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[Mod] Miner (test)

PostPosted: Wed Apr 10, 2013 20:24
by CryAngel
Hi all! today i want show you "yet another mod for test skills". well, what is do? this mod add new simple machine - meseminer. when placed on each mese signal meseminer will just "dig" one level down. as example you can place button and punch it or make simply pulse scheme with mese and connect to machine (as on screenshot)
Image

just for test here some (really unbalanced) recipe:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
wood:wood:wood
cobble:cobble:cobble
cobble:steel ingot:cobble


to be clear: this mod fully based on node breaker from Technic mod (thanks RealBadAngel)

License: dont choose any but you can do with it what you want.

Dependencies: not sure, may be Technic, Mesecons and Pipeworks, may be nothing from it. at least you need some way to trigger mese signal.

and finally, download link

PostPosted: Wed Apr 10, 2013 20:29
by jojoa1997
the license What The Fuck People Like or WTFPL is a free hands do what ever you want license. what you are saying matches with this license

PostPosted: Wed Apr 10, 2013 21:39
by VanessaE
What The Fuck *Public License*, you mean.

PostPosted: Wed Apr 10, 2013 22:03
by CryAngel
usually i prefer GPLv3 or later but in this case im not sure if is will be compatible with RealBadAngel code which i use as base. about some later ideas. this miner i can leave as is and add new one or replace it with new one. new miner will act as addon to Technic, i.e. use electric energy to operate (in case if is possible to connect machine from side not from bottom). also if i manage to make some GUI i will add some component , which allow miner search ore in some radius and dig them too.