Page 1 of 1
Meteor impacts (meseor mod in progress)

Posted:
Tue May 07, 2013 00:04
by paramat
[Image removed by paramat]
Not a mod release yet, coming soon.
Maximum crater diameter is 58m.

Posted:
Tue May 07, 2013 00:25
by 12Me21
Where do you download it?

Posted:
Tue May 07, 2013 00:29
by paramat
Heh sorry first post edited ... it's not a mod release thread ... mod coming soon.

Posted:
Tue May 07, 2013 07:49
by webdesigner97
This sounds very cool! Can't wait for it :D

Posted:
Tue May 07, 2013 12:59
by VanessaE
Regarding the coal ore, actually I would say to *keep* doing that, and perhaps also throw in some obsidian into the ejecta also. Remember that a meteorite impact dumps huge amounts of energy into the crust, so things like obsidian and carbon deposits wouldn't be unheard-of in an impact crater.

Posted:
Tue May 07, 2013 14:06
by sfan5
This looks really nice
Hope you release this soon!

Posted:
Tue May 07, 2013 14:07
by Casimir
Looks interesting. Is is on generate or during the game?

Posted:
Tue May 07, 2013 14:40
by Inocudom
VanessaE wrote:Regarding the coal ore, actually I would say to *keep* doing that, and perhaps also throw in some obsidian into the ejecta also. Remember that a meteorite impact dumps huge amounts of energy into the crust, so things like obsidian and carbon deposits wouldn't be unheard-of in an impact crater.
I agree with this statement, but perhaps other metals and even a few mese crystals could be in the craters as well.

Posted:
Tue May 07, 2013 14:41
by paramat
Thanks for your comments.
Casimir,
The impacts are triggered occasionally by abm on dirt, grass and sand nodes. The mese block doesn't actually fall, what happens is you hear a bang and the crater is generated.
As the crater is excavated the primary excavated nodes (stone, desert stone, dirt, grass, desert sand, sand, trees) are counted and then randomly layered back onto and around the crater in the same proportions and with the same total number of nodes. Stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves.
Finally damage is inflicted to nearby players depending on distance, a direct hit is fatal.
This code is derived from my moonlet realm generator mod, which also has meseor impact, the moonlet realm has little atmosphere so meseor impact is common. Meseor impact is so much fun i had to add it to the normal landscape.
Apparently Mese is "possibly of extra-terrestrial origin" so naturally it falls as meseors.
VanessaE and Inocudom,
Yeah currently i'm trying to find the balance between simplicity and being anal when it comes to which nodes to count and which to place. Obsidian and mese crystal are certainly good ideas, but i'm still on 0.4.4 so can't use those nodes myself, but i may write them in anyway.

Posted:
Tue May 07, 2013 16:03
by Nore
You could perhaps change some coal to diamond, since diamond and coal are just two forms of carbon, and diamond is created under high pressures and temperatures... :)

Posted:
Tue May 07, 2013 20:55
by 12Me21
It would be cool if there was a meteorite node that normally is found in the bottom of craters (instead of mese) and mese could be rarely found, but when it is there should be lots of mese crystals in the crater.

Posted:
Tue May 07, 2013 21:16
by kpo
Iron meteors would deposit iron at the impact site. Depending on the size of the meteor though having even a 1x1x1m core left in the hole would in the real world have meant a rather huge rock falling out of space and not only a 58m crater but likely something in the order of kilometre wide spreading of material, occlusion of the sky, plant death etc. :-)
Alright voxel worlds are not supposed to be realistic at all, so some artistic flexibility must be allowed.
But iron cores is my suggestion.

Posted:
Tue May 07, 2013 21:24
by 12Me21
then you could mine a meteorite and get iron

Posted:
Wed May 08, 2013 11:47
by Mihobre
cool

Posted:
Wed May 08, 2013 12:06
by oxenfreedan
Very very cool!!!