Construct, Connective, and Build Helping
The title gives none of these mods any justice, but I have been working on these for quite some time. I didn't want to clutter the forum with 3 mod posts so I just decided to combine these but I did put them in separate repositories so it is easy to download them.
License: WTFPL
CONSTRUCT
https://github.com/metalstache/construct
This is probably the largest out of the 3. It adds 2 constructs you can build; A furnace and a stockpile(aka chest) and also a hammer for building. The hammer is crafted by
I = Steel Ingot
S = Stick
| | I | |
| I | S | I |
| | S | |
The hammer allows you to create the constructs. To adjust the settings like which recipe and which corner you want to build from, open its menu by right clicking with it. This menu is created through the tools metadata so there is actually only one tool registered through minetest.
|0| |0|
|0|
|1| |0|
|stockpile|
Each corner button represents a corner and the center one determines the front or back. The bottom button is the current recipe used to check against. Click on it to open the recipe selection menu and choose which you want. When you build with the hammer there will be 3 particles that appear on the 3 expected outer sides of the corner. These are meant to help in where to hit it.
The 2 constructs are not normal crafting recipes but instead building recipes. To build a stockpile, build a 2x2x2 box of wooden planks. Then choose the recipe in your hammer, choose a position to build it from and then hit that corner. The furnace works the same way but requires a 3x3x3 of cobblestone with a torch placed in the middle block.
STOCKPILE
2x2x2
2 pages of inventory and also 2 sort functions. Vertical and Horizontal sorts.
Pipeworks Supported
FURNACE
3x3x3
Fuel burns for 2x longer.
Pipeworks Supported
CONNECTIVE
https://github.com/metalstache/connective
Creation of Minecraft's connective textures. Currently only wooden planks work. Pretty self explanatory. Default wood is overwritten to use its construct function to check for neighbors and then update its neighbors in return.
BUILD HELPING
https://github.com/metalstache/building_helper
A function that I think has needed to be put into Minetest for a while. There are really only 2 functions. These do not check in your hotbar so things in your hotbar will not be moved around only things in your bottom inventory.
BUILDING
When you run out of whatever you are building in your hand, this will look for a stack within your inventory and put it into your hand.
DIGGING
Similar to Building but works for tools. When a tool breaks it will be replaced if there is one in your inventory to replace it with.
The next 2 functions are only active during creative mode.
EYE DROPPER
When holding nothing, right click on a node and you will now be holding that node.
CLEAR INVENTORY
/invclear - clears the current player's inventory
License: WTFPL
CONSTRUCT
https://github.com/metalstache/construct
This is probably the largest out of the 3. It adds 2 constructs you can build; A furnace and a stockpile(aka chest) and also a hammer for building. The hammer is crafted by
I = Steel Ingot
S = Stick
| | I | |
| I | S | I |
| | S | |
The hammer allows you to create the constructs. To adjust the settings like which recipe and which corner you want to build from, open its menu by right clicking with it. This menu is created through the tools metadata so there is actually only one tool registered through minetest.
|0| |0|
|0|
|1| |0|
|stockpile|
Each corner button represents a corner and the center one determines the front or back. The bottom button is the current recipe used to check against. Click on it to open the recipe selection menu and choose which you want. When you build with the hammer there will be 3 particles that appear on the 3 expected outer sides of the corner. These are meant to help in where to hit it.
The 2 constructs are not normal crafting recipes but instead building recipes. To build a stockpile, build a 2x2x2 box of wooden planks. Then choose the recipe in your hammer, choose a position to build it from and then hit that corner. The furnace works the same way but requires a 3x3x3 of cobblestone with a torch placed in the middle block.
STOCKPILE
2x2x2
2 pages of inventory and also 2 sort functions. Vertical and Horizontal sorts.
Pipeworks Supported
FURNACE
3x3x3
Fuel burns for 2x longer.
Pipeworks Supported
CONNECTIVE
https://github.com/metalstache/connective
Creation of Minecraft's connective textures. Currently only wooden planks work. Pretty self explanatory. Default wood is overwritten to use its construct function to check for neighbors and then update its neighbors in return.
BUILD HELPING
https://github.com/metalstache/building_helper
A function that I think has needed to be put into Minetest for a while. There are really only 2 functions. These do not check in your hotbar so things in your hotbar will not be moved around only things in your bottom inventory.
BUILDING
When you run out of whatever you are building in your hand, this will look for a stack within your inventory and put it into your hand.
DIGGING
Similar to Building but works for tools. When a tool breaks it will be replaced if there is one in your inventory to replace it with.
The next 2 functions are only active during creative mode.
EYE DROPPER
When holding nothing, right click on a node and you will now be holding that node.
CLEAR INVENTORY
/invclear - clears the current player's inventory