[FREE 3D MODEL] MELKAR!

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Element
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by Element » Wed Aug 28, 2013 02:53

can i have the complete modpack then...please...i want to try out your cars and its hard to find a certain mod
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My Server Is 1.7.9
 

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Melkor
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by Melkor » Wed Aug 28, 2013 06:19

Jordach wrote:Thanks, Append is more friendly than Import, as the Import Options might screw a few things up. Not to mention we can export it as something else.

No problem, I didn't know that about the import function, thanks!

Sokomine wrote:Wild cars:
Image

Image


SO beatiful, sob, sob, sniff!!
 

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by Sokomine » Wed Aug 28, 2013 15:05

Melkor wrote:SO beatiful, sob, sob, sniff!!

Your car model is great :-) Hope someone uses it in a mod that is more suitable for servers. While having them as "wild creatures" is fun, it's not very realistic, and mobf does not perform well yet on multiplayer servers (Sapier's working on it).

Calinou rotated the model for me. Mobf uses models rotated by - compared to your original model - 270 degrees. The UFO mod seems to have them rotated by 180 degree. It might be helpful to provide rotated versions for the .obj file for diffrent mods. But that's a minor issue.

What still needs work - regardless of the mod used - is the selection box for the car. It would be better if that could fit the car more closely. I mostly guessed there. And the player is not positioned perfectly yet.

If you have more car models, please release them as well! One with a closed roof would be good. Perhaps trucks and lorries as well? They can enrich the streets largely. Animal models are welcomed as well!

@Element: The animals modpack can be downloaded from the first page of the thread i linked. Here's a direct link.
Last edited by Sokomine on Wed Aug 28, 2013 15:12, edited 1 time in total.
A list of my mods can be found here.
 

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webdesigner97
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by webdesigner97 » Wed Aug 28, 2013 15:42

Wow, Soko, your implementation looks very cool! I'm also working on my own, but for me, the model has some "holes" in it:

Image

Any idea how to fix that? Code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
visual = "mesh",
        mesh = "car_001.obj",
        textures = {"textur_black.png"},
 

viv100
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by viv100 » Wed Aug 28, 2013 16:30

wow , nice
 

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Melkor
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by Melkor » Wed Aug 28, 2013 19:42

webdesigner97 wrote:Image

mmmm weird, somehow the UVmap got ruined, try the .blend file instead of the OBJ file, included in the download, maybe the blend works.
 

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AndrOn
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by AndrOn » Wed Aug 28, 2013 21:13

hello, I've been playing with this model like you all and made a little car mod with only the green car. I tried to make it climb slabs, but it's glitchy. I started from the boat mod. Say if you like and add it to your git (I'm not very familiar with it yet)

https://mega.co.nz/#!FRAz2DzY!CloAM3XUnF7HPnc2k1M1UUQ1soYg-gCL1CDuG7KPeOU

https://www.dropbox.com/s/w4mcxcxkdosabsb/car.zip

Image

[EDIT] I was tired, I left a lot of french in the code, feel free to arrange that
Last edited by AndrOn on Wed Aug 28, 2013 21:14, edited 1 time in total.
sorry for bad english
 

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webdesigner97
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by webdesigner97 » Thu Aug 29, 2013 11:19

Melkor wrote:

mmmm weird, somehow the UVmap got ruined, try the .blend file instead of the OBJ file, included in the download, maybe the blend works.

Irrlicht doesn't support .blend files, and I don't have Blender installed ;) But it's ok during development,for the release, I'll try to fix that.
 

yohanes828
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by yohanes828 » Thu Aug 29, 2013 13:42

coollllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
 

viv100
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by viv100 » Fri Aug 30, 2013 17:03

...
Last edited by viv100 on Fri Aug 30, 2013 17:06, edited 1 time in total.
 

viv100
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by viv100 » Fri Aug 30, 2013 17:05

AndrOn wrote:hello, I've been playing with this model like you all and made a little car mod with only the green car. I tried to make it climb slabs, but it's glitchy. I started from the boat mod. Say if you like and add it to your git (I'm not very familiar with it yet)

https://mega.co.nz/#!FRAz2DzY!CloAM3XUnF7HPnc2k1M1UUQ1soYg-gCL1CDuG7KPeOU

https://www.dropbox.com/s/w4mcxcxkdosabsb/car.zip

http://image.noelshack.com/minis/2013/35/1377724241-screenshot-3333375199.png

[EDIT] I was tired, I left a lot of french in the code, feel free to arrange that



how to the crafter? There should be metal I think.

after handling is still set and the colors too but if it's your super mod
 

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Rehlgamer101
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by Rehlgamer101 » Mon Sep 09, 2013 16:37

Game can not load the inventory png. )3
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Re: [3D MODEL] CAR01 is OUT!

by miloszs » Sat Aug 20, 2016 14:31

is this mod on skyblock server?
 

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