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night dives on the reef!

PostPosted: Mon Sep 02, 2013 00:54
by leetelate
I have coral, lighted bouys and scuba mods in work.

Corals mod - autogenerates coral blocks under da sea - cool, even with the crappy first-try textures

Having trouble finding the dive site at night with the boat mod? You need a floating, lighted bouy crafted from mese shards and steel ingots!

Scuba mod provides vertical stability at depth and provides air - no pics yet :(

Loving this game, thanks for all of the hard work!

http://postimg.org/image/t45jq1wap/

PostPosted: Mon Sep 02, 2013 01:19
by leetelate
What awful textures I made! http://postimg.org/image/kvr93rd1z/ Anyway diving the reef at night is still a fun thing to do... The bouy mod is working great and with R on even though the framerate drops to like 10 you can see it from far, far away. I keep R off to keep the framerate around 30 until I need to correct course. The double-redraw hurts a bit but not that much.

Lua random is terrible, but here is a workaround that I found on the net at lua-users wiki
math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) ) 'uses the os time lower bits to set the randomseed - works!
math.random() - pull a few to get it started
math.random()
math.random()
then do a few before you pull the real one just to keep things mixed up well
for i=0,math.random(1,10),1 do
local pseudocrap = math.random(1,6)
end

Anyway, that's it! Back to the scuba mod! I'm thinking a tool with propagating "airbubbles:airbubble" & wear(time). My first tool, awwww. We'll see!

Thanks again for making Minetest!

PostPosted: Mon Sep 02, 2013 10:26
by Mihobre
If, you want, I'll make the textures for you. Just give me the texture filenames, the mod (I wanna test it out), and the details you want to have. ;) Good luck on your first mod!

PostPosted: Mon Sep 02, 2013 14:42
by philipbenr

PostPosted: Mon Sep 02, 2013 20:16
by Topywo
Nice to see someone else working with the underwaterworld.

I made some coral too (not published yet). I'm planning to call the mod seacoral, unless you're going to use exactly the same name.

leetelate wrote:Anyway, that's it! Back to the scuba mod! I'm thinking a tool with propagating "airbubbles:airbubble" & wear(time). My first tool, awwww. We'll see!


I was also planning to make a scuba mod, because I think that's necessary now with the drowning. I hope you find a way to make a good scuba mod. Would save me some work :-)