In my specific case, I want to disable the traders in the Mobf, disable the music in ambience, and disable thirst in the survival_modpack. My ideas:
- RTFM. There is already a good solution, but I have not found it.
- Fork the mods. This does not really scale. It will be hard to integrate future updates to the mods.
- Split up the mods, which kind of defeats the idea of modpacks. On the other hand, a "game" is also something like a modpack, isn't it? Modpacks can be nested though.
- Mods must implement a configuration API themselves. Probably quite tedious and your favorite mod will probably forget to make just one more thing configurable. So basically, I should send pull requests to the mods.
In general, this is probably a issue, which needs to be addressed by the engine/API at some point. However, what is the best workaround for now?