[Solved] Grass-Nodes

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

[Solved] Grass-Nodes

by BlockMen » Tue Mar 19, 2013 18:48

Hi,

can someone tell me where I can find the procedure that turns "dirt_with_grass" into "dirt", when a solid block (with sun_propagate=false) is placed on it?

I couldn't find an abm at default/ini.lua, so it must be somewhere else.
Last edited by BlockMen on Wed Mar 20, 2013 12:54, edited 1 time in total.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Tue Mar 19, 2013 19:13

Its in content_abm.cpp There is also the sapling growing ABM.
Its pretty understandable even if you dont know c++.
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Tue Mar 19, 2013 19:16

I made a way you can craft dirt to, get Just Dirt and it won't change to Grass..,If that you trying say.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

by BlockMen » Tue Mar 19, 2013 19:23

PilzAdam wrote:Its in content_abm.cpp There is also the sapling growing ABM.
Its pretty understandable even if you dont know c++.


Thanks, from my side the topic is solved. I thought it would be Lua and I can just add.

Then I will register my own abm for that.
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 5 guests

cron