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Posted:
Wed Jan 23, 2013 00:03
by jordan4ibanez
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Posted:
Wed Jan 23, 2013 02:40
by jordan4ibanez
Any comments/suggestions?

Posted:
Wed Jan 23, 2013 03:02
by jojoa1997
i like it but the costing hearts part

Posted:
Wed Jan 23, 2013 03:13
by kaeza
jojoa1997 wrote:i like it but the costing hearts part
I, on the contrary, like that part.
A suggestion I have is to make a generic teleport command that takes health based on the distance traveled through hyperspace.

Posted:
Wed Jan 23, 2013 03:36
by jojoa1997
kaeza wrote:jojoa1997 wrote:i like it but the costing hearts part
I, on the contrary, like that part.
A suggestion I have is to make a generic teleport command that takes health based on the distance traveled through hyperspace.
that is good. maybe a heart per 100 blocks

Posted:
Wed Jan 23, 2013 22:24
by jordan4ibanez
I was thinking of adding in an /op command, so that players can be operator, which would grant them the op privilege.

Posted:
Wed Jan 23, 2013 22:44
by kaeza
What do you mean by "op"? What would be the advantages?
I mean, what actions should ops be allowed to make?

Posted:
Thu Jan 24, 2013 01:01
by jordan4ibanez
kaeza wrote:What do you mean by "op"? What would be the advantages?
I mean, what actions should ops be allowed to make?
Also jordan4ibanez you're awesome.
Kick,ban,teleport without request,use worldedit, probably could make it so the person has a preset set of privaleges once you give them the op privelage or something.

Posted:
Fri Jan 25, 2013 03:56
by jordan4ibanez
Updated it again, main feature is a new /afk command which when the player moves they are no longer afk

Posted:
Fri Jan 25, 2013 06:13
by jordan4ibanez
Please move this to release section

Posted:
Sat Jan 26, 2013 01:16
by jordan4ibanez
I just finished TPA as in /Tpa celeron55, and celeron55 would deny the teleportation request by /tpdeny, or accept it by /tpaccept.

Posted:
Sat Jan 26, 2013 01:18
by jojoa1997
isnt that like the tpr mod

Posted:
Sat Jan 26, 2013 01:21
by jordan4ibanez
jojoa1997 wrote:isnt that like the tpr mod
No it's an exact clone of /tpa from bukkit server essentials.

Posted:
Sat Jan 26, 2013 01:22
by jojoa1997
jordan4ibanez wrote:jojoa1997 wrote:isnt that like the tpr mod
No it's an exact clone of /tpa from bukkit server essentials.
ok. is there anything different then
this one besides this one needing privs to teleport

Posted:
Sat Jan 26, 2013 01:25
by jordan4ibanez
jojoa1997 wrote:jordan4ibanez wrote:jojoa1997 wrote:isnt that like the tpr mod
No it's an exact clone of /tpa from bukkit server essentials.
ok. is there anything different then
this one besides this one needing privs to teleport
Mine has it so players just can teleport freely. Also I skimmed that one, Mine's about 400 lines shorter. Lol.

Posted:
Sat Jan 26, 2013 01:26
by jojoa1997
sweet

Posted:
Sat Jan 26, 2013 01:45
by Traxie21
How'd you manage that O_o
It would be almost -200 lines :O
jk, if you managed to do it better, gratz.

Posted:
Sat Jan 26, 2013 01:49
by jordan4ibanez
Traxie21 wrote:How'd you manage that O_o
It would be almost -200 lines :O
jk, if you managed to do it better, gratz.
I just blooped.

Posted:
Sat Jan 26, 2013 01:49
by Traxie21
:3
Anyhow, did you implement /tphere?

Posted:
Sat Jan 26, 2013 01:54
by jordan4ibanez
Traxie21 wrote::3
Anyhow, did you implement /tphere?
I didn't, I implemented /tpa, /tpaccept, and /tpdeny, any more than that and it becomes a bit over complicated, no offense

Posted:
Sat Jan 26, 2013 01:59
by Traxie21
lol
That explains why the code is smaller.
Btw, you do know the essentials mod has /tpahere right?

Posted:
Sat Jan 26, 2013 02:03
by jordan4ibanez
Traxie21 wrote:lol
That explains why the code is smaller.
Btw, you do know the essentials mod has /tpahere right?
Yes, but that's mainly an add on and wasn't originally in the code, it was added in around minecraft release 1.1, since minetest is like minecraft 1.4 beta (LOL) I'll just leave it like it is.

Posted:
Sat Jan 26, 2013 02:42
by jordan4ibanez
Why would people even want that?

Posted:
Sat Jan 26, 2013 03:13
by Traxie21
More effecient than saying:
TELEPORT TO ME PL0x!!!@1!@1!!!
Also nice to fool gullible people on pvp servers.

Posted:
Sat Jan 26, 2013 03:47
by jordan4ibanez
Well that was surprisingly easy to code, also fixed a bug.
Edit: I shortened it to /tph

Posted:
Sat Jan 26, 2013 17:07
by Traxie21
Oi now my mod is completely upstaged.
EDIT: Why not use /tpaccept and /tpdeny for both request commands?
Its more effecient for the end user.
EDIT2:The sugject line needs to be [Mod] Server Light Commands (Now with /TPH) [lightcommands]
[lightcommands] is whatever you actually call the mod folder I believe.

Posted:
Sat Jan 26, 2013 22:30
by jordan4ibanez
Traxie21 wrote:Oi now my mod is completely upstaged.
EDIT: Why not use /tpaccept and /tpdeny for both request commands?
Its more effecient for the end user.
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Because the way this works the commands are held in 2 completely separate tables, if you had a tph and tp request you'd accept both at the same time.
Traxie21 wrote:EDIT2:The sugject line needs to be [Mod] Server Light Commands (Now with /TPH) [lightcommands]
[lightcommands] is whatever you actually call the mod folder I believe
This isn't a mod, it's a plugin, a mod is something that modifies game play, this is focused on ease of use with server, making it a server plugin.

Posted:
Sat Jan 26, 2013 23:41
by Traxie21
Yes, I used two tables as well, and just checked both for a value.
I do realize that this is like a plugin, but the mod formatting page says that every topiv must begin with [Mod] or [Modpack]
Also, is the folder named Server Light Commands?

Posted:
Sun Jan 27, 2013 00:08
by jordan4ibanez
Completely fixed, now move it to mod releases so I can release more extreme things in this, like spleef arena and such.

Posted:
Tue Jan 29, 2013 04:20
by jordan4ibanez
This will probably be my last mod release, so I have made it FTTP, I am starting to lack interest in minetest, so enjoy this.