Adventures Mod WIP
Currently a WIP. This mod will allow creation of things like quests, spawners, and areas to be defined in creative mode and later used in normal mode. It is really early in its development but I have most of the system completed. The version on github currently is stable enough to test but I assure you some of the newly added things will have little bugs here and there.
https://github.com/metalstache/adventures
All node affects do not take affect until you save and reload the world into normal mode.
The "`" character is used as a data separator for files. Don't include this in any test data if you don't want to have issues.
Nodes:
*The following nodes each define an area in creative mode to visually show which nodes are affected
Unbuildable - Building is prohibited
Unbreakable - Digging is prohibited
Fully Protected - Building and digging is prohibited
**The spawn system is currently just a random number drawn from the length of the list so if you define an area with blocks in it you might spawn inside a block
Spawn -New players initially spawn here
**The Checkpoint system uses IDs to distinguish the different points. To link a checkpoint with a respawn area just set the id the same as the checkpoint id. 0 is reserved for initial spawn and use positive increasing ids for standard purposes.
Respawn - Players respawn here
Checkpoint - Player IDs are changed once inside of the area. Don't be afraid to set this one a little bit larger than what you think. Just to ensure the ID is changed.
*These nodes have no area created in creative mode
Initial Stuff - Defines an inventory that will be used to give new players in normal mode their initial items.
Quest(Still Tweaking) - Defines a node where information like name, objectives, and descriptions are used to create quests.
Items:
Books(Still Tweaking) - Unique items that each have their own title and story. Players can read them by left clicking.
Quest Log(Unimplemented) - Opens a log of all quests the player has accepted.
Compass(Unimplemented) - Shows where the player needs to go for their active quest.
Commands in Creative mode:
/save = saves all relevant nodes and their data *Always do this before you quit the map otherwise nothing will be saved to files*
/books = opens menu for book editing


https://github.com/metalstache/adventures
All node affects do not take affect until you save and reload the world into normal mode.
The "`" character is used as a data separator for files. Don't include this in any test data if you don't want to have issues.
Nodes:
*The following nodes each define an area in creative mode to visually show which nodes are affected
Unbuildable - Building is prohibited
Unbreakable - Digging is prohibited
Fully Protected - Building and digging is prohibited
**The spawn system is currently just a random number drawn from the length of the list so if you define an area with blocks in it you might spawn inside a block
Spawn -New players initially spawn here
**The Checkpoint system uses IDs to distinguish the different points. To link a checkpoint with a respawn area just set the id the same as the checkpoint id. 0 is reserved for initial spawn and use positive increasing ids for standard purposes.
Respawn - Players respawn here
Checkpoint - Player IDs are changed once inside of the area. Don't be afraid to set this one a little bit larger than what you think. Just to ensure the ID is changed.
*These nodes have no area created in creative mode
Initial Stuff - Defines an inventory that will be used to give new players in normal mode their initial items.
Quest(Still Tweaking) - Defines a node where information like name, objectives, and descriptions are used to create quests.
Items:
Books(Still Tweaking) - Unique items that each have their own title and story. Players can read them by left clicking.
Quest Log(Unimplemented) - Opens a log of all quests the player has accepted.
Compass(Unimplemented) - Shows where the player needs to go for their active quest.
Commands in Creative mode:
/save = saves all relevant nodes and their data *Always do this before you quit the map otherwise nothing will be saved to files*
/books = opens menu for book editing





