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Modders Needed!

Posted:
Thu Mar 07, 2013 00:16
by Kacey
Alright guys, I have a great mod idea, but cannot accomplish it myself.
I need (somewhat) experienced modders that can make a new form of energy.
http://www.youtube.com/watch?v=syVswXHTGBg basically what I am thinking.
Comment if interested.
Join #mt-factorization on freenode to chat about it if wanted.

Posted:
Thu Mar 07, 2013 00:49
by Likwid H-Craft
I will try to help...

Posted:
Thu Mar 07, 2013 00:53
by Kacey
All help is appreciated.
I will make a git repository later tonight.

Posted:
Thu Mar 07, 2013 00:55
by Likwid H-Craft
Well before as well I start I have do something.

Posted:
Thu Mar 07, 2013 08:16
by prestidigitator
Pretty cool. Just about everything in that video would be reasonably easy to do in Minetest except for the flood lighting thing, which you'd probably have to hack using invisible non-physical blocks and might not work very well with other mods. For things like the router, you'd want to use inventory list names instead of "top", "bottom", etc. Also there's no way to get the complete set of list names for a particular inventory, so you'd just have to use the common names of the kind of nodes you are interested in (furnaces, chests, etc.).
For the electricity, it would be neat to use (more) realistic electrical engineering/circuit design principles instead of the hacked up job you see in the video. So figure out what the voltage requirement, max current, and input resistance of each device is, analyze whether any particular wire is being supplied with multiple incompatible power sources (and if so probably burn out one or more of them), etc. Have components randomly turn off and on if they don't receive enough current, and shut off completely if they don't receive enough voltage. This would be a good place to (finally!) use the copper, silver, and gold from the "moreores" mod, as lead wires are a pretty stupid idea.
EDIT: Oh, and I find the crafting recipe a neat idea (I've thought of such things myself and even mentioned them here), but badly implemented in the MC mod the video is showcasing. Why the heck would you store the recipe inputs with the recipe, and have the recipe used up just to build the one item? Just to save inventory slots? It would be much better to have a "stamper" type thing accept a recipe in one slot and ingredients in a big stock inventory, and have it continually use the recipe to pull inputs and produce outputs; like a furnace, but for more complex craft recipes.

Posted:
Thu Mar 07, 2013 13:22
by Likwid H-Craft
Got fan blade done, and I tested see if spins, and it works fine for the, any crack texture...so it will work other way, if I find out how...

Posted:
Thu Mar 07, 2013 13:22
by Kacey
So are you interested in helping?
I still haven't created that git repo...

Posted:
Thu Mar 07, 2013 13:24
by Likwid H-Craft
Yeah the mod, looks great to be inport but, I think we will, need techic and pipeworks for most of it work...
Oh and I can do the git.
Edit:Oh I am making the Diamond flagment to mese, the big one ok.

Posted:
Thu Mar 07, 2013 23:26
by Kacey
K.
I am thinking of a few (minor or major) tweaks to it.
Catch me on irc if you can.

Posted:
Fri Mar 08, 2013 00:09
by Likwid H-Craft
What IRC? we now have ours own IRC for this?

Posted:
Fri Mar 08, 2013 14:33
by Kacey
#minetest
I used to have my own channel, but it got shut down...

Posted:
Fri Mar 08, 2013 16:11
by Calinou
If you want to "create" an IRC channel, just join an channel with no users, eg. ##kacey (freenode's policy wants you to use two # for unofficial channels).

Posted:
Fri Mar 08, 2013 22:41
by Kacey
##kacey used to be alive, but ChanServ stopped allowing me to be op...

Posted:
Sat Mar 09, 2013 14:23
by Calinou
No need for op if you just need a channel to talk with a small bunch of people.

Posted:
Sat Mar 09, 2013 14:37
by Likwid H-Craft

Posted:
Sat Mar 09, 2013 14:54
by Kacey
please get on now so we can chat.

Posted:
Sat Mar 09, 2013 17:48
by Kacey

Posted:
Sun Mar 10, 2013 02:27
by Menche
I think we should come up with another name for this mod. It will probably not be an exact clone, and there might be trouble and confusion from taking the original name.

Posted:
Sun Mar 10, 2013 03:39
by Kacey
factorizating?

Posted:
Sun Mar 10, 2013 13:13
by Traxie21
Industrialization