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Torch 3D =,D

PostPosted: Mon Sep 10, 2012 23:18
by babe223
Well this will be my first mod'm thrilled =,D
before you say that I copied the mod 3D Forniture theoretically I do not copy I got the idea of the torch and choked be made in as a normal torch or charcoal stick tonyka I want to thank him and me Basiei much and hope you enjoy =D

Image

craft =P
charcoal=C
stick=S

###
#C#
#S#
add craft torch down
Image
and much to thank @yves_de_beck

update:new textures =D
download .zip:http://www.stedefreun.de/download/torches.zip
download .7z:http://www.stedefreun.de/download/torches.7z

PostPosted: Mon Sep 10, 2012 23:27
by babe223
tava more than time I make a mod XD

PostPosted: Tue Sep 11, 2012 00:04
by tonyka
good job, keep going!!

I did precisely 3D furniture to encourage people to create things ...

I started to experiment and succeed in making a great mod, hardly knowing anything about lua

and fills me with pride to see people get into the bathroom to organize your inventory, or because they are on the phone ...

that's the best of my mod, I created the posivilidad to create spaces in which to relax and enjoy minetest, pulling the chain ... XD

PostPosted: Tue Sep 11, 2012 00:19
by babe223
firstly thanks =D ! thought I'd get mad and angry because I copied your mod .-.

PostPosted: Tue Sep 11, 2012 05:47
by cHyper
now torches are like minecraft ones... but you should change your download mirror... without register when downloading it...

PostPosted: Tue Sep 11, 2012 08:51
by Topywo
And most people prefer .zip or .tar instead of .rar

Btw, nice mod!

PostPosted: Tue Sep 11, 2012 18:48
by babe223
now torches are like minecraft ones... but you should change your download mirror... without register when downloading it...

lol sorry I cut it even need to register to donwload XD
And most people prefer .zip or .tar instead of .rar

first excuse that I did not even realize it was to put on. zip. tar!

PostPosted: Tue Sep 11, 2012 19:46
by Topywo
No need to make excuses for that :-) It helps exposing your mod to more people.

Great you added .zip!

PostPosted: Tue Sep 11, 2012 21:13
by tonyka
you have to change the privacy of download ...
4shared gives the following message:

The file you have limited access Requested: Publisher only.

PostPosted: Tue Sep 11, 2012 22:11
by babe223
sorry ;-;

PostPosted: Sun Dec 30, 2012 18:35
by 4aiman
tonyka wrote:you have to change the privacy of download ...
4shared gives the following message:
The file you have limited access Requested: Publisher only.


4shared still want me to be registered... could you use another cloud storege, like dropbox or something, please?

PostPosted: Mon Dec 31, 2012 15:25
by babe223
changed the place ready to download now you can download for free without registering

PostPosted: Fri Jan 04, 2013 13:33
by 4aiman
babe223 wrote:changed the place ready to download now you can download for free without registering

Thanks!
(PS: Do you know about the DropBox?)

PostPosted: Sat Jan 05, 2013 21:56
by yves_de_beck
Hi,

Very good mod =) I love these Models of 3D Torches.
Could you make the models for torches, standing on ground or hang on ceiling too?

PostPosted: Sun Jan 06, 2013 00:38
by 4aiman
yves_de_beck wrote:Could you make the models for torches, standing on ground or hang on ceiling too?

It could be done. There would be problems with the textures, though.

PostPosted: Tue Jan 15, 2013 11:25
by yves_de_beck
babe223 wrote:Well this will be my first mod'm thrilled =,D
before you say that I copied the mod 3D Forniture theoretically I do not copy I got the idea of the torch and choked be made in as a normal torch or charcoal stick tonyka I want to thank him and me Basiei much and hope you enjoy =D

Image

craft =P
charcoal=C
stick=S

###
#C#
#S#

download .zip:http://www.sendspace.com/file/vg8h3s
I have no excuse .tar ;-;


Hey babe223,

I really like these torches in your mod.
But I miss those, that are on the floor.

Are you interested in an extension to your mod?

Screenshot:
Image

PostPosted: Tue Jan 15, 2013 11:50
by 4aiman
Is this the same torch block or did you use separate node for torch_bottom and we can't place wallmounted torches on the floor?

PostPosted: Tue Jan 15, 2013 12:13
by yves_de_beck
4aiman wrote:Is this the same torch block or did you use separate node for torch_bottom and we can't place wallmounted torches on the floor?


Hey 4aiman,

No, it's unfortunately not. =(
I have used a seperate block for the torch_bottom.

But i think as long as this function is not implemented in lua, there is no other way to realize it.

two different blocks: (torch_on_wall, torch_on_flor)
Image

PostPosted: Tue Jan 15, 2013 13:25
by 4aiman
Too bad... maybe you could try to change placing algorithm?
It would work as placing entity in butter creeper mod, but you would place a node instead an entity. ;)

PostPosted: Tue Jan 15, 2013 13:29
by jojoa1997
Just look at default torches

PostPosted: Tue Jan 15, 2013 19:10
by babe223
Hey babe223,

I really like these torches in your mod.
But I miss those, that are on the floor.

Are you interested in an extension to your mod?

yes I'm interested

PostPosted: Tue Jan 15, 2013 22:50
by babe223
Could someone answer if responding so I have to thank, and my next question and use the blender to make the torches and put game would bo?

PostPosted: Wed Jan 16, 2013 06:19
by 4aiman
1. That's NODEBOXES, not blender.
2. Okay, I'll make the things that I wrote about. Give me a couple of minutes :)

PostPosted: Wed Jan 16, 2013 09:31
by yves_de_beck
babe223 wrote:
Hey babe223,

I really like these torches in your mod.
But I miss those, that are on the floor.

Are you interested in an extension to your mod?

yes I'm interested


Here it is (Your mod how i use it, with added torch on floor):

http://www.stedefreun.de/download/torches.zip

PostPosted: Sat Jan 19, 2013 14:02
by 4aiman
Sorry for making you wait...
Here, add this to the very bottom of nodes.lua
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack)

-- minetest.chat_send_all(oldnode.name .. " was replaced with " .. newnode.name .. " at " .. minetest.serialize(pos))
pos.y = pos.y-1
local nodeunder = minetest.env:get_node(pos)
local name = nodeunder.name
-- minetest.chat_send_all("A node under that is at " .. minetest.serialize(pos) .. " and that is " .. name)
if name ~= "air" and newnode.name == "default:torch" then
   pos.y = pos.y+1
   minetest.env:remove_node(pos)
   minetest.env:place_node(pos, {name="torches:torch_bottom"})
   return
end
end
)

This piece of code replaces default:torch with torches:torch_bottom if a node under it isn't air.

Hereby I request an update! ;)

PostPosted: Mon Jan 21, 2013 09:00
by yves_de_beck
Very Goood =)

I'm waiting for the Update of 3D Torches !!!!

PostPosted: Mon Jan 21, 2013 09:05
by Chinchow
How did you make the torch what program?

PostPosted: Mon Jan 21, 2013 09:30
by 4aiman
That's nodeboxes :) You may use any text editor to define those.

PostPosted: Mon Jan 21, 2013 09:42
by Chinchow
I have no experience with node boxes could you explain how you change their look?

PostPosted: Mon Jan 21, 2013 11:29
by 4aiman
nodeboxes are made like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
             node_box = {
                type = "fixed",
                fixed = {0.05,-0.45,0.45, 0.05,-0.35,0.5}

Values are (respectively): x_start, y_start, z_start, x_end, y_end, z_end.
So you can create a "cube" with the size you want.
But nodeboxes can be "stacked" like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fixed = {
                       {0.05, -0.45, 0.45,  0.05,  -0.35,  0.5},
                       {0.1,  -0.35,  0.1,  0.05,      0,  0.5},
}

So you can create almost any type of form.
For more info look at non-cubic items mod ;)