[MOD] MoreStuff2 [v0.4.1] [morestuff2]

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SegFault22
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[MOD] MoreStuff2 [v0.4.1] [morestuff2]

by SegFault22 » Fri Aug 09, 2013 05:54

Image
This is it. This is the future of MoreStuff.

Well, this is a total re-creation of the MoreStuff mod - tons of things have been changed, and features are broken up into "segments", each of those loaded individually. Said segments can be enabled/disabled, and the other segments will work fine if those are disabled.

[spoiler=Important stuff]
NOTICE: There is a huge change coming up soon. Lots of stuff will be changed, so don't expect all of the materials/stuff from older versions to still be present in later versions. However, more stuff is being added, like advanced processing methods, explosives, building materials, and much more.

Dependencies: default only. You should have that by default with Minetest, because, well, it is default.

Downloads
Download latest Recommended version:

v0.4.1

Latest Versions (not recommended):

No latest unstable version available

Older versions:
Green = Stable, Orange = Not Recommended, Red = Crashy/Unstable

v0.3.8
v0.3.3
v0.3.2
v0.3.1
v0.3.0

Files hosted on Sfan5's file hosting service. It's very convenient, and better than 4snared/Mediafryer.[/spoiler]

[spoiler=Pictures/Screenshots]
Here are some images/screenshots of some Content:
Image
Ores and their drops.
Glowing Crystal Ore (left) drops 2 Glowing Crystal, that can be made into blocks or torches.
Graphite Ore (middle) drops 2 Graphite Dust, which is used for other things.
Wolframium Ore (right) drops 1 Wolframium Lump.
Image
Both sets of tools. First 4 are Wolframium (20x the durability of mese variants, pretty fast), last 4 are Wolframium Carbide (50x the durability of mese variants, also pretty fast). Crafted via standard tool recipe forms, that most mods use for tool crafting shapes.
Image
Top row shows all Wolframium Ingot varieties. On the left is Wolframium, in the center is Raw Wolframium Carbide (not used directly for tools; must be smelted), which is smelted into the thing on the right: Wolframium Carbide. Raw Wolframium Carbide is made by combining 2 Graphite Dust, one above and one below, a Wolframium ingot.
Other 2 things are Glowcrystal Torches (a more ore/gem-like alternative to Infinitely Burning Torches, which seem too overused) and a Glowing Crystal Block (a block of Glowing Crystals, which gives off more light than Glowcrystal Torches).
Image
This is an addition in v0.3.2: Nickel, Invar, and Blocks of Wolframium/Wolframium Carbide, Nickel, and Invar. Top two are Wolframium Block (left) and Wolframium Carbide Block(right). In the background, in the middle, to the left, is Nickel Ore, which spawns below Y=-50 and above Y=-750. The Lumps they drop are Smelted into Nickel Ingots, which are used to craft Invar Mixed Metal Ingots (see changelog entry for v0.3.2), which are smelted into Invar.
[/spoiler]

[spoiler=Development Details]
[spoiler=Changelog]
v0.4.1:
-Made harder stone generation more efficient, it does not cause lag now. But it interferes with the Nether mod, so disable the segment if you have that mod installed.
-Fixed some errors with drops, and added Cobblestone as a drop of all harder stone types
-Converted all ore generation to minetest.register_ore method, tweaked generation levels and rarity.
-Added new segment: Gunpowder. It makes Niter ore that generates in desert stone, Sulfur ore that generates (via ABM) in Cobblestone that is near Lava, and a Gunpowder item. Also made an alias, ''gunpowder'' for ''morestuff2:gunpowder''. This allows other modders to make recipes for explosives, using the alias ''gunpowder'', which can be applied to their gunpowder items aswell, allowing any ''gunpowder'' item to be used to make explosives.
-Added a list of interferences in init.lua. The list tells what segments interfere with what mods, and allows a user of those mods to disable the segments that may interfere with those mods.
-Made mixed metal ingots return the same number of ingots that were used to make it, when smelted. For example, 3 ingots are used for Invar Mixed Metal Ingot, so when it is smelted into Invar, it returns 3 Invar. Same with Resiliendite.

v0.3.8:
-Added Iridium Ore, Resiliendite Mixed Metal Ingot/ingot/toolset, and an Ultimite Pickaxe. Resiliendite Mixed Metal Ingot is made with 1 Wolframium Carbide, above an Iridium Ingot, above an Invar Ingot, and that is smelted into Resiliendite ingot.
-Added Hard Stone, Harder Stone, and Hardest Stone. Each is darker than the one before it, and Hard Stone is darker than Normal Stone. Currently they just drop themselves when mined, and generate heavily as an ore at deeper layers. Wolframium Carbide Picks can break Hard Stone, Resiliendite pick can break Harder Stone and Hard Stone, and Ultimite Pick can break any of the harder stone variants, and has a uses base-number of -100,000,000,000 (negative one hundred billion), so it will never break. Ultimite pick is not craftable yet, but will require some advanced materials like Skymetal, Adamant, Adminium, etc.
-Harder stones of all types are in their own Segment, and can be disabled if you want the other features, but not the laggy-ness of this new feature.
-Notice: At deeper layers, the game will lag more on chunk generation, due to the high amount of Harder Stone variants being generated and replacing normal Stone. Thus this version is NOT recommended.
-Also changed some textures, graphite now resembles Mese Ore, but is a grayish-colour.

v0.3.3:
-Broke mod into segments. Currently only 2; glowcrystals and metallurgy. Glowcrystals has all glowcrystal stuffs, and metallurgy has all metals/metalworking stuffs. Segments are enabled/disabled by commenting/un-commenting ''dofile'' lines that load each segment from a ''segments'' folder. This is for customization; if a certain segment is unwanted, it can be disabled. Will add config file for easier configuration in the future.
-Added skymetal. It does not generate and has no uses yet, but will be used for alloys to make them lighter, in the future. Such alloys will even be combined into different kinds of ''endgame alloys'', which are very advanced and useful.
-Changed some ore generation Graphite spawns below sea level, but does not generate below -500 Y. Wolframium spawns between layers -800 and -900. Nickel is only found below -100, and does not generate beyond -1100. Glowcrystal Ore now generates common throughout all layers below -200, with no variation in density. These changes are to free up space, so that different ''layers'' can have different ores, and to nerf the ''rainbow caves'' phenomenon.

v0.3.2:
-Added Nickel and Invar. Raw Invar is made with 2 steel, one above and one below a Nickel ingot. Raw Invar (Invar Mixed Metal Ingot) is cooked to get Invar. This feature is still WIP, so Nickel and Invar currently have no uses.

v0.3.1:
-Fixed simple error where Glowing Crystal Block couldn't be uncrafted into Glowing Crystals.

v0.3.0: Initial Release.
-Added Glowing Crystal stuffs, including an Ore, Torches, and a Block. the Ore is common under -200 Y, even more common under -10000 Y, and it is nearly everywhere under -30000 Y. Torches and Blocks give off more light than standard torches, and are meant to be a more gem/mineral/ore-based alternative to Fire torches.
-Also added two full sets of tools: Wolframium and Wolframium Carbide. Wolframium tools all have 200 uses and are pretty fast, and Wolframium Carbide tools have 1000 uses and are also very fast. Wolframium Carbide is made by smelting Raw Wolframium Carbide, which is made by crafting two Graphite Dust, one above and one below, a Wolframium Ingot. Graphite Dust is dropped by Graphite Ore, and Wolframium Lumps are dropped by Wolframium Ore. Wolframium Ore is only found below -800 Y, but it is worth it if used to produce Wolframium Carbide.
[/spoiler]

[spoiler=To-do list/planned features]
These are planned features. Each will be removed from this list when it is completely added.

-Adding more colours of Glowcrystals - maybe converting the current ones into White crystals, and the others would be made by adding a dye, or a special mineral.
-More metals/minerals, and combinations/alloys
-More things that block the path of mining downwards (harder stone, more dangerous stuffs, etc.)
-Radioactive stuffs that hurt players/mobs
-Generated structures in the World
[/spoiler]
[/spoiler]

[spoiler=Mod Developer/Server Admin information that may be needed]

The names of Ores and Ingots (Metallurgy segment) are usually in these formats:
-''morestuff2:(material)_ore'' for Ore Deposit blocks
-''morestuff2:block_(material)'' for Blocks of metals
-''morestuff2:ingot_(material)'' for Ingots
-''morestuff2:lump_(material)'' for Lumps
-''morestuff2:mmi_(material)'' for Mixed Metal Ingots
with 1 exception:
-''morestuff2:ingot_wolframium_carbide_raw'' for Raw Wolframium Carbide

Glowcrystal stuffs have these names:
-''morestuff2:glowcrystal_ore'' for the Ore Deposit
-''morestuff2:glowcrystal_block'' for the Block
-''morestuff2:glowcrystal_torch'' for the Torch
-''morestuff2:glowcrystal'' for the Glowing Crystal item

If you need more information for anything, just ask me.
[/spoiler]

[spoiler=Regarding Modpacks]
If you would like to include this mod in a mod-pack, Thank you! but please ask me/let me know before doing so. Mainly because I may want to list all modpacks with this mod in them, here on this topic, and I want to know how much support I have, if any, before making changes or additions.
[/spoiler]

[spoiler=Regarding Suggestions]
If you have a suggestion to change something or add any content, please let me know by posting a reply to this topic. Suggestions are needed, as I can not think up everything that will make this mod entirely useful. Please note that not all suggestions will be implemented, but the ones that are liked much or seen as ''very useful'' will most likely be added. Even if your suggestion isn't added, it will most likely inspire an idea that will be very useful when implemented.
[/spoiler]

[spoiler=Legal/Licensing]
Code license: LGPLv2/later
Media license: WTFPL
[/spoiler]

These spoiler-tabs are not meant to hide information, but to organize it, so that it can be read through easier, without the user having to abuse their scroll-wheel just to find something buried in the middle of the post. Simply click a tab to reveal its contents, and click it again to close it.
Last edited by SegFault22 on Mon Nov 11, 2013 05:18, edited 1 time in total.
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by VanessaE » Fri Aug 09, 2013 06:56

Do not abuse the spolier tag - it is not meant for hiding stuff like license terms, to-do, etc. It is meant for hiding stuff people should otherwise need to discover by using the mod.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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SegFault22
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by SegFault22 » Fri Aug 09, 2013 07:17

Okay, I just thought it would make more sense and be more logical to sort information into tabs, so that people don't have to spam the Scrollwheel to get to the bottom of the post, and so that information can be accessed easily.

Edit: Version 0.3.2 released. Added 2 more metals, and metal blocks. See changelog for more details.
Last edited by SegFault22 on Fri Aug 09, 2013 09:07, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by SegFault22 » Fri Aug 09, 2013 19:48

v0.3.3 released. Broke mod into Segments and added non-generating, currently useless, ''Skymetal''. See changelog entry v0.3.3 for more details.
I'm out of ideas for ores/what layers they spawn in. Suggestions would be helpful. If you have an idea, please post it in a reply.
Last edited by SegFault22 on Fri Aug 09, 2013 20:10, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by Jordach » Fri Aug 09, 2013 20:20

sfan5 operates a free file uplaod service:

http://sfan5.duckdns.org/upload

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My image and media server is back online and is functioning as normal.
 

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by SegFault22 » Fri Aug 09, 2013 20:24

Jordach wrote:sfan5 operates a free file uplaod service:

http://sfan5.duckdns.org/upload

Thank you. I will upload the files to there.
EDIT: Version 0.3.8 uploaded and linked, but is ''not recommended''. It is in the new ''latest releases'' section, under the ''latest recommended version'' section, and above ''older versions''. It is not recommended, because of the laggy-ness of the Harder Stone variants generating at deeper layers. You can use the latest version without the harder stone, just comment out its ''dofile'' line in the Init.lua file.
v0.4.1 was also Released shortly after.
Fixed some stuff with drops, added Gunpowder, converted Ore Generation to minetest.register_ore, made harder stone generation better and non-laggy, and did a few other things. See changelog entry v0.4.1 for more details.
Last edited by SegFault22 on Wed Aug 14, 2013 03:23, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 


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