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Ideas and mod *theme* ideas

PostPosted: Wed Feb 06, 2013 14:13
by markveidemanis
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PostPosted: Wed Feb 06, 2013 14:38
by jojoa1997
Just because you dont like the mods that are here doesnt mean that you should say minetest is falling. There is a ufo mod that could be a plane one with a new mesh. there is already a boat mod. also even if you dont see stuff happening there is alot of behind the scene stuff being fixed.

PostPosted: Wed Feb 06, 2013 14:38
by Likwid H-Craft
Ok I will heres some cool ideas that never been added, I will work on so as my, other stuff.

It be all in Likwid Super Pack.

Hell Ore(A ore, found in volcanoes, and it makes Hell Sword do fire dmg, and Make A Pickaxe that, can mine, the HellStone.)
More Cactus rated(Will add more Cactus, rated stuff, even a sword.)
More Food.(I mean alot)
New Liquids.
New Mese.
Alot of new ores.
New Furnaces.
New Steel know as, Dark Steel.
Craftable Fire.
Some new tools, like staffs.
Admin Pickaxes.
Moderator Pickaxes.
Admin and Moderator ore.
And lot more to be announced.

PostPosted: Wed Feb 06, 2013 15:03
by babe223
I agree with @ jojoa1997 has many good mod out there and say that not all are bad mod you install the mod so that catches your eye or that pleases you more, I bet mincraft was already too well with a lot of people giving ideas him what do he be today mintest staff helping this forum so he gets better every day this takes more time and always expect good

PostPosted: Wed Feb 06, 2013 15:24
by Traxie21
Server Mod/Admin tools is in development by me already.

Working Title: ServerXtended.

Features at time of writing:

Modules can be enabled/disabled from Main_Config.txt in a way that keeps the modules from being loaded at all in the server, therby reducing server load.
Individual Modules are configurable from simple, easy-to-read text files.

TeleportRequest Module
All features from TeleportRequest mod.

Homes Module (Optional currency or item cost for both commands)
/home, /sethome

Warps Module (Optional currency or item cost for /warp)
/warp
/setwarp, /delwarp (Admin Only)

Admin Extras Module WIP:
/clearinv [configurably players can use.]
/god
/heal
/morning, /evening, /night, /noon etc.

Player Extras Module WIP:
/m [/t, /message], /r

Economy Module WIP:
/bal
/pay
Optional physical currency
Player banks WIP

Much more in development, Including possible chat rooms and hopefully a Group-based privs manager

PostPosted: Wed Feb 06, 2013 16:03
by rubenwardy
Likwid H-Craft wrote:More Food.(I mean a lot)


The basic food mod has over 10 different foods, and there is an expansion pack called "Modern Food".
... and I plan to add more.

If you have food ideas, suggest them.

  • Root Mod (food)
  • Modern Food (food_modern)
  • European Food
  • Asian
  • Caribbean / Mediterranean

If you want to make your own "more food" I recommend you depend on my mod for ingredients.
I also support contribution very much, and I am a fan of giving credit where it is owed so I will not rip you off if you decide to co-develop.

PostPosted: Wed Feb 06, 2013 16:06
by rubenwardy
markveidemanis wrote:Why do mods slow down load time? Does Minetest load themk into memory? Have the mods folder already in Minetest's memory.


When a mod is loaded, the init.lua script is run.
The script defines blocks into the servers memory.

Scripts do not take that much time to load, but textures, sounds and models are the opposite.

It is not possible to do dynamic mod definition.

markveidemanis wrote:but find a way for slow computers to run with more mods than ever before.


The limit for mods is massive. (3000 blocks, I think)

The only way to make it run faster with less bugs is c++ and mod code optimization

markveidemanis wrote:Make animals lagg less ...


Mobs are pretty fast taking in to account that they are updated in Lua. The only way to make them faster is to do all the mobs be updated in the core, but celeron55 was against this

markveidemanis wrote:.. improve performance in general.


Who is going to do this? I doubt it would be you.

It is a common FOSS problem that developers enjoy writing features but don't particularly like fixing bugs and optimizing.

PostPosted: Wed Feb 06, 2013 16:22
by markveidemanis
jojoa1997 wrote:Just because you dont like the mods that are here doesnt mean that you should say minetest is falling. There is a ufo mod that could be a plane one with a new mesh. there is already a boat mod. also even if you dont see stuff happening there is alot of behind the scene stuff being fixed.


I am not.
I just want to give inspiration, i am not criticizing the mods already existing, i am saying the categories need to be chosen wisely.
There are UFO mods, but not quite what you expect; you cannot walk around in the UFO i dont know how this can be done, but that would be so awesome :D

PostPosted: Wed Feb 06, 2013 16:25
by markveidemanis
*

PostPosted: Wed Feb 06, 2013 16:26
by Likwid H-Craft
rubenwardy wrote:
Likwid H-Craft wrote:More Food.(I mean a lot)


The basic food mod has over 10 different foods, and there is an expansion pack called "Modern Food".
... and I plan to add more.

If you have food ideas, suggest them.

  • Root Mod (food)
  • Modern Food (food_modern)
  • European Food
  • Asian
  • Caribbean / Mediterranean

If you want to make your own "more food" I recommend you depend on my mod for ingredients.
I also support contribution very much, and I am a fan of giving credit where it is owed so I will not rip you off if you decide to co-develop.


co-develop sure I am thinking make alot of food I mean like around world as well. but sure I use your's mod for the depends system.

But right now I am thinking on make Green Curry, for the Thai side of the pack.

PostPosted: Wed Feb 06, 2013 16:40
by rubenwardy
If you want to make an extension, see here: https://github.com/rubenwardy/food/wiki/Developers

PostPosted: Wed Feb 06, 2013 17:08
by Traxie21
markveidemanis wrote:
Traxie21 wrote:Server Mod/Admin tools is in development by me already.

-snip-


Next time please just make link to forum topic.
This mod is cool, but maybe you need something for moderators, not just admins, how often is an admin on anyway?

I have yet to make a forum topic, just stating what I was doing.

Also, moderator will eventually be able to use admin commands as granted. That where the group manager will come in.