Jordach wrote:Thanks, Append is more friendly than Import, as the Import Options might screw a few things up. Not to mention we can export it as something else.
Sokomine wrote:Wild cars:
Melkor wrote:SO beatiful, sob, sob, sniff!!
visual = "mesh",
mesh = "car_001.obj",
textures = {"textur_black.png"},
webdesigner97 wrote:
Melkor wrote:webdesigner97 wrote:http://im.bilderkiste.org/6137770446013/car.png
mmmm weird, somehow the UVmap got ruined, try the .blend file instead of the OBJ file, included in the download, maybe the blend works.
AndrOn wrote:hello, I've been playing with this model like you all and made a little car mod with only the green car. I tried to make it climb slabs, but it's glitchy. I started from the boat mod. Say if you like and add it to your git (I'm not very familiar with it yet)
https://mega.co.nz/#!FRAz2DzY!CloAM3XUnF7HPnc2k1M1UUQ1soYg-gCL1CDuG7KPeOU
https://www.dropbox.com/s/w4mcxcxkdosabsb/car.zip
http://image.noelshack.com/minis/2013/35/1377724241-screenshot-3333375199.png
[EDIT] I was tired, I left a lot of french in the code, feel free to arrange that
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