philipbenr wrote:does this help? Or were you talking about a solid, yet 'walkable' node? If then, I don't know.
- liquid_viscosity — Higher viscosity means slower flow (max. 7)
- liquidtype — "none"/"source"/"flowing"
- liquid_renewable — If true, when placing two or more sources so that there's air between them, a new liquid source will be created.
EDIT: http://dev.minetest.net/minetest.register_node
try this. it's the dev website
PenguinDad wrote:You could make pointable and diggable liquid with "liquid_range = 0".
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