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[MOD] Fire Staff [Fire Staff]

PostPosted: Tue Nov 13, 2012 05:00
by Nubelite
This was made from ericksmerick Flamethrower mod.

License: WTFPL

Download: Click Here

Image

Details:
You have a staff, and it uses fire orbs to shoot big balls of fire at targets. It does 5 DMG to player and mobs regardless of armor. It also burns anything in its path that can be burnt. It now can burn the unburnable items, that are made of wood. If the item has wood in the name it can now be burnt. along with the default chests.

Recipes:
Fire Staff
{'', 'Fire Orb', ''},
{'stick', 'mese', 'stick'},
{'stick', 'mese', 'stick'},

Fire Orb
{'Lava Bucket', 'Lava Bucket', 'Lava Bucket'},
{'', 'glass', ''},
{'Lava Bucket', 'Lava Bucket', 'Lava Bucket'},

PostPosted: Tue Nov 13, 2012 05:14
by Aqua
Is lava bucket of lava or source?

PostPosted: Tue Nov 13, 2012 06:03
by Nubelite
Bucket

PostPosted: Tue Nov 13, 2012 15:45
by BrandonReese
Do you get to keep your buckets after you craft it, or do you lose them?

PostPosted: Tue Nov 13, 2012 17:06
by Mito551
I really like the textures and... the mod is great! :)

PostPosted: Wed Nov 14, 2012 03:05
by Nubelite
BrandonReese wrote:Do you get to keep your buckets after you craft it, or do you lose them?


Yes you get to keep all 6 buckets. I made sure that would happen.

PostPosted: Wed Nov 14, 2012 09:17
by Topywo
The firestaff didn't set trees and leaves on fire:

I found 2 things in the debug:

10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.0.ogg for decoding
10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.1.ogg for decoding
10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.2.ogg for decoding
etc. till 9.ogg

and

10:06:07: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:tree" at (-66,11,-80) (block (-5,0,-5))
also default:leaves etc.

I hope you can do something with this info, because the staff looks great!

PostPosted: Fri Nov 16, 2012 20:33
by Nubelite
I see the issue sorry. i was messing with the default flame, to add dmg to it but it was not working that good. i didnt set it back to the default flame correctly.