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[Help] Texture for mesh (new question)

PostPosted: Wed Apr 03, 2013 10:17
by webdesigner97
First problem solved!

But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".

PostPosted: Wed Apr 03, 2013 12:46
by rarkenin
webdesigner97 wrote:First problem solved!

But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".


When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.

PostPosted: Wed Apr 03, 2013 13:54
by Calinou
rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.


That works for simple models (usually made with quads, does Minetest/the DirectX format support these?), but if you're using quite a lot of triangles, it's going to be hard to texture it. :P

PostPosted: Wed Apr 03, 2013 14:10
by rarkenin
Calinou wrote:
rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.


That works for simple models (usually made with quads, does Minetest/the DirectX format support these?), but if you're using quite a lot of triangles, it's going to be hard to texture it. :P


The player mesh is an example. Quads/polys are perfectly acceptable, and if seams are marked and the mesh unwrapped well, texturing is actually, well, a breeze.

PostPosted: Wed Apr 03, 2013 14:37
by webdesigner97
Well, I'm not using Blender, but I have it installed. I can import it there and do it there :) Blender is too complicated for me :D

I'll try it out ;)

PostPosted: Wed Apr 03, 2013 15:57
by webdesigner97
ok, I don't understand how to do it :/
Maybe cause I'm new to Blender. I have to admit that I used Google Sketchup for my model :D

Image