I've
tried to create created doors similar the ones used in minecraft.
By now this was only possible by adding small patches to minetest, don't know if they make it to master as they break the "a block is a block" rule ;-)
Use crowbar to increase removal speed of door by factor five
crowbar reciep: . . steel_ingot
. steel_ingot .
steel_ingot . .
Working (>0.0.2):-placing doors relative to player position and position of door (4 possibilitys)
-opening/closing doors
-removing doors
-doors are as slim as their collision box and smaller than block size -> fixed by minetest patch "cube_disorted"
-transparency does work (->github/sapier/minetest branch sapier_experimental)
-doors can't be walked through if closed (->github/sapier/minetest branch sapier_experimental)
Problems:nothing known
Changes:Version 0.0.3
-Iron door added
-switched from 2 entities per door to 1 entitie
-fixed dig door bug
-switched to left click door opening
Screenshots:-closed door
-opened door (you can see the thin black line of the collision box around the frame)
-all in one
Minetest Patchestransparency patch is not mandatory and may have side effects to other parts of minetest, haven't checked this
http://www.mediafire.com/?8xxzdcvxs56ze3z cube_disorted patch adds another visual style to entitys using their collision box for drawing the mesh, beware collision box HAS TO BE MinEdge,MaxEdge to get reasonable drawing results!
http://www.mediafire.com/?i0zqkntbnzt7jogMod:http://www.mediafire.com/?khcvdbcq1abzwvx (Version 0.0.1)
http://www.mediafire.com/?0peyua24rdc6mia (Version 0.0.2)
http://www.mediafire.com/?4e8of77m8ah602x(Version 0.0.3)