[Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]

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bdjnk
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Re: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]

by bdjnk » Wed Mar 11, 2015 02:31

dgm5555 wrote:I just wanted to say this is my favorite mod of all time, but I've always found it intensely irritating that it didn't show up in the inventory. Thanks to balthazariv, I now know the following needs to be added to the register function and it shows up fine

And I really like Napiophelios' texture and recipe, so my vote for that too (actually my perfect texture would improve it to include some animated brightening, but this one is pretty close)!!

Geh, I thought I'd merged the inventory fix ages ago. I really need to pay more attention. It's merged now. Thanks balthazariv. Sorry it took forever.

Thanks for the compliment though. Glad you like it.

Napiophelios, thanks for the recipe suggestion and texture. I like the texture, but it feels stone-like. It's also 32x32, while I like my included textures to be 16x16 to match the default textures. As to the recipe, that seems like it might be too much Mese.

Anyway, it's motivated me to update the recipe, and thus the texture. Here's the new recipe:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
copper_ingot  glass         copper_ingot
glass         mese_crystal  glass
copper_ingot  glass         copper_ingot

And here is the slightly updated texture to match:

mini_sun.png
mini_sun.png (407 Bytes) Viewed 569 times

Edit: It doesn't look so good here, but in the game it looks fine.
 

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yyt16384
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Re: Mini Sun, Pesudo Brighter Light Source. Updated.

by yyt16384 » Thu Mar 12, 2015 01:33

bdjnk wrote:
  • Line of slight only glow node placement, which I'm not even sure is a good idea.

It would be better to do a floodfill in the air nodes, so only the nodes connected with the source will be replaced. (It may be slow, though)
 

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bdjnk
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Re: Mini Sun, Pesudo Brighter Light Source. Updated.

by bdjnk » Thu Mar 12, 2015 02:55

yyt16384 wrote:
bdjnk wrote:
  • Line of slight only glow node placement, which I'm not even sure is a good idea.

It would be better to do a floodfill in the air nodes, so only the nodes connected with the source will be replaced. (It may be slow, though)

It would be both easier and more realistic to use line of sight, but even that requires thought in terms of optimization and correctness.

I do know that when you're in an adjacent hallway, and it's bright like the noon-day sun, despite the source being on the other side of the wall, it feels a bit awkward.

If you feel strongly about it, and know a bit how to program, you could code it up and submit a pull request. Otherwise, I likely will do line of sight eventually, but not today ;)
 

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cHyper
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Re: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]

by cHyper » Thu Mar 12, 2015 14:14

+1 awesome mod...
 

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Napiophelios
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Re: [Mod] Mini Sun, Pesudo Brighter Light Source [mini_sun]

by Napiophelios » Sun Mar 15, 2015 19:14

bdjnk wrote:Napiophelios, thanks for the recipe suggestion and texture. I like the texture, but it feels stone-like. It's also 32x32, while I like my included textures to be 16x16 to match the default textures. As to the recipe, that seems like it might be too much Mese.


Oh I didnt mean to suggest you include the texture with the mod,
Its created from a Nasa picture of the sun's surface,
I just thought it was neat looking and wanted to share it with others.

I make the craft recipe expensive because I think this is a powerful mod
and should be hard to get. Its awesome advantage for farming underground.
 

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