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Is there a way to force two nodes to be in the same place?

Posted:
Thu Feb 07, 2013 22:41
by InfinityProject
Say I wanted a plantlike node to be inside a glass case (for my diamonds mod).

Posted:
Thu Feb 07, 2013 23:49
by VanessaE
You'll have to use an entity with a 3d model to do this.

Posted:
Fri Feb 08, 2013 02:57
by mauvebic
multiple occupancy of the same nodespace would be cool for things like assembling machines out of various nodeboxes :-)

Posted:
Fri Feb 08, 2013 16:59
by nomohakon
Seems to me that minetest need third (or fourth) type of things. Blocks, entities, customizable stuff (like css)

Posted:
Fri Feb 08, 2013 17:10
by Likwid H-Craft
lol css that minetest Legend of Herobrian.
Anyways I kind of, made a two high block once but if you asking how well, you know how the door is two high I did, that and it work:D well, it has sometimes glich it will, form back to 1 block but only happens, if you have, a huge lag, like minecraft spit door.

Posted:
Fri Feb 08, 2013 18:00
by Traxie21
Nodebox.

Posted:
Fri Feb 08, 2013 19:49
by Calinou
Traxie21 wrote:Nodebox.
Yes and no.
You can make a new texture to make the nodebox look like it's made of two or more separate nodes but you'll be somehow limited in texture "depths". See the farming mod's scarecrow for an example.
If you really need the ability to texture in "depth" you could use two separate nodeboxes since nodeboxes are not restricted to a size of 1×1×1 node (one of them is above or below the "main" nodebox) but then you'll need available space above/below the "main" nodebox.

Posted:
Fri Feb 08, 2013 19:59
by nomohakon
Pack of nodeboxes, asigned to one space, one block, like this:
pack (or other name)
first nodebox, his dimensions, texture.
second nodebox, his dimensions, texture.
third nodebox, his dimensions, texture.
pack light properties, group, drawtype=pack, ...
Savvy?

Posted:
Sat Feb 09, 2013 19:55
by Sokomine
What Calinou suggestet might work. I did create a two nodes high nodebox for the teleporter network I'm working on. That higher nodebox works well - but if there is already something else at the place where the upper part of the nodebox will end up then that node and the nodebox will get mixed. It may not be a good idea to base too much on this since there is no guarantee that this behaviour won't change one day.