[MOD] villages
Posted: Sat Dec 10, 2011 14:09
Hello everyone.
Releasing that mod I made a couple days ago that will randomly place buildings on your map.
Default buildings
Watchtower ruin (built on sand/dirt)
Watchtower (built on sand/dirt)
Wooden house (built on dirt)
How it works
For each new chunk generated, the mod will try to place the building on the map: if it fits, it uses the value (the `odds`) you declared for that building to decide weither the building can be placed or not.
How to declare new buildings
The buildings file is basically a single table in which you have to declare your buildings. It uses the variables:
The mod
I called it "villages" but it's merely a mod that allows you to place random buildings on the map. It's up to you to make it generate complete towns !
Note that every building you generate has to be AT MOST 15x15x15 nodes, which is the size of the chunks generated by the server.
Download init.lua
Download buildings.lua
Releasing that mod I made a couple days ago that will randomly place buildings on your map.
Default buildings
Watchtower ruin (built on sand/dirt)
Watchtower (built on sand/dirt)
Wooden house (built on dirt)
How it works
- You declare the building in the buildings.lua file (cf below)
- You force the server to generate new chunks
- Enjoy !
For each new chunk generated, the mod will try to place the building on the map: if it fits, it uses the value (the `odds`) you declared for that building to decide weither the building can be placed or not.
How to declare new buildings
The buildings file is basically a single table in which you have to declare your buildings. It uses the variables:
- name: the name of the building
- size: the dimensions of the building (in relation to the `structure` variable
- odds: chances the building has to be placed on the map for each chunk it fits in
- building_surfaces: a table of the nodes the building can be placed on
- structure: the actual building
The mod
I called it "villages" but it's merely a mod that allows you to place random buildings on the map. It's up to you to make it generate complete towns !
Note that every building you generate has to be AT MOST 15x15x15 nodes, which is the size of the chunks generated by the server.
Download init.lua
Download buildings.lua