Mod: Gemstones 1.5.0

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ZLovesPancakes
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Mod: Gemstones 1.5.0

by ZLovesPancakes » Mon Dec 05, 2011 04:49

[h]Gemstones![/h]
This mod adds gemstones to the world, which can be mined and crafted into tools and blocks.
It includes amethyst, ruby, emerald, sapphire and cubic zirconia (yup, I'm avoiding diamond), but I'm planning to add more gems in a near future.
The recipes for tools are the same as the normal ones (replacing iron, stone, etc. by gemstones), and a block is made of 9 gems.

This version adds no new gems, but it should be working with the new item definition rules which came with minetest 0.4.dev-20120122-1.
The mod depends on MarkTraceur's add_tool, but I think I'll write my own function for tools if it doesn't get updated soon.

The latest version is gemstones 1.5.0
You can find all versions in the downloads page.

[img=Gemstones blocks ad tools]https://lh6.googleusercontent.com/-ty3aS-jkKqU/Tt0-EHWAAFI/AAAAAAAAACo/eI6LZ0CKhgs/s288/screenshot_272110832.png[/img] [img=Gemstone ores]https://lh3.googleusercontent.com/-p9mpoyHbyHU/Tt0-JPMNE-I/AAAAAAAAACw/whd6a0GT6-E/s288/screenshot_272196051.png[/img]
The classics + amethyst. some ores, sapphire and ruby

This is my first modding attept, so I'm willing to accept any sort of critique / help / suggestions / requests.

Hope you like it :)
Last edited by ZLovesPancakes on Wed Feb 01, 2012 04:10, edited 1 time in total.
I made the original door textures, that's why they look so ugly.
My old mods, now on GitHub.
 

MarkTraceur
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by MarkTraceur » Mon Dec 05, 2011 04:52

Try gitorious: https://gitorious.org
Mods: https://gitorious.org/marktraceur-minetest-mods
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RAPHAEL
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by RAPHAEL » Mon Dec 05, 2011 05:10

Request: Amethyst
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
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sdzen
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by sdzen » Mon Dec 05, 2011 22:16

nice man you beat me to it :)
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malheureusement mon français n'est pas bon :<
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bwog
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by bwog » Mon Dec 05, 2011 22:17

How many more are you planning on adding?
 

kirtash1197
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by kirtash1197 » Mon Dec 05, 2011 22:31

Wow Thats great. I have a problem with the mods. How i can install one?
 

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by sdzen » Mon Dec 05, 2011 22:43

put the mod in the mod folder under data
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malheureusement mon français n'est pas bon :<
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by kirtash1197 » Mon Dec 05, 2011 22:45

sdzen wrote:put the mod in the mod folder under data

The game crashed when i try to start to play.
 

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RAPHAEL
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by RAPHAEL » Mon Dec 05, 2011 22:56

kirtash1197 wrote:
sdzen wrote:put the mod in the mod folder under data

The game crashed when i try to start to play.

What version of Minetest are you using?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

kirtash1197
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by kirtash1197 » Mon Dec 05, 2011 23:01

RAPHAEL wrote:
kirtash1197 wrote:
sdzen wrote:put the mod in the mod folder under data

The game crashed when i try to start to play.

What version of Minetest are you using?

Im using 0.4.dev 20111201-1
 

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RAPHAEL
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by RAPHAEL » Mon Dec 05, 2011 23:07

kirtash1197 wrote:
RAPHAEL wrote:
kirtash1197 wrote:The game crashed when i try to start to play.

What version of Minetest are you using?

Im using 0.4.dev 20111201-1

Might want to update. I think I tried using this mod on 0.4.dev-20111203-3 and had to modify the mod to get it to work. Some things have changed with modding in the last couple dev snapshots.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

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by kirtash1197 » Mon Dec 05, 2011 23:09

RAPHAEL wrote:
kirtash1197 wrote:
RAPHAEL wrote:What version of Minetest are you using?

Im using 0.4.dev 20111201-1

Might want to update. I think I tried using this mod on 0.4.dev-20111203-3 and had to modify the mod to get it to work. Some things have changed with modding in the last couple dev snapshots.

Ok. I will try update it.
 

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by ZLovesPancakes » Tue Dec 06, 2011 00:05

bwog wrote:How many more are you planning on adding?


I'll try to add all the birthstones, at least, but any other gem that passes through my mind will get in. I don't know if all the stone can be replaced by gems if there are too much of them... I'll dig into that later.

And yes, I constantly pull the latest commits from git, so the mod may not work with older releases. sorry!
I made the original door textures, that's why they look so ugly.
My old mods, now on GitHub.
 

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by kirtash1197 » Tue Dec 06, 2011 10:32

I think what you should do is to create objects that are crafted with these minerals. You could make armor, statues, ...
I installed it and i think that the minerals appear almost in the surface
[img=PunBB bbcode test]http://i1135.photobucket.com/albums/m637/kirtash1197/screenshot_320732802.png[/img]
This is a hole in the surface.
Edit: The minerals appear in the bottom of the water too. I suppose that is a bug.
[img=PunBB bbcode test]http://s1135.photobucket.com/albums/m637/kirtash1197/screenshot_323463662.png[/img]

I'm using Minetest 0.4.dev 20111204-1 and Gemstone 1.2.1
Last edited by kirtash1197 on Tue Dec 06, 2011 12:37, edited 1 time in total.
 

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by sfan5 » Tue Dec 06, 2011 13:22

Very cool mod!
I'll probably make an Adventure Server with cool and intresting Mods!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

MarkTraceur
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by MarkTraceur » Tue Dec 06, 2011 19:17

Hi, OP, I still think it would be better to move your project to gitorious--we have a few modders there in a group already:

https://gitorious.org/+minetest-modders

That would make it super-easy for developers to keep track of each other, and keep all the mods in one place!
Mods: https://gitorious.org/marktraceur-minetest-mods
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Evrim
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by Evrim » Tue Dec 06, 2011 20:16

Add a height check for the ores
 

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by Calinou » Fri Dec 09, 2011 17:39

Evrim wrote:Add a height check for the ores

Not sure if possible...

sfan5 wrote:Very cool mod!
I'll probably make an Adventure Server with cool and intresting Mods!


Could you add my mods please, if you make a server? :)
 

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by sfan5 » Fri Dec 09, 2011 18:28

Calinou wrote:
sfan5 wrote:Very cool mod!
I'll probably make an Adventure Server with cool and intresting Mods!


Could you add my mods please, if you make a server? :)

I'll do that
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by Jordach » Sun Dec 11, 2011 17:01

Can I borrow one texture design please. I want to use it in my pack, and I WILL BE RE-COLOURING IT. (MC Diamond.)

EDIT: I'll also give you the diamond block in return.
Last edited by Jordach on Sun Dec 11, 2011 17:55, edited 1 time in total.

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by MarkTraceur » Sun Dec 11, 2011 18:08

ZLovesPancakes,

If you'd consider joining us over at Gitorious, we'd really appreciate it....we currently have several modders there already, and I'd like to have a central location for these projects. That way, we all know where to look :)

gitorious home: https://gitorious.org
minetest-modders group: https://gitorious.org/+minetest-modders

Hope to see you soon :)
Mods: https://gitorious.org/marktraceur-minetest-mods
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ZLovesPancakes
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by ZLovesPancakes » Wed Dec 14, 2011 21:32

Sorry for the lack of updates, but I've been away from the computer for a few days.

And to answer some questions:
  • I don't like the height check because the gems would not spawn inside mountains and that kind of stuff above the ground.
  • Yes, you are free to use the textures for your projects, I have no objection.
  • About Gitorious... well, the thing is I have bad memmory for accounts (and their passwords), so I prefer not adding another one to the list, but I'll take it into consideration.

Sorry if I misspelled something. I'm good at reading, but not at writing.
I made the original door textures, that's why they look so ugly.
My old mods, now on GitHub.
 

bwog
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by bwog » Wed Dec 14, 2011 21:59

ZLovesPancakes wrote:
  • About Gitorious... well, the thing is I have bad memmory for accounts (and their passwords), so I prefer not adding another one to the list, but I'll take it into consideration.

Seems similar... http://c55.me/minetest/forum/viewtopic.php?pid=3743#p3743
 

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by sdzen » Wed Dec 14, 2011 22:03

yes it does
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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by MarkTraceur » Thu Dec 15, 2011 16:36

Hey,

I'm trying to port your mod to depend on mine (add_tool), but you appear to be manually changing each tool's properties. Much easier to use basetime to talk about how fast the tool is, because that makes it easier to abstract out the tool definition :)

I'll probably post a patch later.
Mods: https://gitorious.org/marktraceur-minetest-mods
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by MarkTraceur » Thu Dec 15, 2011 16:42

OK, that took no time at all. Your mod is now a lot shorter :)

https://gitorious.org/marktraceur-minetest-mods/gemstones
Mods: https://gitorious.org/marktraceur-minetest-mods
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by ZLovesPancakes » Sun Dec 25, 2011 07:10

Sorry for the slow updates, but here is a new version, which may require to start a new world to work. I also added cubic zirconia instead of diamond because I feel the latter to be too cliche.
Have a nice day.

@MarkTraceur
I used (and modified a bit) that nice function you wrote, hope you don't mind it!
I made the original door textures, that's why they look so ugly.
My old mods, now on GitHub.
 

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by mauvebic » Fri Jan 27, 2012 11:35

I don't know if it's me that's doing something wrong or if it's the mod - i can't seem to be able to do anything with gemstones other than accumulate them - how do i craft/get gems and blocks like in the screenshot?
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by sfan5 » Fri Jan 27, 2012 12:58

The Mod is now updated for the new 0.4dev Version and may not work
Mods: Mesecons | WorldEdit | Nuke
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by neko259 » Fri Jan 27, 2012 13:08

How to use the new version? add_tool is still not updated.
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