Despite I have no need in anyone trying to make me think different of Minetest, I'll leave my comments here.
Mainly 'cause I know what I want from MT and 'cause things like callbacks on_formspec_close and on_clear_objects are lo-ong waited and proposed in early 0.4 are still not implemented. That's only an example.
Sokomine wrote:Mobf gained some stability in reccent times
Don't tell me you've actually like mobs behavior in MOBF. If you want, I can make a video which would be able to clearly show that MOBF not only unstable but also unusable. And if my 2-cored sandy bridge CPU with frequency of 2.8 GHz on each core is too slow for MOBF then I don't know what CPU it needs. But I DO know that upgrading my PC for sole reason of using MOBF is ridiculous. (Which again lead us to holy war of features like pathfinding should (not) be coded in C++).
Sokomine wrote:The game engine itself got a lot more stable as well (at least for me)
and
Sokomine wrote:There are many different ways how players and developers would like the game to be. And most of that can easily be changed and adapted, which is a great plus.
You're right here, Engine is developing. And it became better.
But while on the one hand devs says they won't add a features that can't be used for many things, they also ignore all enhancements mentioned at the forums. The only one who actually look into those wishes is Adam. But he seem to became too busy and much more easily irritated. So he to began to ask to go to the #minetest and ask there. Is it too difficult for devs to read and actually REPLY to all things wanted since early 0.4? I don't think so. But most of them more willingly spend their time on arguing than on reading wish lists. What's more, forum is useless for making those wishes - core devs do not treat it as a place to make those. (You want evidences? Follow Adam's and Celeron55's posts).
I'm not angry I'm just disappointed. Like in many other projects, devs have forgotten that w/o end-users their work is pretty useless. Even being a hobby, MT deserves more than that of being dead-before-version-1.0.
And look who leaves? Those who really want MT to be smth bigger and better.
On the other hand there always will be a lot of those who will use only what they have and won't ask for more. Great achievements (buttery butter) can't be achieved this way, though.
Sokomine wrote:Our singleplayer worlds may all be very diffrent.
The game is boring w/o challenge. While online I can participate in some kind of challenges (artificial, like building contest or mesecons machines, but still) there's absolutely no way I can enjoy the game in the singleplayer. Game does not have any threats or challenge. And by "game" I mean any game for MT engine. Well, realtest is challenging. But there's no way I can hate myself so much that I'll play it offline.
Summary: look at the desired features lists at MT forums and say, how many was implemented or at least discussed? If forums are only good for mods (and that's not smth I'm saying, but something heard from core devs) then "feature discussion" should be permanently deleted. As well as any "hope this will be added" at "unofficial engine development" should be treated as forum's law violation with a consequent ban for 1 month or more.
You may disagree, but at least for MOBF and "forum isn't the place to ask for features" my words ARE the Truth. (Like I said, I have enough evidences to be convinced myself.)
Sokomine wrote:Could the bar contain other information, like e.g. the name of a trader npc?
Ask someone else who is willing to maintain this. The only reason I replied ios this topic was started by me and I have "subscribed".