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by jordan4ibanez » Fri Dec 28, 2012 20:43

.
Last edited by jordan4ibanez on Wed May 01, 2013 01:51, edited 1 time in total.
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by jojoa1997 » Fri Dec 28, 2012 20:47

can we manually spawn them
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by jojoa1997 » Fri Dec 28, 2012 20:49

why is there not image for the creeper
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by jordan4ibanez » Fri Dec 28, 2012 20:49

jojoa1997 wrote:can we manually spawn them

yea, i included a butter coin.
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by jordan4ibanez » Fri Dec 28, 2012 20:51

If you can think it, you can make it.
 

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by jojoa1997 » Fri Dec 28, 2012 20:55

for some reason the mod never fully downloaded
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by Ragnar » Fri Dec 28, 2012 20:56

a...butter coin? well, that got wierd quickly... =S
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by jordan4ibanez » Fri Dec 28, 2012 20:58

jojoa1997 wrote:for some reason the mod never fully downloaded

Download it again?
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by jojoa1997 » Fri Dec 28, 2012 21:01

can you post an image of the butter spawner it does not want to load.
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by jojoa1997 » Fri Dec 28, 2012 21:01

the image that should be in the textures
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by jojoa1997 » Fri Dec 28, 2012 21:03

also make the destroy a little ground and only take about 3-5 hearts
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by jordan4ibanez » Fri Dec 28, 2012 21:21

jojoa1997 wrote:can you post an image of the butter spawner it does not want to load.

These naturally spawn, If it doesn't want to load then your download is corrupt.
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by jojoa1997 » Fri Dec 28, 2012 21:23

okay and i just found out that they do destroy blocks but it should not be a one hit kill
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by jojoa1997 » Fri Dec 28, 2012 21:24

great mod i cant wait for the updates
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by Topywo » Fri Dec 28, 2012 23:53

jojoa1997 wrote:okay and i just found out that they do destroy blocks but it should not be a one hit kill


Nice mod :-)

It doesn't destroy the block right under it. I don't know if that's intentional?
 

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by guilleelcapoextra » Sat Dec 29, 2012 16:10

wow nice mod
 

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by jojoa1997 » Sat Dec 29, 2012 17:02

Topywo wrote:
jojoa1997 wrote:okay and i just found out that they do destroy blocks but it should not be a one hit kill


Nice mod :-)

It doesn't destroy the block right under it. I don't know if that's intentional?

Yes it does put it in a hole and let it explode
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by Topywo » Sat Dec 29, 2012 18:06

I just did put it on and in everything and tried a lot of changes. This change seems to work:

Line 95 of the init lua:

if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then

-->

if math.abs(dx)<2 and math.abs(dy)<3 and math.abs(dz)<2 then

At least if it is supposed to blow up like a cube.
 

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by jojoa1997 » Sun Dec 30, 2012 02:15

Here is my github i had added a file that makes an automatic spawner and it sets the spawn limit to 10 per 100 blocks. As in the spawn block shuts off when there are 10 butter creepers within a 100 block radius. I also added a texture for it. I hope you add this in the game. There is a dofile at the second line in the init.lua https://github.com/jojoa1997/butter
Last edited by jojoa1997 on Sun Dec 30, 2012 02:15, edited 1 time in total.
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by cornellius » Sun Dec 30, 2012 02:21

maybe u should add other creeper and before the creeper explode maybe u should add a sound
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by Chinchow » Sun Dec 30, 2012 02:30

Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
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by jojoa1997 » Sun Dec 30, 2012 02:32

Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

Yeah but creepers just have that certain look of suprise
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by Chinchow » Sun Dec 30, 2012 02:39

jojoa1997 wrote:
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

Yeah but creepers just have that certain look of suprise

OK how would you feel if they were very fast and you saw an android running at you and exploding, SURPRISE!
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by jojoa1997 » Sun Dec 30, 2012 02:47

Chinchow wrote:
jojoa1997 wrote:
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

Yeah but creepers just have that certain look of suprise

OK how would you feel if they were very fast and you saw an android running at you and exploding, SURPRISE!

but my android is soooooooooooooooooooo NICE. He would not hurt me.
O O
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\____________/
Last edited by jojoa1997 on Sun Dec 30, 2012 02:48, edited 1 time in total.
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by Chinchow » Sun Dec 30, 2012 02:53

Back to what I was gonna say good work on a great mod this is the first of many mobs
Btw: I love how its 3d player with no arms
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by guilleelcapoextra » Mon Dec 31, 2012 01:13

hey you can not put a pig or cow for food? l together but a creeper or zonbie
 

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by 4aiman » Fri Jan 04, 2013 23:03

Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").

Yep, I'm exaggerating, but that's for anyone to get my idea.

I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".

Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ;)), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.

But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.

"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.

If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.

So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.
 

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by jojoa1997 » Fri Jan 04, 2013 23:19

4aiman wrote:
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").

Yep, I'm exaggerating, but that's for anyone to get my idea.

I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".

Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ;)), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.

But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.

"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.

If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.

So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.

You couldn't be more right.+100
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by 4aiman » Sun Jan 06, 2013 18:53

Creeper should be able to swim - just like the butter he was made of :)
 

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by jojoa1997 » Sun Jan 06, 2013 19:49

creeper should drown in water here is some of the code from my npc mod edited to fit yours. put it under "NPC_ENTITY.on_step = function(self, dtime)"

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    local current_pos = self.object:getpos()
    local current_node = minetest.env:get_node(current_pos)
    if self.time_passed == nil then
        self.time_passed = 0
    end

    self.time_passed = self.time_passed + dtime

    if self.time_passed >= 20 then
        self.object:remove()
    else
    if current_node.name == "default:water_source" or
    current_node.name == "default:water_flowing" or
    current_node.name == "default:lava_source" or
        current_node.name == "default:lava_flowing"
    then
        self.time_passed =  self.time_passed + dtime
    else
        self.time_passed = 0
    end
end
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