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[Mod] Elemental Masters for simplemobs [v0.4] by noobly

Posted:
Fri Apr 19, 2013 15:56
by noobly

Posted:
Fri Apr 19, 2013 15:57
by rubenwardy
Dont do that
- Make a seperate mod
- make it depend on simplemobs
- upload the mod to a file storage site, ie: ubuntuone, google drive
- format the title [Mod] Elemental Masters for simplemobs [v0.1]

Posted:
Fri Apr 19, 2013 16:00
by PilzAdam
You should pack this into mod ("mobs_addon" for example) and add "mobs" into depends.txt. Then you woul also be able to add textures to it.

Posted:
Fri Apr 19, 2013 16:01
by noobly
rubenwardy wrote:Dont do that
- Make a seperate mod
- make it depend on simplemobs
- upload the mod to a file storage site, ie: ubuntuone, google drive
- format the title [Mod] Elemental Masters for simplemobs [v0.1]
im sorry im a noob as my name suggests i just wanted people to tell me what they think and if no one liked it i would quit on it thanks though

Posted:
Fri Apr 19, 2013 16:05
by PilzAdam
The water and magma masters are a good idea! (Althoug magma should be renamed to lava)
But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.

Posted:
Fri Apr 19, 2013 16:10
by 4aiman
And here we are picky about monster names...

Posted:
Fri Apr 19, 2013 16:11
by noobly
PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)
But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
thanks how would i get the textures up though

Posted:
Fri Apr 19, 2013 16:39
by PilzAdam
noobly wrote:PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)
But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
thanks how would i get the textures up though
To upload a mod you basically zip it and then upload the zip archive with a site like
http://ompldr.org/.

Posted:
Fri Apr 19, 2013 16:56
by PilzAdam
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.

Posted:
Fri Apr 19, 2013 19:11
by noobly
thamks for helping me I hope you enjoy making mods :) as i did failing XD i fixed it up

Posted:
Fri Apr 19, 2013 19:58
by noobly
4aiman wrote:And here we are picky about monster names...
thats the funniest thing ive heard today (well saw) lol XD

Posted:
Sat Apr 20, 2013 09:58
by noobly
PilzAdam wrote:You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD

Posted:
Sat Apr 20, 2013 10:06
by PilzAdam
noobly wrote:PilzAdam wrote:You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
Now that looks a lot better!
Some minor things still to fix:
- In the README: Its "Minetest", not "Minetest-c55"
- Textures should prefix their modname, so "elementalmasters_" in your case
- At the end of init.lua: You should print "elementalmasters loaded" instead of "mobs loaded"
- In the installation guide: People shouldnt install mods in the games, but in the mods/[gamename]/ folder
- A license is missing in the topic
This are just some minor things, though.

Posted:
Tue Apr 23, 2013 14:27
by noobly
PilzAdam wrote:noobly wrote:PilzAdam wrote:You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
Now that looks a lot better!
Some minor things still to fix:
- In the README: Its "Minetest", not "Minetest-c55"
- Textures should prefix their modname, so "elementalmasters_" in your case
- At the end of init.lua: You should print "elementalmasters loaded" instead of "mobs loaded"
- In the installation guide: People shouldnt install mods in the games, but in the mods/[gamename]/ folder
- A license is missing in the topic
This are just some minor things, though.
Done. thanks for letting me know

Posted:
Sun Apr 28, 2013 17:07
by sdzen
4aiman wrote:And here we are picky about monster names...
When I used pilzadams simplemobs, I kept calling his monsters golems

Posted:
Wed Mar 19, 2014 08:24
by sawik
Hey Guys, this mod is still maintained? I would like to try it, but download link is expired...

Posted:
Wed Mar 19, 2014 09:48
by 4aiman
Necroposting detected...
Actually neither this nor simple mobs have been updated by their authors since the date you could've seen in a previous post (header).
So, I doubt smth has changed or became incompatible.
Maybe Adam still has a copy - he had helped the guy with uploading.

Posted:
Wed Mar 19, 2014 17:46
by Topywo
It looks like I've the oldest version. I don't have the 3 updates (latest 12/9/2013). I missed those completely. Editing the first post after updating a mod, doesn't create a 'new' post. That's why most modders make a new post in their topic, pointing to made changes in the first post.

Posted:
Wed Mar 19, 2014 21:42
by BrunoMine
rubenwardy wrote:- upload the mod to a file storage site, ie: ubuntuone, google drive
or Dropbox