new mod request: Mirrors?

Posted:
Sun Jul 22, 2012 17:17
by hyudez257
is this even possible? b/c if it is please make this for me (windows) (0.4.0) (stable)
that would be really cool if you could do it.
please make the link the file download (a .zip please)

Posted:
Sun Jul 22, 2012 17:19
by PilzAdam
This is also not possible with the modding-api.

Posted:
Sun Jul 22, 2012 17:23
by hyudez257
DARN IT. ok, what about AI people that just.. you know.. walk around and.....stuff...

Posted:
Sun Jul 22, 2012 17:25
by cactuz_pl

Posted:
Sun Jul 22, 2012 17:26
by hyudez257
could you make it? (windows) (0.4.0) (stable) ( .zip)

Posted:
Sun Jul 22, 2012 17:27
by PilzAdam
Not in the hud, but in the chat it is possible and (i think) easy.

Posted:
Sun Jul 22, 2012 17:32
by hyudez257
thats what i meant like a command I.E. /view_3_N (3 blocks away to the north) and when you do this you can change the "camera" view (like on a "stand", you can swivel it left and right, up and down) and another command to change back I.E. /view_norm .

Posted:
Sun Jul 22, 2012 17:39
by PilzAdam
My post was to cactuz_pl request.

Posted:
Mon Jul 23, 2012 01:05
by SegFault22
There IS a way to do that in C++, I know because I once worked with a simple game-maker that had reflection support, and it all relied on C++. There may be a way to implement this by adding ''reflection'' to the engine, and adding LUA support for reflections, maybe a parameter called ''reflectivity'' where 1 = reflective, 0.5 means that it's partially reflective, and 0 means not at all. May also be anywhere in-between (possibly) as long as it's 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9. or 1, and MAYBE even a half-increment between all of those (ex. 0.25)
But it would require some changes to the C++ scripts and the stuff related to them that make it work right.