jojoa1997 wrote:can we manually spawn them
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
jojoa1997 wrote:for some reason the mod never fully downloaded
jojoa1997 wrote:can you post an image of the butter spawner it does not want to load.
jojoa1997 wrote:okay and i just found out that they do destroy blocks but it should not be a one hit kill
Topywo wrote:jojoa1997 wrote:okay and i just found out that they do destroy blocks but it should not be a one hit kill
Nice mod :-)
It doesn't destroy the block right under it. I don't know if that's intentional?
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
jojoa1997 wrote:Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
Yeah but creepers just have that certain look of suprise
Chinchow wrote:jojoa1997 wrote:Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
Yeah but creepers just have that certain look of suprise
OK how would you feel if they were very fast and you saw an android running at you and exploding, SURPRISE!
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
4aiman wrote:Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").
Yep, I'm exaggerating, but that's for anyone to get my idea.
I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".
Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ;)), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.
But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.
"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.
If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.
So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.
local current_pos = self.object:getpos()
local current_node = minetest.env:get_node(current_pos)
if self.time_passed == nil then
self.time_passed = 0
end
self.time_passed = self.time_passed + dtime
if self.time_passed >= 20 then
self.object:remove()
else
if current_node.name == "default:water_source" or
current_node.name == "default:water_flowing" or
current_node.name == "default:lava_source" or
current_node.name == "default:lava_flowing"
then
self.time_passed = self.time_passed + dtime
else
self.time_passed = 0
end
endUsers browsing this forum: No registered users and 6 guests