[MOD] Magic Staff [Magic Staff]
This is a revamp of my firestaff mod into a new magic staff mod.
License: WTFPL
Depends:
fire
default
bucket
worldtime
Download: Click Here
Screenshot of items: Click here
Screenshot of Fire attack: Click here
Crafting:
Staff:
{'default:glass', 'default:mese', 'default:glass'}
{ '' , 'default:stick', '' }
{ '' , 'default:stick', '' }
Unfilled Orb: This yields 4 unfilled orbs
{ '' , 'default:glass', '' }
{'default:glass', '' , 'default:glass'}
{ '' , 'default:glass', '' }
To Cast:
The spell you cast depends on what orb is to the right of your staff in the inventory slot. Look at the Fire cast picture if still wondering. There is a short delay for all spells, except Unfilled if an orb is filled.
To make an Orb:
First make an Unfilled orb and then cast with the unfilled orb to the right of the staff. When it hits an object it will make an orb for that object. For example i cast with the unfilled orb and hit dirt, 1 of my unfilled orbs become an earth orb.
Orbs:
Fire -> Need lava source
Water -> Need water source
earth -> Need any form of default dirt
Spells:
Unfilled -> This will fill orbs with the target material.
Fire -> Deals 5 points of dmg and burns any object that is flammable or has wood in the name.
Water -> will spout a water source near the target.
Earth -> will add dirt to the target.
Updates:
11/28/2012
Water and Earth now have a timer for removing the node that has been added.
Earth now has a slower timer when caste successfully.
License: WTFPL
Depends:
fire
default
bucket
worldtime
Download: Click Here
Screenshot of items: Click here
Screenshot of Fire attack: Click here
Crafting:
Staff:
{'default:glass', 'default:mese', 'default:glass'}
{ '' , 'default:stick', '' }
{ '' , 'default:stick', '' }
Unfilled Orb: This yields 4 unfilled orbs
{ '' , 'default:glass', '' }
{'default:glass', '' , 'default:glass'}
{ '' , 'default:glass', '' }
To Cast:
The spell you cast depends on what orb is to the right of your staff in the inventory slot. Look at the Fire cast picture if still wondering. There is a short delay for all spells, except Unfilled if an orb is filled.
To make an Orb:
First make an Unfilled orb and then cast with the unfilled orb to the right of the staff. When it hits an object it will make an orb for that object. For example i cast with the unfilled orb and hit dirt, 1 of my unfilled orbs become an earth orb.
Orbs:
Fire -> Need lava source
Water -> Need water source
earth -> Need any form of default dirt
Spells:
Unfilled -> This will fill orbs with the target material.
Fire -> Deals 5 points of dmg and burns any object that is flammable or has wood in the name.
Water -> will spout a water source near the target.
Earth -> will add dirt to the target.
Updates:
11/28/2012
Water and Earth now have a timer for removing the node that has been added.
Earth now has a slower timer when caste successfully.