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Help with mod

PostPosted: Sat Jul 06, 2013 17:49
by Dan Duncombe
How do I make a node that, when walked over, kills the player and spawns a small crater (like crater radius 2)
Also, is it:
1) sunlight_propagates = true,
2) sunlight_propagates = 'true',
3) sunlight_propagates = "true",

Ideal crater size:
Image

PostPosted: Sat Jul 06, 2013 18:56
by webdesigner97
I never did this before, but have a look at the detector block in Mesecons. It checks for players too.
"Spawping" the crater is just minetest.remove_node(pos)