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[closed] Connected Textures [connected_textures]

Posted:
Mon Jul 29, 2013 14:29
by Hybrid Dog
unused

Posted:
Mon Jul 29, 2013 15:37
by Dan Duncombe
Wow. Very nice :) Would be good if it supported my camo mod one-way-glass.

Posted:
Mon Jul 29, 2013 17:21
by Sokomine
Great! That makes some window elements far more convincing. Nice to see that the engine now supports such a drawtype. Hope the mod gets installed on servers.
So all it takes to use it is drawtype glasslike_framed and some special tiles for the middle parts? Neat. Wonder what other nice new features are hidden in the new version of MT :-)

Posted:
Mon Jul 29, 2013 17:55
by Inocudom
Though this is a simple feature, it is also a good feature. I hope this has a future.

Posted:
Tue Jul 30, 2013 14:26
by markveidemanis
Will this cause massive amounts of lag on already-made maps?
For example if there is already glass there, will it be changed or is it only on place?
Could i make it change all the glass in the map?

Posted:
Tue Jul 30, 2013 14:58
by BrandonReese
markveidemanis wrote:Will this cause massive amounts of lag on already-made maps?
For example if there is already glass there, will it be changed or is it only on place?
Could i make it change all the glass in the map?
It automatically changes all of the glass in the map. It doesn't replace nodes, from what I could tell it just changes the drawtype for all of the glass nodes. I put it on my server and didn't notice any negative affects on performance.

Posted:
Tue Jul 30, 2013 18:54
by Sokomine
Hybrid Dog wrote:I found it at the technic mod. You could look at the commit history if you want to know the date of adding it. It looks like it already existed a month ago.
Thanks for finding it! Wonder what else was added :-)