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Help with 'viscosity'

PostPosted: Wed Aug 21, 2013 17:13
by Dan Duncombe
My question is, can you set a 'viscosity' in a node, so you can slowly walk through it as long as it has got walkable = false some where in it and some viscosity definition.

PostPosted: Wed Aug 21, 2013 17:25
by philipbenr
  • liquid_viscosity — Higher viscosity means slower flow (max. 7)
  • liquidtype — "none"/"source"/"flowing"
  • liquid_renewable — If true, when placing two or more sources so that there's air between them, a new liquid source will be created.
does this help? Or were you talking about a solid, yet 'walkable' node? If then, I don't know.

EDIT: http://dev.minetest.net/minetest.register_node
try this. it's the dev website

PostPosted: Wed Aug 21, 2013 17:27
by Dan Duncombe
philipbenr wrote:
  • liquid_viscosity — Higher viscosity means slower flow (max. 7)
  • liquidtype — "none"/"source"/"flowing"
  • liquid_renewable — If true, when placing two or more sources so that there's air between them, a new liquid source will be created.
does this help? Or were you talking about a solid, yet 'walkable' node? If then, I don't know.

EDIT: http://dev.minetest.net/minetest.register_node
try this. it's the dev website

I am thinking of solid placeable, mineable nodes.

PostPosted: Wed Aug 21, 2013 17:31
by PenguinDad
You could make pointable and diggable liquid with "liquid_range = 0".

PostPosted: Wed Aug 21, 2013 17:33
by Dan Duncombe
PenguinDad wrote:You could make pointable and diggable liquid with "liquid_range = 0".

Neat! I will try that.

PostPosted: Wed Aug 21, 2013 17:35
by philipbenr
that is what I was aiming for. :)