[Mod] Cannons Mod ~ UPDATE 10.01.13

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

[Mod] Cannons Mod ~ UPDATE 10.01.13

by Ricky » Mon Jan 07, 2013 15:28

Cannons Mod
This mod simply adds cannons to minetest.

CHANGELOG
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
* New Sounds
* Added FlameBomb
* Fixed some issues



Image

Dependencies: lulzpack
Download: .ZIP
Repository: GIT
Recipes: README.md
Homepage: http://forkforge.net/proj.13
License: GNU GPL v3
Last edited by Ricky on Thu Jan 10, 2013 22:07, edited 1 time in total.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Jan 07, 2013 16:51

Can you tell me what is dependent on lulzpack. Also can you make the license WTFPL. Or could I make a copy and edit it.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

by Ricky » Mon Jan 07, 2013 17:05

jojoa1997 wrote:Can you tell me what is dependent on lulzpack.

Only crafting recipes.
jojoa1997 wrote:Also can you make the license WTFPL. Or could I make a copy and edit it.

You can do whatever you want according with GNU GPL license.
 

User avatar
GreenMy
New member
 
Posts: 5
Joined: Tue Jul 03, 2012 13:20
IRC: GreenMy
In-game: GreenMy

by GreenMy » Mon Jan 07, 2013 17:20

Wonderful work Ricky :D
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Mon Jan 07, 2013 21:53

Nice mod, some suggestions:
  • The shells aren't thrown far enough; unless you fire off a cliff, it self-destructs the cannon.
  • You only need to upload the "cannons" folder.
  • Could you make the cannon face the way the player faces when placed?
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

by Ricky » Mon Jan 07, 2013 22:41

Menche wrote:Nice mod, some suggestions:
  • The shells aren't thrown far enough; unless you fire off a cliff, it self-destructs the cannon.
  • You only need to upload the "cannons" folder.
  • Could you make the cannon face the way the player faces when placed?

Well... cannos shots in the direction that you are looking at, and they rotate properly for doing this, you just have to look toward your target when you are behind the big invisible cube around the cannon and right click.
Last edited by Ricky on Mon Jan 07, 2013 22:42, edited 1 time in total.
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Tue Jan 08, 2013 04:32

I agree with Menche that the cannon doesn't fire anywhere near far enough and tends to blow itself up along with the player.

I love the idea of cannons but this needs more work to be great. A few suggestions of my own, make it shoot further and actually allow aiming (instead of just shooting in direction aimed), get it to shoot further and to change the sound to sound more like a cannon. Otherwise it seems good enough right now as it is.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Tue Jan 08, 2013 04:35

i think that you should ride in it (not moving or anything) and then were we look we press a button "Y" maybe and the item we are holding is shot
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Tue Jan 08, 2013 10:04

Cannons shot themself only if you aim themself,i tested it.I think it's not necessary to make them shot further,i think ricky might only make other bombs that shot themself further.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

by Ricky » Tue Jan 08, 2013 16:31

Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Tue Jan 08, 2013 16:39

Ricky wrote:Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...

That's probably the reason.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Tue Jan 08, 2013 20:21

Ricky wrote:Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...


This seemed to (somewhat) fix it. Some new issues I've noted include:
* When firing rather long distances, the cannon balls either never reach target or get stuck midair (see screenshot below).
* Firing sound still could be done better.
* I noticed some minor graphical glitches in cannons appearance but not an issue for me.

Seems to be a rather good mod.

http://ompldr.org/vZ3p1bA
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

by Ricky » Tue Jan 08, 2013 20:39

RAPHAEL wrote:* When firing rather long distances, the cannon balls either never reach target or get stuck midair (see screenshot below).

Thanks for reporting I'll try to solve it in the next release

RAPHAEL wrote:* Firing sound still could be done better.

Yes it's true, but i haven't found better sounds with compatible license.
 

User avatar
Ricky
New member
 
Posts: 7
Joined: Tue Mar 20, 2012 22:08

by Ricky » Thu Jan 10, 2013 22:07

UPDATE 10.01.13
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
* New Sounds
* Added FlameBomb
* Fixed some issues
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Fri Jan 18, 2013 15:21

+1,Nice mod.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Feb 03, 2013 17:39

Here's a little video demo: http://youtu.be/bWb5-b5X1Pg
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
pop_harte
Member
 
Posts: 27
Joined: Sun Mar 23, 2014 07:39

by pop_harte » Sat Mar 29, 2014 12:17

ha
 


Return to WIP Mods

Who is online

Users browsing this forum: Google [Bot] and 9 guests

cron