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[Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Wed Jul 31, 2013 04:26
by kaeza

Image Loader Mod



This mod allows loading image files from Lua, allowing other mods to manipulate the images.

It also has a chat command to place such images into the world, reducing the colors to a given "palette" of nodes.

Links:
Download as .ZIP
Download as .tar.gz
Browse Code on Github

License:
The main interface is released under the WTFPL.
The BMP loader is a component of the Allegro library, and was ported from C by me. It is released under the Giftware License.
The test image is a conversion to BMP of the default MESE Pickaxe. License is CC-BY-SA.

Usage:
Place your images in the `<moddir>/images' directory, then use the `/loadimage <filename>' command to load it at your current position.

This mod currently only supports the following image formats:
  • Windows or OS/2 Bitmaps (.bmp). Note: only 24bit, uncompressed files are supported.
  • Portable Network Graphics (.png). Supposedly it should support every kind of PNG type that exists (truecolor, grayscale, interlaced, etc), as long as it is well-formed.

API Documentation will come later; for now, look at the source.

Screenshots:
Image
Image
Image

PostPosted: Wed Jul 31, 2013 05:22
by Chinchow
This is really cool

PostPosted: Wed Jul 31, 2013 05:49
by webdesigner97
Wow!

PostPosted: Wed Jul 31, 2013 09:06
by kaeza
Image

PostPosted: Sat Aug 03, 2013 09:04
by PenguinDad
The idea is amazing but at the moment I don't use it because it has no PNG support.

PostPosted: Mon Sep 30, 2013 17:28
by mauvebic
Tip for those using gimp converting to bmp - when you export, check the 'Do not write color space information' box under Compatibility Options, otherwise loadimage will return an unknown file type error.

Bug spotted with the .zip version
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.place_schematic(pos, schem, "0")
should be
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.place_schematic(pos, schem) or minetest.place_schematic(pos, schem,0)


not bad for reproducing maps :)
Image

a 3d version of this mod would be cool too, take the brightness of colors to determine height :-)

PostPosted: Fri Oct 25, 2013 11:43
by davidforsure!!!
i change fix the (pos shem) but it didn't work i want this mod so bad man pppppllllssss +infinite

PostPosted: Fri Oct 25, 2013 16:29
by Mito551
mauvebic, what is this map?

PostPosted: Sat Oct 26, 2013 02:07
by Josh

PostPosted: Sat Oct 26, 2013 02:49
by general3214

You're doing it wrong. This is correct way to do it: TROLOLOLOLOL

PostPosted: Fri Dec 20, 2013 08:23
by wcwyes
I get
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ServerError: LuaError: error C:\Minetest\bin\...\mods\imageloader\imageloader.lua:118:attempt to call field 'place_scematic'(a nil value)
in 0.4.7 and it just crashes the game in 0.4.8

PostPosted: Fri Dec 20, 2013 08:55
by RealBadAngel
wcwyes wrote:I get
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ServerError: LuaError: error C:\Minetest\bin\...\mods\imageloader\imageloader.lua:118:attempt to call field 'place_scematic'(a nil value)
in 0.4.7 and it just crashes the game in 0.4.8



https://github.com/kaeza/minetest-imageloader/blob/master/imageloader.lua#L118
You have "scematic" in your error log. Have you edited the mod?

PostPosted: Fri Dec 20, 2013 08:57
by rubenwardy
wcwyes wrote:I get
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ServerError: LuaError: error C:\Minetest\bin\...\mods\imageloader\imageloader.lua:118:attempt to call field 'place_scematic'(a nil value)
in 0.4.7 and it just crashes the game in 0.4.8


Are there any messages?

When it crashes, there may be messages in the console that does not go to debug.txt (If it crashes Minetest, rather than going to the error screen).

Try updating, as it looks like there is a typo in your version.

PostPosted: Mon Jan 06, 2014 03:08
by ch98
Can someone give me a simple explanation on how to use this to get r,g,b of a pixel on a bmp image? All i need is a function where i specify the x, y and the image file and it gives back rgb, and function to get the dimentions of the file. I don't know too much about these things so can you explain as much as possible?

PostPosted: Mon Jan 06, 2014 03:27
by kaeza
ch98 wrote:Can someone give me a simple explanation on how to use this to get r,g,b of a pixel on a bmp image? All i need is a function where i specify the x, y and the image file and it gives back rgb, and function to get the dimentions of the file. I don't know too much about these things so can you explain as much as possible?

There are actually several bitmap file formats (not sure how much those are still used at the moment). This mod only supports some formats (Windows and OS/2 BMP files, and only of 24 bits color depth). The loader_bmp.lua file is quite straightforward; you should take a look at it and rip it apart for your needs (give due credit ;) ).

See also BMP file format article on Wikipedia.

PostPosted: Mon Jan 20, 2014 21:36
by ch98
kaeza wrote:There are actually several bitmap file formats (not sure how much those are still used at the moment). This mod only supports some formats (Windows and OS/2 BMP files, and only of 24 bits color depth). The loader_bmp.lua file is quite straightforward; you should take a look at it and rip it apart for your needs (give due credit ;) ).

See also BMP file format article on Wikipedia.

Thanks! I got this far, and started testing but image is way too big and computer is freezing up. I still do want this size. I made the image smaller but still is very big. Is there any way to load smaller part of the image so i wouldn't need supercomputer to run this mod? I do know it is the right format because it froze up. If it wasn't, it would just have put out error messages.

[edit] I try'd fixing the problem i got, but I have not tested yet.

Re:

PostPosted: Sat Dec 06, 2014 14:34
by AMMOnym
mauvebic wrote:Tip for those using gimp converting to bmp - when you export, check the 'Do not write color space information' box under Compatibility Options, otherwise loadimage will return an unknown file type error.

Bug spotted with the .zip version
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.place_schematic(pos, schem, "0")
should be
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.place_schematic(pos, schem) or minetest.place_schematic(pos, schem,0)


not bad for reproducing maps :)
Image

a 3d version of this mod would be cool too, take the brightness of colors to determine height :-)

Hello, Is something like this possible to meke with this wow map too ? Image

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 06, 2014 19:09
by AMMOnym
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:07:22: ERROR[ServerThread]: ERROR: An unhandled exception occurred: basic_string::_S_construct null not valid


This error I get each time I use /loadimage mp.bmp

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 06, 2014 19:54
by Krock
AMMOnym wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:07:22: ERROR[ServerThread]: ERROR: An unhandled exception occurred: basic_string::_S_construct null not valid


This error I get each time I use /loadimage mp.bmp


kaeza wrote:Currently, this mod only supports 24bit, uncompressed Windows or OS/2 .bmp files. Support for other formats will come later.

Are you sure, it's a 24bit bitmap?

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 06, 2014 20:41
by kaeza
AMMOnym wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:07:22: ERROR[ServerThread]: ERROR: An unhandled exception occurred: basic_string::_S_construct null not valid


This error I get each time I use /loadimage mp.bmp

Can you provide the stack traceback (should be after the error)? I am able to reproduce the crash, but my copy is crashing without printing the traceback.

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 06, 2014 20:43
by kaeza
Krock wrote:Are you sure, it's a 24bit bitmap?

It's an image that comes with the mod as a demo, and it is indeed the right format.

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 06, 2014 21:19
by AMMOnym
I hope this helps

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sun Dec 07, 2014 05:56
by kaeza
It seems to have been an issue in the engine itself. It has been fixed here, so you'll have to wait for 0.4.11 or ask somebody to provide a new development build for Windows.

Thank you for reporting anyway :)

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sun Dec 07, 2014 12:09
by AMMOnym
kaeza wrote:It seems to have been an issue in the engine itself. It has been fixed here, so you'll have to wait for 0.4.11 or ask somebody to provide a new development build for Windows.

Thank you for reporting anyway :)

This is bigger problem then you think. I can not use any new build. Each time I dig something is new builds, my game crash itself and if I want to try it again, I can not start the world. It is crashed in "media/item textures" loading. This is the newest build I can use.
Thanks anyways

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sun Dec 07, 2014 12:37
by Krock
AMMOnym wrote:This is bigger problem then you think. I can not use any new build. Each time I dig something is new builds, my game crash itself and if I want to try it again, I can not start the world. It is crashed in "media/item textures" loading. This is the newest build I can use.
Thanks anyways


debug.txt with setting "debug_log_level = 3" in minetest.conf goes there:
viewforum.php?f=6

I need to test this mod.

PostPosted: Sat Dec 13, 2014 22:06
by Hybrid Dog
I want to test this mod.

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Sat Dec 20, 2014 23:39
by Hybrid Dog
kaeza, would it work better if you use the real colour values for the wool nodes instead of the colour which the wool is coloured with and add the colours of the default textures?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mogrify -resize 1x1! *.png l found that at minetest irc log
for i in *.png; do echo ${i}; identify -verbose $i | grep "Histogram:
         1:"; done
wool_black.png
  Histogram:
         1: ( 30, 30, 30) #1E1E1E gray(30,30,30)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_blue.png
  Histogram:
         1: (  0, 73,145) #004991 srgb(0,73,145)
wool_brown.png
  Histogram:
         1: ( 86, 43,  0) #562B00 srgb(86,43,0)
wool_cyan.png
  Histogram:
         1: (  0,131,139) #00838B srgb(0,131,139)
wool_dark_green.png
  Histogram:
         1: ( 33,103,  0) #216700 srgb(33,103,0)
wool_dark_grey.png
  Histogram:
         1: ( 59, 59, 59) #3B3B3B gray(59,59,59)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_green.png
  Histogram:
         1: ( 92,216, 28) #5CD81C srgb(92,216,28)
wool_grey.png
  Histogram:
         1: (131,131,131) #838383 gray(131,131,131)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_magenta.png
  Histogram:
         1: (201,  3,109) #C9036D srgb(201,3,109)
wool_orange.png
  Histogram:
         1: (213, 82, 22) #D55216 srgb(213,82,22)
wool_pink.png
  Histogram:
         1: (255,132,132) #FF8484 srgb(255,132,132)
wool_red.png
  Histogram:
         1: (168, 18, 18) #A81212 srgb(168,18,18)
wool_violet.png
  Histogram:
         1: ( 93,  3,169) #5D03A9 srgb(93,3,169)
wool_white.png
  Histogram:
         1: (220,220,220) #DCDCDC gray(220,220,220)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_yellow.png
  Histogram:
         1: (254,225, 16) #FEE110 srgb(254,225,16)









for i in *.png; do echo ${i}; identify -verbose $i | grep "Histogram:
         1:"; done
bubble.png
  Histogram:
         1: (191,206,243,110) #BFCEF36E srgba(191,206,243,0.431373)
crack_anylength.png
  Histogram:
         1: ( 11, 11, 11, 38) #0B0B0B26 graya(11,11,11,0.14902)
default_apple.png
  Histogram:
         1: (149, 22, 10, 79) #95160A4F srgba(149,22,10,0.309804)
default_book.png
  Histogram:
         1: (111, 87, 43,141) #6F572B8D srgba(111,87,43,0.552941)
default_bookshelf.png
  Histogram:
         1: ( 91, 79, 45) #5B4F2D srgb(91,79,45)
default_brick.png
  Histogram:
         1: (118, 71, 69) #764745 srgb(118,71,69)
default_bronze_block.png
  Histogram:
         1: (188,112, 16) #BC7010 srgb(188,112,16)
default_bronze_ingot.png
  Histogram:
         1: (192,107, 52,125) #C06B347D srgba(192,107,52,0.490196)
default_cactus_side.png
  Histogram:
         1: ( 54,112, 21) #367015 srgb(54,112,21)
default_cactus_top.png
  Histogram:
         1: ( 52,116, 15) #34740F srgb(52,116,15)
default_chest_front.png
  Histogram:
         1: (137,108, 68) #896C44 srgb(137,108,68)
default_chest_lock.png
  Histogram:
         1: (141,113, 75) #8D714B srgb(141,113,75)
default_chest_side.png
  Histogram:
         1: (139,108, 65) #8B6C41 srgb(139,108,65)
default_chest_top.png
  Histogram:
         1: (148,115, 69) #947345 srgb(148,115,69)
default_clay_brick.png
  Histogram:
         1: ( 99, 28, 28,114) #631C1C72 srgba(99,28,28,0.447059)
default_clay_lump.png
  Histogram:
         1: ( 84, 84, 84, 79) #5454544F graya(84,84,84,0.309804)
default_clay.png
  Histogram:
         1: (183,183,183) #B7B7B7 gray(183,183,183)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_cloud.png
  Histogram:
         1: (255,255,255) #FFFFFF gray(255,255,255)
         1: (255,255,255) #FFFFFF gray(255,255,255)
default_coal_block.png
  Histogram:
         1: ( 58, 58, 58) #3A3A3A gray(58,58,58)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_coal_lump.png
  Histogram:
         1: ( 10, 10, 10, 92) #0A0A0A5C graya(10,10,10,0.360784)
default_cobble.png
  Histogram:
         1: ( 88, 85, 83) #585553 srgb(88,85,83)
default_copper_block.png
  Histogram:
         1: (194,128, 65) #C28041 srgb(194,128,65)
default_copper_ingot.png
  Histogram:
         1: (178,136, 95,125) #B2885F7D srgba(178,136,95,0.490196)
default_copper_lump.png
  Histogram:
         1: (148,114, 79, 92) #94724F5C srgba(148,114,79,0.360784)
default_desert_cobble.png
  Histogram:
         1: (154, 98, 80) #9A6250 srgb(154,98,80)
default_desert_sand.png
  Histogram:
         1: (207,166, 98) #CFA662 srgb(207,166,98)
default_desert_stone_brick.png
  Histogram:
         1: (123, 76, 59) #7B4C3B srgb(123,76,59)
default_desert_stone.png
  Histogram:
         1: (130, 79, 61) #824F3D srgb(130,79,61)
default_diamond_block.png
  Histogram:
         1: ( 93,186,189) #5DBABD srgb(93,186,189)
default_diamond.png
  Histogram:
         1: ( 62,160,158,107) #3EA09E6B srgba(62,160,158,0.419608)
default_dirt.png
  Histogram:
         1: ( 96, 65, 40) #604128 srgb(96,65,40)
default_dry_shrub.png
  Histogram:
         1: (102, 67, 18, 49) #66431231 srgba(102,67,18,0.192157)
default_fence_overlay.png
  Histogram:
         1: (232,119,119,145) #E8777791 srgba(232,119,119,0.568627)
default_furnace_bottom.png
  Histogram:
         1: (102, 98, 96) #666260 srgb(102,98,96)
default_furnace_fire_bg.png
  Histogram:
         1: (  0,  0,  0,160) #000000A0 graya(0,0,0,0.627451)
default_furnace_fire_fg.png
  Histogram:
         1: (223,126, 39,160) #DF7E27A0 srgba(223,126,39,0.627451)
default_furnace_front_active.png
  Histogram:
         1: ( 97, 85, 67) #615543 srgb(97,85,67)
default_furnace_front.png
  Histogram:
         1: ( 65, 62, 60) #413E3C srgb(65,62,60)
default_furnace_side.png
  Histogram:
         1: ( 95, 91, 89) #5F5B59 srgb(95,91,89)
default_furnace_top.png
  Histogram:
         1: (102, 98, 96) #666260 srgb(102,98,96)
default_glass_detail.png
  Histogram:
         1: (203,203,232, 13) #CBCBE80D srgba(203,203,232,0.0509804)
default_glass.png
  Histogram:
         1: (195,195,228, 54) #C3C3E436 srgba(195,195,228,0.211765)
default_gold_block.png
  Histogram:
         1: (233,205, 32) #E9CD20 srgb(233,205,32)
default_gold_ingot.png
  Histogram:
         1: (204,176, 21,125) #CCB0157D srgba(204,176,21,0.490196)
default_gold_lump.png
  Histogram:
         1: (220,198, 10, 92) #DCC60A5C srgba(220,198,10,0.360784)
default_grass_1.png
  Histogram:
         1: ( 89,118, 58, 16) #59763A10 srgba(89,118,58,0.0627451)
default_grass_2.png
  Histogram:
         1: ( 89,118, 59, 26) #59763B1A srgba(89,118,59,0.101961)
default_grass_3.png
  Histogram:
         1: ( 86,116, 58, 47) #56743A2F srgba(86,116,58,0.184314)
default_grass_4.png
  Histogram:
         1: ( 82,114, 53, 85) #52723555 srgba(82,114,53,0.333333)
default_grass_5.png
  Histogram:
         1: ( 79,107, 53,125) #4F6B357D srgba(79,107,53,0.490196)
default_grass_footsteps.png
  Histogram:
         1: ( 81,108, 18) #516C12 srgb(81,108,18)
default_grass.png
  Histogram:
         1: ( 61, 90, 19) #3D5A13 srgb(61,90,19)
default_grass_side.png
  Histogram:
         1: ( 70, 89, 30, 79) #46591E4F srgba(70,89,30,0.309804)
default_gravel.png
  Histogram:
         1: ( 86, 86, 85) #565655 srgb(86,86,85)
default_ice.png
  Histogram:
         1: (164,164,252) #A4A4FC srgb(164,164,252)
default_iron_lump.png
  Histogram:
         1: (195,108, 71, 92) #C36C475C srgba(195,108,71,0.360784)
default_junglegrass.png
  Histogram:
         1: ( 63,105, 25,165) #3F6919A5 srgba(63,105,25,0.647059)
default_jungleleaves.png
  Histogram:
         1: ( 21, 29, 16,160) #151D10A0 srgba(21,29,16,0.627451)
default_junglesapling.png
  Histogram:
         1: ( 49, 39, 15, 54) #31270F36 srgba(49,39,15,0.211765)
default_jungletree.png
  Histogram:
         1: ( 80, 74, 37) #504A25 srgb(80,74,37)
default_jungletree_top.png
  Histogram:
         1: (138,117, 80) #8A7550 srgb(138,117,80)
default_junglewood.png
  Histogram:
         1: (132,118, 78) #84764E srgb(132,118,78)
default_ladder.png
  Histogram:
         1: (124, 91, 35,147) #7C5B2393 srgba(124,91,35,0.576471)
default_lava_flowing_animated.png
  Histogram:
         1: (204, 83,  8) #CC5308 srgb(204,83,8)
default_lava.png
  Histogram:
         1: (199, 81,  7) #C75107 srgb(199,81,7)
default_lava_source_animated.png
  Histogram:
         1: (204, 83,  8) #CC5308 srgb(204,83,8)
default_leaves.png
  Histogram:
         1: ( 35, 52, 30,160) #23341EA0 srgba(35,52,30,0.627451)
default_mese_block.png
  Histogram:
         1: (226,228,  2) #E2E402 srgb(226,228,2)
default_mese_crystal_fragment.png
  Histogram:
         1: (241,243, 62, 39) #F1F33E27 srgba(241,243,62,0.152941)
default_mese_crystal.png
  Histogram:
         1: (243,245, 48,119) #F3F53077 srgba(243,245,48,0.466667)
default_mineral_coal.png
  Histogram:
         1: (  5,  5,  5, 55) #05050537 graya(5,5,5,0.215686)
default_mineral_copper.png
  Histogram:
         1: (164,121, 71, 55) #A4794737 srgba(164,121,71,0.215686)
default_mineral_diamond.png
  Histogram:
         1: (125,247,245, 55) #7DF7F537 srgba(125,247,245,0.215686)
default_mineral_gold.png
  Histogram:
         1: (213,192, 11, 55) #D5C00B37 srgba(213,192,11,0.215686)
default_mineral_iron.png
  Histogram:
         1: (152, 86, 53, 63) #9856353F srgba(152,86,53,0.247059)
default_mineral_mese.png
  Histogram:
         1: (224,227,  2, 98) #E0E30262 srgba(224,227,2,0.384314)
default_mossycobble.png
  Histogram:
         1: ( 87, 90, 68) #575A44 srgb(87,90,68)
default_nc_back.png
  Histogram:
         1: (165, 98,142) #A5628E srgb(165,98,142)
default_nc_front.png
  Histogram:
         1: ( 95, 80, 82) #5F5052 srgb(95,80,82)
default_nc_rb.png
  Histogram:
         1: (126,112, 91) #7E705B srgb(126,112,91)
default_nc_side.png
  Histogram:
         1: (212,116,183) #D474B7 srgb(212,116,183)
default_obsidian_brick.png
  Histogram:
         1: ( 19, 21, 23) #131517 srgb(19,21,23)
default_obsidian_glass.png
  Histogram:
         1: ( 20, 22, 24, 46) #1416182E srgba(20,22,24,0.180392)
default_obsidian.png
  Histogram:
         1: ( 20, 22, 25) #141619 srgb(20,22,25)
default_obsidian_shard.png
  Histogram:
         1: ( 31, 38, 49, 39) #1F263127 srgba(31,38,49,0.152941)
default_paper.png
  Histogram:
         1: (222,226,218,100) #DEE2DA64 srgba(222,226,218,0.392157)
default_papyrus.png
  Histogram:
         1: ( 95,133, 34,137) #5F852289 srgba(95,133,34,0.537255)
default_pine_needles.png
  Histogram:
         1: ( 14, 36, 21,175) #0E2415AF srgba(14,36,21,0.686275)
default_pine_sapling.png
  Histogram:
         1: ( 26, 48, 25, 55) #1A301937 srgba(26,48,25,0.215686)
default_pinetree.png
  Histogram:
         1: ( 80, 69, 60) #50453C srgb(80,69,60)
default_pinetree_top.png
  Histogram:
         1: (191,164,132) #BFA484 srgb(191,164,132)
default_pinewood.png
  Histogram:
         1: (221,185,129) #DDB981 srgb(221,185,129)
default_rail_crossing.png
  Histogram:
         1: (134,120, 91,183) #86785BB7 srgba(134,120,91,0.717647)
default_rail_curved.png
  Histogram:
         1: (135,114, 78,110) #87724E6E srgba(135,114,78,0.431373)
default_rail.png
  Histogram:
         1: (135,114, 78,147) #87724E93 srgba(135,114,78,0.576471)
default_rail_t_junction.png
  Histogram:
         1: (133,120, 94,149) #85785E95 srgba(133,120,94,0.584314)
default_sand.png
  Histogram:
         1: (214,208,159) #D6D09F srgb(214,208,159)
default_sandstone_brick.png
  Histogram:
         1: (187,183,135) #BBB787 srgb(187,183,135)
default_sandstone.png
  Histogram:
         1: (198,193,143) #C6C18F srgb(198,193,143)
default_sapling.png
  Histogram:
         1: ( 66, 59, 41, 54) #423B2936 srgba(66,59,41,0.211765)
default_sign.png
  Histogram:
         1: (177,148, 95,202) #B1945FCA srgba(177,148,95,0.792157)
default_sign_wall.png
  Histogram:
         1: (158,125, 72,159) #9E7D489F srgba(158,125,72,0.623529)
default_snowball.png
  Histogram:
         1: (221,227,236, 94) #DDE3EC5E srgba(221,227,236,0.368627)
default_snow.png
  Histogram:
         1: (234,235,255) #EAEBFF srgb(234,235,255)
default_snow_side.png
  Histogram:
         1: (161,171,162, 77) #A1ABA24D srgba(161,171,162,0.301961)
default_steel_block.png
  Histogram:
         1: (142,142,142) #8E8E8E gray(142,142,142)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_steel_ingot.png
  Histogram:
         1: (184,183,181,125) #B8B7B57D srgba(184,183,181,0.490196)
default_stick.png
  Histogram:
         1: ( 81, 55, 21, 39) #51371527 srgba(81,55,21,0.152941)
default_stone_brick.png
  Histogram:
         1: ( 98, 96, 95) #62605F srgb(98,96,95)
default_stone.png
  Histogram:
         1: ( 97, 94, 93) #615E5D srgb(97,94,93)
default_tnt_bottom.png
  Histogram:
         1: (146, 45, 31) #922D1F srgb(146,45,31)
default_tnt_side.png
  Histogram:
         1: (159, 88, 88) #9F5858 srgb(159,88,88)
default_tnt_top.png
  Histogram:
         1: (121, 37, 26) #79251A srgb(121,37,26)
default_tool_bronzeaxe.png
  Histogram:
         1: (145, 85, 36, 56) #91552438 srgba(145,85,36,0.219608)
default_tool_bronzepick.png
  Histogram:
         1: (142, 84, 36, 72) #8E542448 srgba(142,84,36,0.282353)
default_tool_bronzeshovel.png
  Histogram:
         1: (167, 98, 49, 71) #A7623147 srgba(167,98,49,0.278431)
default_tool_bronzesword.png
  Histogram:
         1: (168, 92, 36, 78) #A85C244E srgba(168,92,36,0.305882)
default_tool_diamondaxe.png
  Histogram:
         1: ( 75,110, 92, 56) #4B6E5C38 srgba(75,110,92,0.219608)
default_tool_diamondpick.png
  Histogram:
         1: ( 79,115, 98, 72) #4F736248 srgba(79,115,98,0.282353)
default_tool_diamondshovel.png
  Histogram:
         1: ( 87,136,121, 71) #57887947 srgba(87,136,121,0.278431)
default_tool_diamondsword.png
  Histogram:
         1: ( 53,131,125, 78) #35837D4E srgba(53,131,125,0.305882)
default_tool_meseaxe.png
  Histogram:
         1: (149,137, 31, 56) #95891F38 srgba(149,137,31,0.219608)
default_tool_mesepick.png
  Histogram:
         1: (151,140, 26, 72) #978C1A48 srgba(151,140,26,0.282353)
default_tool_meseshovel.png
  Histogram:
         1: (170,161, 44, 71) #AAA12C47 srgba(170,161,44,0.278431)
default_tool_mesesword.png
  Histogram:
         1: (127,127, 23, 78) #7F7F174E srgba(127,127,23,0.305882)
default_tool_steelaxe.png
  Histogram:
         1: (143,129,112, 56) #8F817038 srgba(143,129,112,0.219608)
default_tool_steelpick.png
  Histogram:
         1: (145,132,116, 72) #91847448 srgba(145,132,116,0.282353)
default_tool_steelshovel.png
  Histogram:
         1: (163,152,139, 71) #A3988B47 srgba(163,152,139,0.278431)
default_tool_steelsword.png
  Histogram:
         1: (160,157,153, 78) #A09D994E srgba(160,157,153,0.305882)
default_tool_stoneaxe.png
  Histogram:
         1: ( 95, 81, 64, 56) #5F514038 srgba(95,81,64,0.219608)
default_tool_stonepick.png
  Histogram:
         1: ( 94, 80, 64, 70) #5E504046 srgba(94,80,64,0.27451)
default_tool_stoneshovel.png
  Histogram:
         1: (101, 90, 76, 71) #655A4C47 srgba(101,90,76,0.278431)
default_tool_stonesword.png
  Histogram:
         1: ( 90, 86, 81, 77) #5A56514D srgba(90,86,81,0.301961)
default_tool_woodaxe.png
  Histogram:
         1: ( 80, 53, 19, 56) #50351338 srgba(80,53,19,0.219608)
default_tool_woodpick.png
  Histogram:
         1: ( 83, 56, 21, 68) #53381544 srgba(83,56,21,0.266667)
default_tool_woodshovel.png
  Histogram:
         1: ( 80, 52, 17, 71) #50341147 srgba(80,52,17,0.278431)
default_tool_woodsword.png
  Histogram:
         1: ( 81, 54, 21, 78) #5136154E srgba(81,54,21,0.305882)
default_torch_animated.png
  Histogram:
         1: (131,109, 77, 26) #836D4D1A srgba(131,109,77,0.101961)
default_torch_on_ceiling_animated.png
  Histogram:
         1: (134,112, 79, 24) #86704F18 srgba(134,112,79,0.0941176)
default_torch_on_ceiling.png
  Histogram:
         1: (227,123, 19, 36) #E37B1324 srgba(227,123,19,0.141176)
default_torch_on_floor_animated.png
  Histogram:
         1: (120, 98, 67, 33) #78624321 srgba(120,98,67,0.129412)
default_torch_on_floor.png
  Histogram:
         1: (128,102, 65, 38) #80664126 srgba(128,102,65,0.14902)
default_torch.png
  Histogram:
         1: (225,127, 18, 39) #E17F1227 srgba(225,127,18,0.152941)
default_tree.png
  Histogram:
         1: ( 57, 44, 32) #392C20 srgb(57,44,32)
default_tree_top.png
  Histogram:
         1: (176,141, 96) #B08D60 srgb(176,141,96)
default_water_flowing_animated.png
  Histogram:
         1: ( 43,138,226,153) #2B8AE299 srgba(43,138,226,0.6)
default_water.png
  Histogram:
         1: ( 30,130,224,153) #1E82E099 srgba(30,130,224,0.6)
default_water_source_animated.png
  Histogram:
         1: ( 30,130,224,153) #1E82E099 srgba(30,130,224,0.6)
default_wood.png
  Histogram:
         1: (128,100, 56) #806438 srgb(128,100,56)
gui_formbg.png
  Histogram:
         1: (  9,  9,  9,248) #090909F8 graya(9,9,9,0.972549)
gui_furnace_arrow_bg.png
  Histogram:
         1: ( 22, 22, 22, 59) #1616163B graya(22,22,22,0.231373)
gui_furnace_arrow_fg.png
  Histogram:
         1: (  0,150,225, 29) #0096E11D srgba(0,150,225,0.113725)
gui_hb_bg.png
  Histogram:
         1: (  0,  0,  0, 43) #0000002B graya(0,0,0,0.168627)
gui_hotbar.png
  Histogram:
         1: (  2,  2,  2, 98) #02020262 graya(2,2,2,0.384314)
gui_hotbar_selected.png
  Histogram:
         1: (  8,  8,  8,173) #080808AD graya(8,8,8,0.678431)
heart.png
  Histogram:
         1: (212, 19, 19,125) #D413137D srgba(212,19,19,0.490196)
player_back.png
  Histogram:
         1: (  0,128,  0,173) #008000AD srgba(0,128,0,0.678431)
player.png
  Histogram:
         1: (  0,124,  0,173) #007C00AD srgba(0,124,0,0.678431)
wieldhand.png
  Histogram:
         1: (223,186,156, 71) #DFBA9C47 srgba(223,186,156,0.278431)


Edit: l like this mod.
download/file.php?mode=view&id=1683

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Fri Dec 26, 2014 12:11
by Hybrid Dog
Hybrid Dog wrote:kaeza, would it work better if you use the real colour values for the wool nodes instead of the colour which the wool is coloured with and add the colours of the default textures?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mogrify -resize 1x1! *.png l found that at minetest irc log
for i in *.png; do echo ${i}; identify -verbose $i | grep "Histogram:
         1:"; done
wool_black.png
  Histogram:
         1: ( 30, 30, 30) #1E1E1E gray(30,30,30)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_blue.png
  Histogram:
         1: (  0, 73,145) #004991 srgb(0,73,145)
wool_brown.png
  Histogram:
         1: ( 86, 43,  0) #562B00 srgb(86,43,0)
wool_cyan.png
  Histogram:
         1: (  0,131,139) #00838B srgb(0,131,139)
wool_dark_green.png
  Histogram:
         1: ( 33,103,  0) #216700 srgb(33,103,0)
wool_dark_grey.png
  Histogram:
         1: ( 59, 59, 59) #3B3B3B gray(59,59,59)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_green.png
  Histogram:
         1: ( 92,216, 28) #5CD81C srgb(92,216,28)
wool_grey.png
  Histogram:
         1: (131,131,131) #838383 gray(131,131,131)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_magenta.png
  Histogram:
         1: (201,  3,109) #C9036D srgb(201,3,109)
wool_orange.png
  Histogram:
         1: (213, 82, 22) #D55216 srgb(213,82,22)
wool_pink.png
  Histogram:
         1: (255,132,132) #FF8484 srgb(255,132,132)
wool_red.png
  Histogram:
         1: (168, 18, 18) #A81212 srgb(168,18,18)
wool_violet.png
  Histogram:
         1: ( 93,  3,169) #5D03A9 srgb(93,3,169)
wool_white.png
  Histogram:
         1: (220,220,220) #DCDCDC gray(220,220,220)
         1: (  1,  1,  1) #010101 gray(1,1,1)
wool_yellow.png
  Histogram:
         1: (254,225, 16) #FEE110 srgb(254,225,16)









for i in *.png; do echo ${i}; identify -verbose $i | grep "Histogram:
         1:"; done
bubble.png
  Histogram:
         1: (191,206,243,110) #BFCEF36E srgba(191,206,243,0.431373)
crack_anylength.png
  Histogram:
         1: ( 11, 11, 11, 38) #0B0B0B26 graya(11,11,11,0.14902)
default_apple.png
  Histogram:
         1: (149, 22, 10, 79) #95160A4F srgba(149,22,10,0.309804)
default_book.png
  Histogram:
         1: (111, 87, 43,141) #6F572B8D srgba(111,87,43,0.552941)
default_bookshelf.png
  Histogram:
         1: ( 91, 79, 45) #5B4F2D srgb(91,79,45)
default_brick.png
  Histogram:
         1: (118, 71, 69) #764745 srgb(118,71,69)
default_bronze_block.png
  Histogram:
         1: (188,112, 16) #BC7010 srgb(188,112,16)
default_bronze_ingot.png
  Histogram:
         1: (192,107, 52,125) #C06B347D srgba(192,107,52,0.490196)
default_cactus_side.png
  Histogram:
         1: ( 54,112, 21) #367015 srgb(54,112,21)
default_cactus_top.png
  Histogram:
         1: ( 52,116, 15) #34740F srgb(52,116,15)
default_chest_front.png
  Histogram:
         1: (137,108, 68) #896C44 srgb(137,108,68)
default_chest_lock.png
  Histogram:
         1: (141,113, 75) #8D714B srgb(141,113,75)
default_chest_side.png
  Histogram:
         1: (139,108, 65) #8B6C41 srgb(139,108,65)
default_chest_top.png
  Histogram:
         1: (148,115, 69) #947345 srgb(148,115,69)
default_clay_brick.png
  Histogram:
         1: ( 99, 28, 28,114) #631C1C72 srgba(99,28,28,0.447059)
default_clay_lump.png
  Histogram:
         1: ( 84, 84, 84, 79) #5454544F graya(84,84,84,0.309804)
default_clay.png
  Histogram:
         1: (183,183,183) #B7B7B7 gray(183,183,183)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_cloud.png
  Histogram:
         1: (255,255,255) #FFFFFF gray(255,255,255)
         1: (255,255,255) #FFFFFF gray(255,255,255)
default_coal_block.png
  Histogram:
         1: ( 58, 58, 58) #3A3A3A gray(58,58,58)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_coal_lump.png
  Histogram:
         1: ( 10, 10, 10, 92) #0A0A0A5C graya(10,10,10,0.360784)
default_cobble.png
  Histogram:
         1: ( 88, 85, 83) #585553 srgb(88,85,83)
default_copper_block.png
  Histogram:
         1: (194,128, 65) #C28041 srgb(194,128,65)
default_copper_ingot.png
  Histogram:
         1: (178,136, 95,125) #B2885F7D srgba(178,136,95,0.490196)
default_copper_lump.png
  Histogram:
         1: (148,114, 79, 92) #94724F5C srgba(148,114,79,0.360784)
default_desert_cobble.png
  Histogram:
         1: (154, 98, 80) #9A6250 srgb(154,98,80)
default_desert_sand.png
  Histogram:
         1: (207,166, 98) #CFA662 srgb(207,166,98)
default_desert_stone_brick.png
  Histogram:
         1: (123, 76, 59) #7B4C3B srgb(123,76,59)
default_desert_stone.png
  Histogram:
         1: (130, 79, 61) #824F3D srgb(130,79,61)
default_diamond_block.png
  Histogram:
         1: ( 93,186,189) #5DBABD srgb(93,186,189)
default_diamond.png
  Histogram:
         1: ( 62,160,158,107) #3EA09E6B srgba(62,160,158,0.419608)
default_dirt.png
  Histogram:
         1: ( 96, 65, 40) #604128 srgb(96,65,40)
default_dry_shrub.png
  Histogram:
         1: (102, 67, 18, 49) #66431231 srgba(102,67,18,0.192157)
default_fence_overlay.png
  Histogram:
         1: (232,119,119,145) #E8777791 srgba(232,119,119,0.568627)
default_furnace_bottom.png
  Histogram:
         1: (102, 98, 96) #666260 srgb(102,98,96)
default_furnace_fire_bg.png
  Histogram:
         1: (  0,  0,  0,160) #000000A0 graya(0,0,0,0.627451)
default_furnace_fire_fg.png
  Histogram:
         1: (223,126, 39,160) #DF7E27A0 srgba(223,126,39,0.627451)
default_furnace_front_active.png
  Histogram:
         1: ( 97, 85, 67) #615543 srgb(97,85,67)
default_furnace_front.png
  Histogram:
         1: ( 65, 62, 60) #413E3C srgb(65,62,60)
default_furnace_side.png
  Histogram:
         1: ( 95, 91, 89) #5F5B59 srgb(95,91,89)
default_furnace_top.png
  Histogram:
         1: (102, 98, 96) #666260 srgb(102,98,96)
default_glass_detail.png
  Histogram:
         1: (203,203,232, 13) #CBCBE80D srgba(203,203,232,0.0509804)
default_glass.png
  Histogram:
         1: (195,195,228, 54) #C3C3E436 srgba(195,195,228,0.211765)
default_gold_block.png
  Histogram:
         1: (233,205, 32) #E9CD20 srgb(233,205,32)
default_gold_ingot.png
  Histogram:
         1: (204,176, 21,125) #CCB0157D srgba(204,176,21,0.490196)
default_gold_lump.png
  Histogram:
         1: (220,198, 10, 92) #DCC60A5C srgba(220,198,10,0.360784)
default_grass_1.png
  Histogram:
         1: ( 89,118, 58, 16) #59763A10 srgba(89,118,58,0.0627451)
default_grass_2.png
  Histogram:
         1: ( 89,118, 59, 26) #59763B1A srgba(89,118,59,0.101961)
default_grass_3.png
  Histogram:
         1: ( 86,116, 58, 47) #56743A2F srgba(86,116,58,0.184314)
default_grass_4.png
  Histogram:
         1: ( 82,114, 53, 85) #52723555 srgba(82,114,53,0.333333)
default_grass_5.png
  Histogram:
         1: ( 79,107, 53,125) #4F6B357D srgba(79,107,53,0.490196)
default_grass_footsteps.png
  Histogram:
         1: ( 81,108, 18) #516C12 srgb(81,108,18)
default_grass.png
  Histogram:
         1: ( 61, 90, 19) #3D5A13 srgb(61,90,19)
default_grass_side.png
  Histogram:
         1: ( 70, 89, 30, 79) #46591E4F srgba(70,89,30,0.309804)
default_gravel.png
  Histogram:
         1: ( 86, 86, 85) #565655 srgb(86,86,85)
default_ice.png
  Histogram:
         1: (164,164,252) #A4A4FC srgb(164,164,252)
default_iron_lump.png
  Histogram:
         1: (195,108, 71, 92) #C36C475C srgba(195,108,71,0.360784)
default_junglegrass.png
  Histogram:
         1: ( 63,105, 25,165) #3F6919A5 srgba(63,105,25,0.647059)
default_jungleleaves.png
  Histogram:
         1: ( 21, 29, 16,160) #151D10A0 srgba(21,29,16,0.627451)
default_junglesapling.png
  Histogram:
         1: ( 49, 39, 15, 54) #31270F36 srgba(49,39,15,0.211765)
default_jungletree.png
  Histogram:
         1: ( 80, 74, 37) #504A25 srgb(80,74,37)
default_jungletree_top.png
  Histogram:
         1: (138,117, 80) #8A7550 srgb(138,117,80)
default_junglewood.png
  Histogram:
         1: (132,118, 78) #84764E srgb(132,118,78)
default_ladder.png
  Histogram:
         1: (124, 91, 35,147) #7C5B2393 srgba(124,91,35,0.576471)
default_lava_flowing_animated.png
  Histogram:
         1: (204, 83,  8) #CC5308 srgb(204,83,8)
default_lava.png
  Histogram:
         1: (199, 81,  7) #C75107 srgb(199,81,7)
default_lava_source_animated.png
  Histogram:
         1: (204, 83,  8) #CC5308 srgb(204,83,8)
default_leaves.png
  Histogram:
         1: ( 35, 52, 30,160) #23341EA0 srgba(35,52,30,0.627451)
default_mese_block.png
  Histogram:
         1: (226,228,  2) #E2E402 srgb(226,228,2)
default_mese_crystal_fragment.png
  Histogram:
         1: (241,243, 62, 39) #F1F33E27 srgba(241,243,62,0.152941)
default_mese_crystal.png
  Histogram:
         1: (243,245, 48,119) #F3F53077 srgba(243,245,48,0.466667)
default_mineral_coal.png
  Histogram:
         1: (  5,  5,  5, 55) #05050537 graya(5,5,5,0.215686)
default_mineral_copper.png
  Histogram:
         1: (164,121, 71, 55) #A4794737 srgba(164,121,71,0.215686)
default_mineral_diamond.png
  Histogram:
         1: (125,247,245, 55) #7DF7F537 srgba(125,247,245,0.215686)
default_mineral_gold.png
  Histogram:
         1: (213,192, 11, 55) #D5C00B37 srgba(213,192,11,0.215686)
default_mineral_iron.png
  Histogram:
         1: (152, 86, 53, 63) #9856353F srgba(152,86,53,0.247059)
default_mineral_mese.png
  Histogram:
         1: (224,227,  2, 98) #E0E30262 srgba(224,227,2,0.384314)
default_mossycobble.png
  Histogram:
         1: ( 87, 90, 68) #575A44 srgb(87,90,68)
default_nc_back.png
  Histogram:
         1: (165, 98,142) #A5628E srgb(165,98,142)
default_nc_front.png
  Histogram:
         1: ( 95, 80, 82) #5F5052 srgb(95,80,82)
default_nc_rb.png
  Histogram:
         1: (126,112, 91) #7E705B srgb(126,112,91)
default_nc_side.png
  Histogram:
         1: (212,116,183) #D474B7 srgb(212,116,183)
default_obsidian_brick.png
  Histogram:
         1: ( 19, 21, 23) #131517 srgb(19,21,23)
default_obsidian_glass.png
  Histogram:
         1: ( 20, 22, 24, 46) #1416182E srgba(20,22,24,0.180392)
default_obsidian.png
  Histogram:
         1: ( 20, 22, 25) #141619 srgb(20,22,25)
default_obsidian_shard.png
  Histogram:
         1: ( 31, 38, 49, 39) #1F263127 srgba(31,38,49,0.152941)
default_paper.png
  Histogram:
         1: (222,226,218,100) #DEE2DA64 srgba(222,226,218,0.392157)
default_papyrus.png
  Histogram:
         1: ( 95,133, 34,137) #5F852289 srgba(95,133,34,0.537255)
default_pine_needles.png
  Histogram:
         1: ( 14, 36, 21,175) #0E2415AF srgba(14,36,21,0.686275)
default_pine_sapling.png
  Histogram:
         1: ( 26, 48, 25, 55) #1A301937 srgba(26,48,25,0.215686)
default_pinetree.png
  Histogram:
         1: ( 80, 69, 60) #50453C srgb(80,69,60)
default_pinetree_top.png
  Histogram:
         1: (191,164,132) #BFA484 srgb(191,164,132)
default_pinewood.png
  Histogram:
         1: (221,185,129) #DDB981 srgb(221,185,129)
default_rail_crossing.png
  Histogram:
         1: (134,120, 91,183) #86785BB7 srgba(134,120,91,0.717647)
default_rail_curved.png
  Histogram:
         1: (135,114, 78,110) #87724E6E srgba(135,114,78,0.431373)
default_rail.png
  Histogram:
         1: (135,114, 78,147) #87724E93 srgba(135,114,78,0.576471)
default_rail_t_junction.png
  Histogram:
         1: (133,120, 94,149) #85785E95 srgba(133,120,94,0.584314)
default_sand.png
  Histogram:
         1: (214,208,159) #D6D09F srgb(214,208,159)
default_sandstone_brick.png
  Histogram:
         1: (187,183,135) #BBB787 srgb(187,183,135)
default_sandstone.png
  Histogram:
         1: (198,193,143) #C6C18F srgb(198,193,143)
default_sapling.png
  Histogram:
         1: ( 66, 59, 41, 54) #423B2936 srgba(66,59,41,0.211765)
default_sign.png
  Histogram:
         1: (177,148, 95,202) #B1945FCA srgba(177,148,95,0.792157)
default_sign_wall.png
  Histogram:
         1: (158,125, 72,159) #9E7D489F srgba(158,125,72,0.623529)
default_snowball.png
  Histogram:
         1: (221,227,236, 94) #DDE3EC5E srgba(221,227,236,0.368627)
default_snow.png
  Histogram:
         1: (234,235,255) #EAEBFF srgb(234,235,255)
default_snow_side.png
  Histogram:
         1: (161,171,162, 77) #A1ABA24D srgba(161,171,162,0.301961)
default_steel_block.png
  Histogram:
         1: (142,142,142) #8E8E8E gray(142,142,142)
         1: (  1,  1,  1) #010101 gray(1,1,1)
default_steel_ingot.png
  Histogram:
         1: (184,183,181,125) #B8B7B57D srgba(184,183,181,0.490196)
default_stick.png
  Histogram:
         1: ( 81, 55, 21, 39) #51371527 srgba(81,55,21,0.152941)
default_stone_brick.png
  Histogram:
         1: ( 98, 96, 95) #62605F srgb(98,96,95)
default_stone.png
  Histogram:
         1: ( 97, 94, 93) #615E5D srgb(97,94,93)
default_tnt_bottom.png
  Histogram:
         1: (146, 45, 31) #922D1F srgb(146,45,31)
default_tnt_side.png
  Histogram:
         1: (159, 88, 88) #9F5858 srgb(159,88,88)
default_tnt_top.png
  Histogram:
         1: (121, 37, 26) #79251A srgb(121,37,26)
default_tool_bronzeaxe.png
  Histogram:
         1: (145, 85, 36, 56) #91552438 srgba(145,85,36,0.219608)
default_tool_bronzepick.png
  Histogram:
         1: (142, 84, 36, 72) #8E542448 srgba(142,84,36,0.282353)
default_tool_bronzeshovel.png
  Histogram:
         1: (167, 98, 49, 71) #A7623147 srgba(167,98,49,0.278431)
default_tool_bronzesword.png
  Histogram:
         1: (168, 92, 36, 78) #A85C244E srgba(168,92,36,0.305882)
default_tool_diamondaxe.png
  Histogram:
         1: ( 75,110, 92, 56) #4B6E5C38 srgba(75,110,92,0.219608)
default_tool_diamondpick.png
  Histogram:
         1: ( 79,115, 98, 72) #4F736248 srgba(79,115,98,0.282353)
default_tool_diamondshovel.png
  Histogram:
         1: ( 87,136,121, 71) #57887947 srgba(87,136,121,0.278431)
default_tool_diamondsword.png
  Histogram:
         1: ( 53,131,125, 78) #35837D4E srgba(53,131,125,0.305882)
default_tool_meseaxe.png
  Histogram:
         1: (149,137, 31, 56) #95891F38 srgba(149,137,31,0.219608)
default_tool_mesepick.png
  Histogram:
         1: (151,140, 26, 72) #978C1A48 srgba(151,140,26,0.282353)
default_tool_meseshovel.png
  Histogram:
         1: (170,161, 44, 71) #AAA12C47 srgba(170,161,44,0.278431)
default_tool_mesesword.png
  Histogram:
         1: (127,127, 23, 78) #7F7F174E srgba(127,127,23,0.305882)
default_tool_steelaxe.png
  Histogram:
         1: (143,129,112, 56) #8F817038 srgba(143,129,112,0.219608)
default_tool_steelpick.png
  Histogram:
         1: (145,132,116, 72) #91847448 srgba(145,132,116,0.282353)
default_tool_steelshovel.png
  Histogram:
         1: (163,152,139, 71) #A3988B47 srgba(163,152,139,0.278431)
default_tool_steelsword.png
  Histogram:
         1: (160,157,153, 78) #A09D994E srgba(160,157,153,0.305882)
default_tool_stoneaxe.png
  Histogram:
         1: ( 95, 81, 64, 56) #5F514038 srgba(95,81,64,0.219608)
default_tool_stonepick.png
  Histogram:
         1: ( 94, 80, 64, 70) #5E504046 srgba(94,80,64,0.27451)
default_tool_stoneshovel.png
  Histogram:
         1: (101, 90, 76, 71) #655A4C47 srgba(101,90,76,0.278431)
default_tool_stonesword.png
  Histogram:
         1: ( 90, 86, 81, 77) #5A56514D srgba(90,86,81,0.301961)
default_tool_woodaxe.png
  Histogram:
         1: ( 80, 53, 19, 56) #50351338 srgba(80,53,19,0.219608)
default_tool_woodpick.png
  Histogram:
         1: ( 83, 56, 21, 68) #53381544 srgba(83,56,21,0.266667)
default_tool_woodshovel.png
  Histogram:
         1: ( 80, 52, 17, 71) #50341147 srgba(80,52,17,0.278431)
default_tool_woodsword.png
  Histogram:
         1: ( 81, 54, 21, 78) #5136154E srgba(81,54,21,0.305882)
default_torch_animated.png
  Histogram:
         1: (131,109, 77, 26) #836D4D1A srgba(131,109,77,0.101961)
default_torch_on_ceiling_animated.png
  Histogram:
         1: (134,112, 79, 24) #86704F18 srgba(134,112,79,0.0941176)
default_torch_on_ceiling.png
  Histogram:
         1: (227,123, 19, 36) #E37B1324 srgba(227,123,19,0.141176)
default_torch_on_floor_animated.png
  Histogram:
         1: (120, 98, 67, 33) #78624321 srgba(120,98,67,0.129412)
default_torch_on_floor.png
  Histogram:
         1: (128,102, 65, 38) #80664126 srgba(128,102,65,0.14902)
default_torch.png
  Histogram:
         1: (225,127, 18, 39) #E17F1227 srgba(225,127,18,0.152941)
default_tree.png
  Histogram:
         1: ( 57, 44, 32) #392C20 srgb(57,44,32)
default_tree_top.png
  Histogram:
         1: (176,141, 96) #B08D60 srgb(176,141,96)
default_water_flowing_animated.png
  Histogram:
         1: ( 43,138,226,153) #2B8AE299 srgba(43,138,226,0.6)
default_water.png
  Histogram:
         1: ( 30,130,224,153) #1E82E099 srgba(30,130,224,0.6)
default_water_source_animated.png
  Histogram:
         1: ( 30,130,224,153) #1E82E099 srgba(30,130,224,0.6)
default_wood.png
  Histogram:
         1: (128,100, 56) #806438 srgb(128,100,56)
gui_formbg.png
  Histogram:
         1: (  9,  9,  9,248) #090909F8 graya(9,9,9,0.972549)
gui_furnace_arrow_bg.png
  Histogram:
         1: ( 22, 22, 22, 59) #1616163B graya(22,22,22,0.231373)
gui_furnace_arrow_fg.png
  Histogram:
         1: (  0,150,225, 29) #0096E11D srgba(0,150,225,0.113725)
gui_hb_bg.png
  Histogram:
         1: (  0,  0,  0, 43) #0000002B graya(0,0,0,0.168627)
gui_hotbar.png
  Histogram:
         1: (  2,  2,  2, 98) #02020262 graya(2,2,2,0.384314)
gui_hotbar_selected.png
  Histogram:
         1: (  8,  8,  8,173) #080808AD graya(8,8,8,0.678431)
heart.png
  Histogram:
         1: (212, 19, 19,125) #D413137D srgba(212,19,19,0.490196)
player_back.png
  Histogram:
         1: (  0,128,  0,173) #008000AD srgba(0,128,0,0.678431)
player.png
  Histogram:
         1: (  0,124,  0,173) #007C00AD srgba(0,124,0,0.678431)
wieldhand.png
  Histogram:
         1: (223,186,156, 71) #DFBA9C47 srgba(223,186,156,0.278431)


Edit: l like this mod.
download/file.php?mode=view&id=1683

I updated the palette:
download/file.php?mode=view&id=1731

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Fri Dec 26, 2014 16:23
by kaeza
Could you submit a pull request for that?

Re: [Mod] Image Loader [0.1.0] [imageloader]

PostPosted: Fri Dec 26, 2014 16:51
by Hybrid Dog
kaeza wrote:Could you submit a pull request for that?

Yes, but I need to remove some nodes from my custom palette because I use a texture pack and a different minetest_game.

Edit: Done, but I used the new default textures.
https://github.com/kaeza/minetest-imageloader/pull/2