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FOSS gamedev and creative worlds • View topic - compatability..
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compatability..

PostPosted: Fri Dec 30, 2011 20:49
by jordan4ibanez
ive noticed the home mod has some issues with mese cons..or vice versa...when you have them both enabled you cant craft dyes and painted objects become unknown nodes

PostPosted: Sat Dec 31, 2011 05:51
by Jeija
Both mods work together in my local game and the crafting recipes don't seem to collide. Are you sure its the mesecon mod and the home mod?

PostPosted: Sat Dec 31, 2011 10:53
by jordan4ibanez
i meant flowers mod..i don't know why i typed the home mod for the second time..

PostPosted: Sat Dec 31, 2011 11:31
by Jeija
Flowers mod also works.