This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
How do I make a node that, when walked over, kills the player and spawns a small crater (like crater radius 2) Also, is it: 1) sunlight_propagates = true, 2) sunlight_propagates = 'true', 3) sunlight_propagates = "true",
Ideal crater size:
Last edited by Dan Duncombe on Sat Jul 06, 2013 17:52, edited 1 time in total.
I never did this before, but have a look at the detector block in Mesecons. It checks for players too. "Spawping" the crater is just minetest.remove_node(pos)