Help with 'viscosity'
My question is, can you set a 'viscosity' in a node, so you can slowly walk through it as long as it has got walkable = false some where in it and some viscosity definition.
FOSS gamedev and creative worlds
https://forums.minetest.org/
philipbenr wrote:does this help? Or were you talking about a solid, yet 'walkable' node? If then, I don't know.
- liquid_viscosity — Higher viscosity means slower flow (max. 7)
- liquidtype — "none"/"source"/"flowing"
- liquid_renewable — If true, when placing two or more sources so that there's air between them, a new liquid source will be created.
EDIT: http://dev.minetest.net/minetest.register_node
try this. it's the dev website
PenguinDad wrote:You could make pointable and diggable liquid with "liquid_range = 0".