Generating structures in map-gen?
Hmm. After looking everywhere and trying everything to find out how to generate a structure in map generation (ex. a 5x5 cube of cobble, filled with a 3x3 cube of lava), I have almost given up on my project to make a mod that adds a structure generating in-game. There is only one thing I will try, until I do give up entirely. I'll ask the community.
So, my question is, how does one go about writing a mod that simply makes a group of nodes generate in an orderly shape, at random points in a world, and only when that chunk is created (a structure)? I know that ore generation is slightly related to this, as it generates something in the world (but that's random - I need to generate something precise and exact)
Anyone know what to do? Any help will be accepted greatly.
So, my question is, how does one go about writing a mod that simply makes a group of nodes generate in an orderly shape, at random points in a world, and only when that chunk is created (a structure)? I know that ore generation is slightly related to this, as it generates something in the world (but that's random - I need to generate something precise and exact)
Anyone know what to do? Any help will be accepted greatly.