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More flowers mod

Posted:
Wed Aug 01, 2012 06:26
by sda97

Posted:
Wed Aug 01, 2012 08:30
by PilzAdam
Whats the difference to
this mod?

Posted:
Wed Aug 01, 2012 12:05
by Topywo
I renamed the zip on my computer moreflowers...
More flowers, I like nature, so great! And a different pot.
I think you could take out the flowers that are already in the standard flowers mod.

Posted:
Wed Aug 01, 2012 12:26
by mauvebic
PilzAdam wrote:Whats the difference to
this mod?
the mod you cite is a tweak of ironzorgs' flower mod, this one has new flowers from what i can tell.

Posted:
Wed Aug 01, 2012 13:40
by kotolegokot
Where can I see dye, cotton, realistic ores and metals, tree plus mods?

Posted:
Wed Aug 01, 2012 16:51
by VanessaE
Mauvebic: mine's no simple tweak, it's a rewrite :-)

Posted:
Thu Aug 02, 2012 00:41
by Bas080
Like the textures and pot in this mod. I also noticed that you did the nodes being placed at "minetest.register_on_generated". Which is nice. I was trying to make that work but i see you have that running. I don't understand the minetest.register_on_generated function yet so that's gonna take a bit more time. Your code will be a good example.
just so you know... my mod makes plants spawn near certain nodes, which gives the effect of (plants trees or flowers) growing in certain habitats.
Your mod does have the exact same name as an existing flowers mod. That could make things confusing...

Posted:
Thu Aug 02, 2012 00:49
by VanessaE
sda97: please rename your mod to something else. 'moreflowers' is a good idea, but please remove from it any items that are already in another mod, lest it cause conflicts.

Posted:
Sat Aug 04, 2012 06:56
by sda97
I rename mod to moreflowers.

Posted:
Sat Jan 05, 2013 16:06
by Rancon
I've made a mod with minerals too!

Posted:
Sat Jan 05, 2013 17:16
by Inocudom
I recommend that you follow the lead of VanessaE here, sda97. All of the plants in here (the original ones) can make a great expansion pack to the plantlife mod, which is stable and is coded in a way that is desirable. Your clay pot recipes might conflict with those of the plantlife mod, so try using both clay lumps and clay blocks in them, or you can make a special type of material that is made by grounding up those mushrooms of yours. I adore the fact that those little mushrooms spawn in caves, and I wonder if you can make a fluorescent type that emits a dim glow. This special type of mushroom could appear in patches in underground caves and be poisonous to eat. However, they could be picked and used as lights elsewhere, or they could be grounded up to make a special type of pot that glows faintly. You could use a mixture of mushrooms and clay to make those pots of yours, sda97. I hope Hybrid Dog will follow your lead with the mushrooms one day. The subterranean world needs its own flora and fauna too for its caves that are here and there.

Posted:
Sat Feb 09, 2013 20:09
by Sokomine
I'd like to use the flowers that are only in this mod along with those from VanessaEs plantlib. Is there a way yet?

Posted:
Sat Mar 02, 2013 11:50
by Shizaku
is this pack like the otherone, i really would like some plants for my city but not all over the world. after i download the pack i had lots of lag, i was just sitting here thinking is there a way in config to turn all the world grow off. if so and you can plz let me know, i would really like some nice flowers to place in my homes or next to a window or something. also i have mauvebic plantlife pack from the mm2 how would i add this pack without any init errors, if anyone can help plz let me know thanks have fun on minetest.

Posted:
Sat Mar 02, 2013 13:54
by Topywo
Shizaku wrote:is this pack like the otherone, i really would like some plants for my city but not all over the world. after i download the pack i had lots of lag, i was just sitting here thinking is there a way in config to turn all the world grow off. if so and you can plz let me know, i would really like some nice flowers to place in my homes or next to a window or something. also i have mauvebic plantlife pack from the mm2 how would i add this pack without any init errors, if anyone can help plz let me know thanks have fun on minetest.
It has different plants. If you turn the world grow off you you need to use creative to get your plants or use the already generated plants (only the activated chunks I suppose, not the whole world). I would delete alle the groups of lines in init.lua, except the groups about minetest.register_node and the 3 mintest.register_craft 142 - 473. Or copy the lines 142 - 473 into a new init.lua and (re)move the old init.lua.
With mm2's plantlife pack, I assume you mean aeroponics? I think you need to make a folder/directory under /mods/minetest (for example called aeroponics). Extract/unzip the aero-011413.zip into the created aeroponics folder. Then make a file in that folder called: modpack.txt No need to put something in it, it's just needed to get the 4 (sub)folders working without errors. That should do the trick. I think just planting the seeds on dirt (with grass) doesn't make them grow:
http://forum.minetest.net/viewtopic.php?id=2323

Posted:
Sat Mar 02, 2013 22:14
by Shizaku
looks like thats all i had to do, once i delete all of them i can now place them anywhere i want. they really look nice next to a window or a chair thanks for your help, my wife was happy to have some flowers to place around her little house she made. nice pack its all ways good to have more flowers and plantlife, and thanks for your helps could not of got this far without your info im only a few weeks new at this game. well back to my little city thanks again
Re: More flowers mod

Posted:
Tue Aug 19, 2014 15:11
by Inocudom
It looks like this mod should be moved to the old mods section. Its creator isn't around anymore and he didn't specify a license for it (which means that usage of it is impossible.)
Re: More flowers mod

Posted:
Thu Aug 21, 2014 16:17
by philipbenr
@Inocudom: I will try and add some elements of this mod to my gardening mod.