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PostPosted: Sat Dec 15, 2012 07:41
by jordan4ibanez
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PostPosted: Sat Dec 15, 2012 08:10
by Aqua
Nice!

PostPosted: Sat Dec 15, 2012 08:15
by jordan4ibanez
Aqua wrote:Nice!

Thanks!

PostPosted: Sat Dec 15, 2012 08:24
by davidpace
Very Awesome!

PostPosted: Sat Dec 15, 2012 09:05
by Zeg9
Great! Finally a working fireworks mod :)
Sounds +1

PostPosted: Sat Dec 15, 2012 12:11
by cornellius
Nice!!! You Shold Make Firework Launcher And New Firework Like Cluster

PostPosted: Sat Dec 15, 2012 12:22
by cornellius
and red firework may exploding on air and a particles colored red


sorry for my bad english

PostPosted: Sat Dec 15, 2012 14:35
by Comp52
+1, but I do have some suggestions for the next release.

First, make a fireworks launcher, able to be activated by mesecons. That's a major thing for me, because I love mesecons, and with a launcher, you could set off a fireworks show! Maybe make a "chest launcher" where you can place in several different fireworks(of various colors), and then make every time it's activated, it would launch the next firework. +10 if you can find a way to make it constantly launch fireworks when continuously powered. XD

Also, you should definately make the different colors(maybe re-use some code from one of the other fireworks mods...). various types of explosions optional but recommended.

I would definately try to get this released by the day before New Year's Eve, so that anyone who wants to have a fireworks display on their server can have the mod running and tested before it needs to be going.

Just my 2 cents.

PostPosted: Sat Dec 15, 2012 16:55
by jojoa1997
don't make it have to be activated by mesecon that is a big mod. but make it able to be activated by mesecon and mybe coal(if you don't have mesecon)

PostPosted: Sat Dec 15, 2012 18:09
by Jeija
With the new mesecons version you can make it activated by both and you do not have to depend on the mesecons mod.

PostPosted: Sat Dec 15, 2012 23:12
by jordan4ibanez
Jeija wrote:With the new mesecons version you can make it activated by both and you do not have to depend on the mesecons mod.

Yea i noticed :)

0.7 is out guys

Changes:
-Rockets depend on time
-Added in a firework box which launches fireworks on mesecons power up
-Added in an explosion sound for crinkling
-Made the explosion much faster and nicer

Now you can make VERY complex shows as long as they're all in loaded up chunks :D

I'll have a video up soon

PostPosted: Sun Dec 16, 2012 00:51
by cornellius
07:49:40: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"

PostPosted: Sun Dec 16, 2012 00:59
by InfinityProject
cornellius wrote:7:49:40: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"

Go into your world folder and post this in the env_meta.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
game_time = 40053
time_of_day = 20068
EnvArgsEnd


+1 for this mod. I knew someone could do better.

PostPosted: Sun Dec 16, 2012 02:14
by Josh
Cool, Now i can make a proper V3 rocket :)

PostPosted: Sun Dec 16, 2012 09:36
by Neuromancer
I love this mod. The sound and the rocket flying up into the sky with smoke is perfect. I also love the ability to just place the rocket and it takes off. It just doesn't get any better for intuitive ease of use.

I do have a couple of suggestions:
Have it give off (some/more?) light when exploding. At night I couldn't even see the explosion, and it should be easier to see at night. Also the visual explosion should be bigger, wider sparks across the sky. Think OOOOOOHH! and AHHHHHHHH! I actually like the x explosion in the video better as the sparks spread out more.

PostPosted: Sun Dec 16, 2012 10:45
by sfan5
Looks awesome!

PostPosted: Sun Dec 16, 2012 11:02
by PilzAdam
Nice mod!
But I noticed some light blocks left in the air when removing the mod.

PostPosted: Sun Dec 16, 2012 20:46
by jordan4ibanez
PilzAdam wrote:Nice mod!
But I noticed some light blocks left in the air when removing the mod.

That is a hack, I have no idea how to make an entity have a predetermined light value.

PostPosted: Mon Dec 17, 2012 01:44
by jordan4ibanez
I have updated it again, i removed the placing a light block on explosion because it was laggy, and i made the fireworks a little faster, also fixed a few things.

PostPosted: Mon Dec 17, 2012 03:41
by jordan4ibanez
Here is a new video of them
http://youtu.be/0JslOWGHJCQ

PostPosted: Mon Dec 17, 2012 21:56
by jordan4ibanez
I made an API. Read the forum post for info.

PostPosted: Tue Dec 18, 2012 05:39
by jordan4ibanez
Edit: I just updated info about putting it into your game directory in the main thread.

PostPosted: Tue Dec 18, 2012 06:08
by jordan4ibanez
EditEdit: Updated again! Now there is a particle API and when defining the smoke and explosion_dust you just put the particle's name not the modprefix (BEFORE: "fireworks:particle" AFTER: "particle) And bumped to stable release version 1.1 Have fun modding guys!