Hybrid Dog wrote:What should it do?12Me21 wrote:Cool, there should be a laser detector
Hybrid Dog wrote:What should it do?12Me21 wrote:Cool, there should be a laser detectorthanksrubenwardy wrote:Nice!
New version:
— vertical lasers added
— textures rotated
— more colours (except white, actually this isn't a colour) added
rubenwardy wrote:Hybrid Dog wrote:What should it do?12Me21 wrote:Cool, there should be a laser detector
Enable a mesecons wire.
You can use minetest.get_modpath(modname) to check to see if mesecons is installed.
Hybrid Dog wrote:bobblocks has depends, toolonely wrote:It can't load and run bobblocks, even if i rename it!I won't add mirrors without reflections and they aren't possible yet. Maybe I'll add a laser detector.12Me21 wrote:rubenwardy wrote:
Enable a mesecons wire.
You can use minetest.get_modpath(modname) to check to see if mesecons is installed.
yes, and there should be mirrors, too
Hybrid Dog wrote:I could do it but it would cause big lags and it wouldn't work in the right time.Zeg9 wrote:Great ! Looking forward to the laser detector, if possible, make entities (especially players) don't let the laser go through them, but that may be hardgood idea.By the way you should add mesecons to depends in your post since it now needs mesecons power.
Hybrid Dog wrote:1. Place a mese block
2. Add a bobblock (red or yellow) next to it
3. Let the mese block get mesecons energy
Depends: bobblocks, default
License: [img]pic[/img]
Download: zip, tar.gz
Code: https://github.com/HybridDog/laser
[img]pic[/img]
At first my laser was flammable (yes, the tree burned down):
The wool was flammable so you'll not see this again:
The nodebox looks like the shot particles of wz2100:
I changed this texture later to 1xh:
This is not my bug! It's from bobblocks!:
I didn't know that there are 2 caves...:
Here 2 lasers are crossing:
Vertical lasers added:
aron1263 wrote:I cant open it it says" failed to load and run \minetest-0.4.7\bin\..\mods\laser_master\init.lua
Actually you can only see the lasers because of the fog in minetest...
Topywo wrote:aron1263 wrote:I cant open it it says" failed to load and run \minetest-0.4.7\bin\..\mods\laser_master\init.lua
If it isn't a modpack you'll need to rename it. In this case from laser_master to laser.
A check is looking in the init.lua, for example:
minetest.register_node("laser:detector", {
Element wrote:i tried renaming it laser but it says there is a error
balthazariv wrote:Hello,
I'm novice to minetest. I have tested your mods but i have this error.
"G:\Minetest\minetest-0.4.9\bin\..\mods\laser\init.lua:186: attempt to call method 'get_param2_data' (a nil value)"
1. Place a mese block
2. Add a bobblock next to it
3. Let the bob block, then the mese block, get mesecons energy
Can you explain part 3, what's " mesecons energy " ? I can't find it in mesecon objects , what's it's name exactly. I have put a switch and when i put it on, i have this error.
This is a screenshot of my structure .
http://www.hostingpics.net/viewer.php?id=701288screenshot34120217.png
Thanks
balthazariv wrote:Hello,
My minetest version is 0.4.9 for windows.
I'm novice in minetest and you have many mesecon objects. I'm not sure for switch for mesecon signal.
My structure with 1 ) "mese block", 2 ) "bobblock" and 3) switch for mesecon signal is correct or no ?
Thanks
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