The Grand RPG
The Idea
Every move you make helps build you into a better player. Every step, every time you chop a tree, every time you eat an apple, every time you craft an item. Every action gives you EXP. Level up to increase HP, attack and defense.
Implementing
Here we run into an issue: how do we quantify actions? How do we level up? How do we manipulate server-side variables per player? I suggest simply trying to count how many times a player destroys/places blocks and change EXP, and tie in an automated payout per-level via the money mod. But doing so might be more challenging than one thinks...
Every move you make helps build you into a better player. Every step, every time you chop a tree, every time you eat an apple, every time you craft an item. Every action gives you EXP. Level up to increase HP, attack and defense.
Implementing
Here we run into an issue: how do we quantify actions? How do we level up? How do we manipulate server-side variables per player? I suggest simply trying to count how many times a player destroys/places blocks and change EXP, and tie in an automated payout per-level via the money mod. But doing so might be more challenging than one thinks...