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[Mod] Ithildin [0.3] [Redundant, Please Delete]

PostPosted: Wed Mar 20, 2013 12:47
by fishyWET

PostPosted: Thu Mar 21, 2013 13:02
by fishyWET
Update: Now the ithildin doesn't appear in daylight but only at night.

PostPosted: Thu Mar 21, 2013 13:32
by Mito551
fishyWET wrote:Update: Now the ithildin doesn't appear in daylight but only at night.


that is amazing! good job

PostPosted: Thu Mar 21, 2013 13:50
by fishyWET
Mito551 wrote:
fishyWET wrote:Update: Now the ithildin doesn't appear in daylight but only at night.


that is amazing! good job

techincally i doesn't disappear but changes into stone.
Should i make it turn invisible instead? Please share your opinion.
And just wondering, is it possible to actually make the ithildin disappear until an instruction like /show is said and well i need help in that if it is possible.

PostPosted: Thu Mar 21, 2013 17:09
by rubenwardy
fishyWET wrote:
Mito551 wrote:
fishyWET wrote:Update: Now the ithildin doesn't appear in daylight but only at night.


that is amazing! good job

techincally i doesn't disappear but changes into stone.
Should i make it turn invisible instead? Please share your opinion.
And just wondering, is it possible to actually make the ithildin disappear until an instruction like /show is said and well i need help in that if it is possible.


Use minetest.register_chatcommand to take a /show function. When it is called, look around the player's position and make the door visible / invisible if it is in range.

PostPosted: Fri Mar 22, 2013 11:08
by fishyWET
rubenwardy wrote:Use minetest.register_chatcommand to take a /show function. When it is called, look around the player's position and make the door visible / invisible if it is in range.

but can you make it invisible in the first place instead and only when a command is said, it shows but only for a while before becoming invisible again and you see im not an expert in init, so if anyone can help in this, please help.

PostPosted: Fri Mar 22, 2013 13:12
by rubenwardy
fishyWET wrote:
rubenwardy wrote:Use minetest.register_chatcommand to take a /show function. When it is called, look around the player's position and make the door visible / invisible if it is in range.

but can you make it invisible in the first place instead and only when a command is said, it shows but only for a while before becoming invisible again and you see im not an expert in init, so if anyone can help in this, please help.


add

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_construct = function(pos)
    -- code to make node invisible
end,


to the craft definitions.

for more info: http://dev.minetest.net/minetest.register_node#on_construct

PostPosted: Fri Mar 22, 2013 13:48
by fishyWET
rubenwardy wrote:
fishyWET wrote:
rubenwardy wrote:Use minetest.register_chatcommand to take a /show function. When it is called, look around the player's position and make the door visible / invisible if it is in range.

but can you make it invisible in the first place instead and only when a command is said, it shows but only for a while before becoming invisible again and you see im not an expert in init, so if anyone can help in this, please help.


add

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_construct = function(pos)
    -- code to make node invisible
end,


to the craft definitions.

for more info: http://dev.minetest.net/minetest.register_node#on_construct

Thanks Rubanwardy

PostPosted: Mon Apr 22, 2013 16:46
by fishyWET
Update
Two Type Of Ithildin Added!
Ithildin Liquid Added!