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Help with blender needed

PostPosted: Sun May 05, 2013 07:52
by RealBadAngel
Hi im having problems exporting a model from blender:
This is model of skysphere and skydome
http://realbadangel.pl/sky2.5+.blend
Image

In this model theres a sphere which shall be textured with stars and moon images.
When model (.x) is exported and loaded into game (or meshviewer from Irrlicht examples)
textures are not shown (or there are weird stripes on the sphere)
I tried UV mapping them but that doesnt help.

I got shaders to work, but since more than 2 days im fighting with textures.

HELP :)

PostPosted: Sun May 05, 2013 08:50
by Zeg9
Try to flip your texture vertically, sometimes the UVs are flipped when exporting to .x
EDIT: oh, and maybe flip your normals (edit the mesh, press space and search for flip normals)

PostPosted: Sun May 05, 2013 17:36
by Inocudom
Are you making a round sun and a round moon for Minetest? I like that idea. I hope you can get them to work in-game.