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[Mod] Ultra ore miner [0.4.0]

PostPosted: Tue Apr 02, 2013 22:40
by Likwid H-Craft

PostPosted: Tue Apr 02, 2013 23:43
by dj22
tunling mod that has super powerfull diging but u can just call it ultra miner

PostPosted: Tue Apr 02, 2013 23:49
by Likwid H-Craft
Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download:
https://www.filesanywhere.com/fs/v.aspx?v=8b6969885e666f76af6e

I think it is a Cool mod :)

Change.

PostPosted: Tue Apr 02, 2013 23:54
by dj22
what

PostPosted: Tue Apr 02, 2013 23:56
by Likwid H-Craft
dj22 wrote:what

The Title.

Anyways if you have updates send them though pm And, I will update it on first post.

PostPosted: Tue Apr 02, 2013 23:57
by jojoa1997
description pics working download maybe. please add there

PostPosted: Wed Apr 03, 2013 00:55
by dj22
how bout miner and light propegating stairs mod

PostPosted: Wed Apr 03, 2013 01:23
by jojoa1997
what does this mod do?

PostPosted: Wed Apr 03, 2013 18:50
by Likwid H-Craft
There dj22 I added your, update.

PostPosted: Thu Apr 04, 2013 01:32
by dj22
the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly

PostPosted: Thu Apr 04, 2013 12:01
by Likwid H-Craft
Updated it dj22.

dj22 wrote:the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly

That why I love it, since you can, have a deep stairway. you should have it set how deep, players like it go.

PostPosted: Thu Apr 04, 2013 12:04
by dj22
can u show me how to set up and call varibles

PostPosted: Thu Apr 04, 2013 12:17
by dj22
can u show me how to set up and call varibles

PostPosted: Thu Apr 04, 2013 12:32
by Traxie21
how to set up:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
var = "mydata"

OR (preferrably)
local var ="mydata"

how to call:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
var


Example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local var = 1
if var <= 3 then
    minetest.chat_send_all("Variable at ("..tostring(var)..") is less than 3!")
end

PostPosted: Thu Apr 04, 2013 13:20
by dj22
thanks

PostPosted: Thu Apr 04, 2013 13:22
by dj22
can u fix this code





Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local var ="ironminer:block1"

local touch ="default:stone"




minetest.register_node("ironminer:button4", {
    drawtype = "glasslike",
    tiles = {"light.png"},
   

   
    paramtype = "light",
    paramtype2 = "wallmounted",
    walkable = true,
    groups = {cracky=3},

   

      description="iron miner",
on_construct = function(pos)
         
end,

})



minetest.register_abm(
    {nodenames = {"ironminer:button4"},
{name="default:stone_with_coal","default:stone_with_iron"},
    interval = 1,
    chance = 20,
    action = function(pos)


  pos.y=pos.y-1
minetest.env:add_node(pos, {name="ironminer:block1"})




    end,


})




minetest.register_abm(
    {nodenames = {"ironminer:block1"},
    interval = 1,
    chance = 2,
    action = function(pos)


 
minetest.env:remove_node(pos, {name="ironminer:block1"})


       



    end,


})




minetest.register_abm(
    {nodenames = {"ironminer:block1"},
    interval = 1,
    chance = 1,
    action = function(pos)
 

pos.y=pos.y-1
minetest.env:add_node(pos, {name="ironminer:block1"})


    end,


})




minetest.register_node("ironminer:block1", {
    drawtype = "glasslike",
    tiles = {"sprite0.png"},
      burntime=1,
    paramtype = "light",
    paramtype2 = "wallmounted",
light_source = 20,
    walkable = true,
    groups = {cracky=3},
      description="mine blocks",
on_construct=function(pos, node)
if local touch=true then
  pos.y=pos.y-1
minetest.env:remove_node(pos, {name="default:stone"})
pos.y=pos.y+80
minetest.env:add_item(pos,{name="default:cobble"})

end
end,

})







minetest.register_craft({
    output = 'ironminer:button4 16',
    recipe = {
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:wood', 'default:torch', 'default:wood'},
        {'default:wood', 'default:torch', 'default:wood'},
    }
})

PostPosted: Fri Apr 05, 2013 01:25
by dj22
how do u suck droped items in to nodes inventory like how do u make a chest add items around it

PostPosted: Fri Apr 05, 2013 12:18
by rarkenin
dj22 wrote:how do u suck droped items in to nodes inventory like how do u make a chest add items around it


We can't really write your code for you. Take a look at http://dev.minetest.net and a Lua tutorial.

PostPosted: Fri Apr 05, 2013 19:41
by dj22
Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://www.filesanywhere.com/fs/v.aspx?v=8b69698a596275bdab6a


I think it is a Cool mod :)



inventory miner

PostPosted: Sun Apr 07, 2013 03:40
by dj22
Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://dl.dropbox.com/s/5q72cbntyi3bryk/ultra%20ore%20miner.zip?token_hash=AAHtkgHVMe2XVRvBlROFPNXa5X1XNefA3m68ztUPaMxW-A&dl=1

I think it is a Cool mod :)

plz name it ultra ore miner