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MoMa's Little Helpers (for testing mods/maps)

PostPosted: Thu Aug 29, 2013 10:51
by Mossmanikin
These are just some small mods I sometimes use as tools when I'm testing mods.
Didn't want to create a new topic for each of them.


flyin_hi
You can fly in creative mode, without having to type anything.
This might be handy if you create a lot(!) of maps within a short(!) time for testing purposes only and you want to find something which is very rare (overground).
Dependencies: default (minetest, in other words: none)
Download (direct): flyin_hi-0.0.1.zip


thermo
Adds a small "thermometer" (no crafting recipe).
With it you can measure temperature and humidity as used by plants_lib.
To do so just left click while holding the item and there will appear a chat message like this:
Temperature
~ 41.4°C (~ 106.6°F)
- Meseologic data: -0.25268617272377
Humidity
~ 65% (~ 35.57g/m³)
- Meseologic data: -0.28728443384171

Meseologic data is the Perlin value.
You don't have to point at anything.
This might be handy if you're working on a mod using plants_lib.
Dependencies: plants_lib
Download (direct): thermo-0.0.1.zip


License (ev'ryt'ing): WTFPL

PostPosted: Thu Aug 29, 2013 11:08
by PilzAdam
You could just add fly, fast and noclip to default_privs in minetest.conf.

The thermometer is builtin in the client of the current dev version (dunno if it matches plants_lib, though).

PostPosted: Thu Aug 29, 2013 11:20
by Mossmanikin
PilzAdam wrote:You could just add fly, fast and noclip to default_privs in minetest.conf.

So there is a way... I looked and asked for it and was told there is none.
Good to know.
Is a bit different though, since with this mod one can only fly in creative.

PilzAdam wrote:The thermometer is builtin in the client of the current dev version (dunno if it matches plants_lib, though).

Also good to know.
I'm testing with the stable version most of the time, but I'll compare them.*

*EDIT: I did. It's different.
plants_lib values stay the same, no matter if time passes by. minetest.get_heat(pos) and minetest.get_humidity(pos) changes when time passes by.
Thus I might change this mod, but I'll probably only do so if the calculation of temperature and humidity changes in plants_lib.

PostPosted: Thu Aug 29, 2013 22:39
by VanessaE
plants_lib will be changed to use the in-engine temperature and humidity maps, but only after they've been stabilized a bit more. This also depends on the temperature map being given a reasonable range (at present it can go from like -50 to +90°C), and on just how much variation there is over time for a given point on the map.