MarkTraceur wrote:It should be pretty much instantaneous--definitely under 30 seconds. Strange that you got an error, though. It might work better with the absolute, bleeding edge, up-to-the-minute dev code on GitHub, would you mind testing? I'd much rather support that than transient dev releases.
MarkTraceur wrote:It should be pretty much instantaneous--definitely under 30 seconds. Strange that you got an error, though. It might work better with the absolute, bleeding edge, up-to-the-minute dev code on GitHub, would you mind testing? I'd much rather support that than transient dev releases.
bcmpinc wrote:You can download the latest version of minetest here: https://github.com/celeron55/minetest/zipball/master
However, this is only the source code. So you still need to compile it.
-- NOTE: It is recommended that you add a line to your mapgen.cpp
-- if you want leaf decay to work with sapling-grown trees.
-- Specifically, under the following line:
-- MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
-- in mapgen.cpp, the function make_tree, you should add:
-- leavesnode.param2 = 1;
leavesnode.param2 |= 1;
..../data/mods/leaf_decay
tar xvzf <tarball name>
mv <directory name> leaf_decay
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