tall'},
}


in plants.lua Now I making new hydroculture. I pulverized other blocks like promix, lamps, etc.

PostPosted: Fri Aug 03, 2012 23:00
by The_SanaM
To craft wine is

Glass Grapes Glass
Glass Grapes Glass
Glass Grapes Glass

correct? When I do that nothing happens, also I cannot find in the file how to make coffee either:(