[Mod] circular saw for easier handling of stairsplus-nodes

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

[Mod] circular saw for easier handling of stairsplus-nodes

by Sokomine » Tue Jan 08, 2013 22:28

This mod is based about the ideas yves_de_back in this thread.

It offers a simple way to handle diffrent nodes from stairsplus without having to fill your inventory with them, memorizing the receipes or having to throw away unwanted surplus parts.

Image

Textures and nodebox-model where done by aximx51v:
Image

Just put one or more full blocks of the desired material (i.e. cobble, glass, ...) into the slot marked "Input material" and draw out the desired shapes that appear in the output slots. If the shapes you take require less material than a full block, microblocks will appear in the "Rest/microblocks" slot (up to seven; full block = 8 microblocks). You can take those microblocks out as well. If you remove the last full block by either using it or taking it out of the input slot, the microblocks will be lost.

If you have surplus material (i.e. leftover slabs, panels, microblocks, ...), put them into the slot "Recycle". They will be glued back together and form as many full blocks as possible.

The "Max: 10" allowes you to set how many blocks of each shape are offered to you in the output slot. If you set it to 1, you can draw out individual shapes easily. If you set it to 99, you can draw out complete stacks in one go (that is, if you supply enough input material).

The circular saw can only be used by the player who placed it. If you install my locks mod, you can grant access to ohter players as well.

Textures are not yet available. I'll try to create a nodebox for it, and with a bit of luck, NekoGloop will do textures for it :-)

Version: 1.1
Download: https://github.com/Sokomine/circularsaw/zipball/master
Browse code: https://github.com/Sokomine/circularsaw

Depends on: stairsplus
Recommends: locks

Craft a circular saw with 8 cobblestone stairs arranged similar to a furnace/normal chest:
Image

The screwdriver from RealBadAngels technic mod is included as well. It is a very useful tool to handle stairbox nodes and change their orientation after placing. If you do not have technic installed, you can craft the screwdriver this way (thanks to RealBadAngel for allowing me to provide a copy!):
Image

Sample usage of sandstone in the Input material slot:
Image

With Max set to 1:
Image
Last edited by Sokomine on Fri Jan 25, 2013 00:05, edited 1 time in total.
A list of my mods can be found here.
 

User avatar
GloopMaster
Member
 
Posts: 213
Joined: Wed Aug 01, 2012 18:03

by GloopMaster » Tue Jan 08, 2013 22:59

LOL NOPE NOT DOING TEXTURES.

Too busy with my own crap ;-)
Meow.

That is all.
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Wed Jan 09, 2013 00:41

I might be able to do textures. PM me with what you want.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Wed Jan 09, 2013 03:31

Absolutely wonderful sokomine :D
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Wed Jan 09, 2013 19:37

I realy like thiis great work this makes minetest even better!!
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Jan 09, 2013 22:13

Life with stairs plus, just became alot easier.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
yves_de_beck
Member
 
Posts: 65
Joined: Wed Jan 02, 2013 10:45

by yves_de_beck » Fri Jan 11, 2013 13:33

Very good =)
 

aximx51v
Member
 
Posts: 60
Joined: Fri Dec 07, 2012 03:47

by aximx51v » Wed Jan 23, 2013 13:59

I dunno what you are looking for as far as textures, but when I saw this mod I immediately thought of a tablesaw.
So, after a bit of work with nodeboxes, and some texture work in GIMP, here's what I made:
https://www.dropbox.com/s/ktr41b4ktpy36px/screenshot_1739337679.png
https://www.dropbox.com/s/klxjg5vx6iyevwm/screenshot_1739347391.png
https://www.dropbox.com/s/pwjhwnflpctv2dg/screenshot_1739362652.png
https://www.dropbox.com/s/zql4duiv9zwt7hg/screenshot_1739395848.png

the recipe i made for it was
(nothing) (iron ingot) (nothing)
(wood plank) (mese block) (wood plank)
(stick) (nothing) (stick)

if you're interested in the code and textures, let me know. :)
 

User avatar
JoeyXtreme
Member
 
Posts: 35
Joined: Sat Dec 15, 2012 09:49

by JoeyXtreme » Wed Jan 23, 2013 14:12

looks good axim
it looks like a saw now :D
Hi i'm a signature :D
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Wed Jan 23, 2013 17:58

aximx51v wrote:I dunno what you are looking for as far as textures, but when I saw this mod I immediately thought of a tablesaw.
So, after a bit of work with nodeboxes, and some texture work in GIMP, here's what I made:

That's exactly what I had in mind! Of course I'm intrested in code for the nodebox definition and texture, but I'll stick to the old receipe. The circular saw is mostly a way to facilitate handling of nodes for building. I don't want to make it too expensive or too difficult to memmorize how it is crafted. If you prefer any other receipes feel free to use them!

I'd be glad if you could provide your nodebox and textures. Please tell me what liscence you want for them. For the code as such I'm still undecided. Regarding players as such and usage on servers, it ought to be mostly WTFPL (everyone ought to be able to adopt the mod to his/her own needs, use and redistribute it). I'd feel uncomftable about commercial use but CC-by-NC goes far too far...can't we have our own liscense for mods? After all, most mods are rather small (this one as well).

Some time ago, rarkenin offered to do textures as well, though he was aiming in a diffrent direction (more like CNC). Maybe he can post screenshots as well?
A list of my mods can be found here.
 

aximx51v
Member
 
Posts: 60
Joined: Fri Dec 07, 2012 03:47

by aximx51v » Thu Jan 24, 2013 04:37

Sokomine wrote:That's exactly what I had in mind! Of course I'm intrested in code for the nodebox definition and texture, but I'll stick to the old receipe. The circular saw is mostly a way to facilitate handling of nodes for building. I don't want to make it too expensive or too difficult to memmorize how it is crafted. If you prefer any other receipes feel free to use them!

I'd be glad if you could provide your nodebox and textures. Please tell me what liscence you want for them. For the code as such I'm still undecided. Regarding players as such and usage on servers, it ought to be mostly WTFPL (everyone ought to be able to adopt the mod to his/her own needs, use and redistribute it). I'd feel uncomftable about commercial use but CC-by-NC goes far too far...can't we have our own liscense for mods? After all, most mods are rather small (this one as well).

Some time ago, rarkenin offered to do textures as well, though he was aiming in a diffrent direction (more like CNC). Maybe he can post screenshots as well?


Here's the Nodebox code:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
drawtype = "nodebox",
        node_box = {
            type = "fixed",
            fixed = {
                {-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, --leg
                {0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, --leg
                {-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, --leg
                {0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, --leg
                {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, --table top
                {-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, --saw blade (top)
                {-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, --saw blade (bottom)
                {-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, --motor case
            },
        },
        selection_box = {
            type = "regular",
        },
    inventory_image = "table_saw.png",
    tiles = {"saw_top.png", "saw_bottom.png", "saw_side.png"},


and the textures(same names, placed in the textures folder of course):
https://www.dropbox.com/s/a0lrw2wnybjymtq/saw_bottom.png
https://www.dropbox.com/s/44dytulj1xamyq1/saw_side.png
https://www.dropbox.com/s/ms6k2v0x2h971kd/saw_top.png
https://www.dropbox.com/s/17e8zbpthb4o9h9/table_saw.png
You may want to get a better pic for the inventory image, I didn't try to make a nice one.

as far as license, I don't care really. WTFPL is fine. It'd just be nice to be recognized as the one who made the texture, that's all. Thanks! :)
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Fri Jan 25, 2013 00:15

Thank you for the model! It looks very good and is now included. Now there's no longer confusion between furnaces and the circular saw :-)

The new version includes the screwdriver from RealBadAngels technic mod as well. He allowed me to provide a copy. It is intended for servers that can't install the full technic mod (which is a great mod it's fun to play with!). If you do have the technic mod installed, you will get support for the stairplus-nodes from technic (marble, marble brick, granite, obsidian) with this new version. The screwdriver will be very helpful for stairs on a roof and situations where getting into the right position to place the node with the right orientation is difficult.

If there are other mods that use stairsplus with their own nodes please tell me so that support for them can be included as well.
A list of my mods can be found here.
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Sat Feb 02, 2013 11:24

i added few lines to make this mod compatible with non stairplus mods
e.g. darkage

https://github.com/Sokomine/circularsaw/pull/1
 

BZab
Member
 
Posts: 126
Joined: Mon Jan 28, 2013 10:04

by BZab » Sat Feb 02, 2013 11:54

Rly good and usefull, as milling machine...
It should be added to stairs+
 

bentleysb
Member
 
Posts: 18
Joined: Sat Feb 09, 2013 02:18

by bentleysb » Mon Mar 18, 2013 18:19

Anyone know what happened to the stairs+ mod? It seems to have disappeared from the forums.
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Mon Mar 18, 2013 18:29

It is now part of MoreBlocks
 

bentleysb
Member
 
Posts: 18
Joined: Sat Feb 09, 2013 02:18

by bentleysb » Mon Mar 18, 2013 18:29

Traxie21 wrote:It is now part of MoreBlocks

thanks
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Mar 20, 2013 00:39

Crossposted from the moreblocks thread since I'm not sure whose fault it is ;-)

While adapting another mod to use the "circular" saw, I noticed that the saw already recognizes a few technic blocks: marble, marble bricks, granite, and obsidian. However if you're using current Technic git, and you try to place one of those technic blocks in the saw's input slot, you get a bunch of unknown items in the output slots.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Thu Apr 11, 2013 02:34

problems with full panel... bottom left corner. It's 3/4 width instead of half. Doesn't line up with half stairs like horizontal stair block just above it in the circular saw grid.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Thu Apr 11, 2013 17:56

The problem occoured when Calinou inserted the three quarter wall panel and accidently replaced the normal wall panel with it. That ought to be repaired in stairsplus/moreblocks now. Thanks for the bug report!
A list of my mods can be found here.
 

aximx51v
Member
 
Posts: 60
Joined: Fri Dec 07, 2012 03:47

by aximx51v » Thu Apr 11, 2013 21:35

I just noticed when i tried to make a steel sword, that the screwdriver overrides the steel sword's recipe.
you might want to change the recipe..
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Thu Apr 11, 2013 23:47

aximx, this is the wrong thread to be mentioning that. :-)

In current git, swords have a different craft recipe than either of the common screwdrivers:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
          Moreblocks     Default
Sword    Screwdriver   Screwdriver
- S -       - - -         - - -
- S -       s S S         s S -
- s -       - - -         - - -

(where lower 's' is a stick and capital 'S' is steel ingot)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

aximx51v
Member
 
Posts: 60
Joined: Fri Dec 07, 2012 03:47

by aximx51v » Fri Apr 12, 2013 22:02

VanessaE wrote:aximx, this is the wrong thread to be mentioning that. :-)

In current git, swords have a different craft recipe than either of the common screwdrivers:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
          Moreblocks     Default
Sword    Screwdriver   Screwdriver
- S -       - - -         - - -
- S -       s S S         s S -
- s -       - - -         - - -

(where lower 's' is a stick and capital 'S' is steel ingot)


whoops, i guess still i have an old version of this.
(in the version i have) the screwdriver does build in the default sword configuration, though. But that's irrelavent at this point i guess..
thanks for pointing that out
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 9 guests

cron