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About explosions in minetest

PostPosted: Wed Dec 28, 2011 05:15
by Melkor
there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?

PostPosted: Wed Dec 28, 2011 05:18
by jordan4ibanez
+1

PostPosted: Wed Dec 28, 2011 07:05
by Daraku
Does explosion deal a real demage? Or it just removing nodes from certain radius?

If it is a second case, then I would not call this an explosion.

PostPosted: Wed Dec 28, 2011 08:47
by sfan5
Daraku wrote:Or it just removing nodes from certain radius?

You're right

PostPosted: Wed Dec 28, 2011 08:52
by sfan5
Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?

+1 but it's hard to code

PostPosted: Wed Dec 28, 2011 09:22
by neko259
Just need to use some randomizer when removing blocks in the explosion. 1-2 blocks in any side.

PostPosted: Wed Dec 28, 2011 10:53
by ironzorg
Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?


It's not hard to code, but minetest is not meant to be realistic (at such degree) anyway. Why would the game be using square blocks if it was the case ?
Explosions should not leave irregular shapes upon destruction, it wouldn't fit the game at all (let's not turn minetest into the shitpile of crap that minecraft is ;)).

PostPosted: Wed Dec 28, 2011 11:07
by neko259
Why not realistic? Minetest uses blocks because full voxel world wouldn't be runnable by any of current machines. If we can turn it a bit more realistic, why don't do so?

And yes, I like minecraft. I play minetest only because of it's faster development and less bugs.

PostPosted: Wed Dec 28, 2011 13:46
by Nemo08
as advertising: my mod http://c55.me/minetest/forum/viewtopic.php?id=636, certainly not classicall TNT, has damage for players ;) and nice looks too))

PostPosted: Wed Dec 28, 2011 14:27
by Hackeridze
I aprove Dynamite mod. Почитал конфу, скорей бы присоедениться %)

PostPosted: Wed Dec 28, 2011 18:46
by Melkor
ironzorg wrote:
Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?


It's not hard to code, but minetest is not meant to be realistic (at such degree) anyway. Why would the game be using square blocks if it was the case ?
Explosions should not leave irregular shapes upon destruction, it wouldn't fit the game at all (let's not turn minetest into the shitpile of crap that minecraft is ;)).

What if... I want to make a cave with TnT and i want it looks 'natural'? :)