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3d models(solved, full list)

PostPosted: Sat Feb 23, 2013 02:14
by GJH105775
What formats of 3d models am I able to use with minetest?

PostPosted: Sat Feb 23, 2013 03:28
by Gambit
The character model is .blend while certain mods use .b3d.

PostPosted: Sat Feb 23, 2013 04:18
by GJH105775
Ok, thanks I us ubuntu and saw that .b3d worked but do not have a program to us b3d. Know of any?

PostPosted: Sat Feb 23, 2013 04:34
by GJH105775
Is there any way I could use any program but blender?

PostPosted: Sat Feb 23, 2013 04:52
by lkjoel
GJH105775 wrote:Is there any way I could use any program but blender?

I was wondering the same thing... it's so darned hard to use. I think you just gotta learn it, because you won't regret it (or so I heard, from everyone I've talked to). I'm with you though, I really think that it's way too complex.

PostPosted: Sat Feb 23, 2013 07:34
by prestidigitator
I thought the models had to be exported as some other format (with a ".x" extension) for Minetest to use them.

PostPosted: Sun Feb 24, 2013 12:56
by GJH105775
I decided to do the grunt work in misfit 3d then save as .obj and import to blender to save as .blend

PostPosted: Sun Feb 24, 2013 12:58
by Traxie21
For the things you have to do for Minetest, Blender is easy to use.
I made a sheep model in about 2 minutes.

PostPosted: Sun Feb 24, 2013 21:04
by stu
Traxie21 wrote:For the things you have to do for Minetest, Blender is easy to use.
I made a sheep model in about 2 minutes.


+1 It only took me a few online video tutorials to get up to speed.

Before that I'd only ever used Google sketchup for 3d.

PostPosted: Sun Feb 24, 2013 23:01
by prestidigitator
Yeha, the "Noob to Pro" tutorials for Blender are awesome, and get you up to speed very quickly.

PostPosted: Mon Feb 25, 2013 11:57
by Calinou
Any format Irrlicht supports can be used, as far as I know.

r stands for "read", r/w for "read/write".

Currently supported textures file formats:

JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)

Currently supported mesh file formats:

Animated objects:

B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)

Static objects:

Irrlicht scenes (.irr, r/w)
Irrlicht static meshes (.irrmesh, r/w)
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)

PostPosted: Mon Feb 25, 2013 12:41
by GJH105775
Calinou wrote:Any format Irrlicht supports can be used, as far as I know.

r stands for "read", r/w for "read/write".

Currently supported textures file formats:

JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)

Currently supported mesh file formats:

Animated objects:

B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)

Static objects:

Irrlicht scenes (.irr, r/w)
Irrlicht static meshes (.irrmesh, r/w)
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)





THANK YOU!, That Is exatly what I wanted to know (and what I wanted to hear). +5