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[mod]bamboogro[wip]

PostPosted: Mon Jul 22, 2013 15:29
by Rancon
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Here's some bamboo.
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Somehow, the abm went off as soon as I teleported to that little pond.
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I am clearly not a good programmer... stupid abm :P\Image
This is the same bamboo as in the first image
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And unfortunately, you may safely assume that my bamboo mod is like kudzu :/

Here's my plan:

Get the nodes (duh) = mostly done
Make tools stronger than wood, weaker than stone = easy
Make tables/furniture = okay... that will take some work..
Make shingles = can do
Make Stairs = Easy
Get the Bamboo to spawn near water = done
Let the bamboo grow = done
Dry the bamboo = done

PostPosted: Mon Jul 22, 2013 15:45
by jojoa1997
Nope. You coded right. The problem is that you are using a default sound without depending on it. simply add to the mod folder "depends.txt" and type in it "default"
Edit: hopes this helps

PostPosted: Mon Jul 22, 2013 22:43
by Rancon
jojoa1997 wrote:Nope. You coded right. The problem is that you are using a default sound without depending on it. simply add to the mod folder "depends.txt" and type in it "default"
Edit: hopes this helps

okay. Thank you. It worked, and the mod is going along nicely, now.

PostPosted: Mon Jul 22, 2013 22:54
by Inocudom
Bas080 has a bamboo mod. Before you do any more work, you will probably want to look at it.

Will this mod have any unique features of its own?

PostPosted: Mon Jul 22, 2013 23:13
by Rancon
Inocudom wrote:Bas080 has a bamboo mod. Before you do any more work, you will probably want to look at it.

Will this mod have any unique features of its own?

Yes.. I saw his mod before :) I didn't finish my checklist before I had to go.
EDIT I named it bamboogro because bas080 already took bamboo. That was the one that inspired this one.

PostPosted: Tue Jul 23, 2013 01:19
by Bas080
OMG, I have competition! I wonder what yours will look like.

PostPosted: Tue Jul 23, 2013 02:31
by Rancon
Bas080 wrote:OMG, I have competition! I wonder what yours will look like.

Thanks :)

PostPosted: Tue Jul 23, 2013 11:53
by Rancon
Okay, I've got an abm for spawning bamboo, but how would I get it to generate during mapgen?

PostPosted: Tue Jul 23, 2013 15:50
by Inocudom
You could use plants_lib as a dependency.

PostPosted: Tue Jul 23, 2013 18:53
by Rancon
Inocudom wrote:You could use plants_lib as a dependency.

That's a good idea. I saw the code and it was alot easier than perlin noise :P

PostPosted: Tue Jul 23, 2013 20:27
by Rancon
Rancon wrote:
Inocudom wrote:You could use plants_lib as a dependency.

That's a good idea. I saw the code and it was alot easier than perlin noise :P

Got it :)