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philipbenr
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by philipbenr » Tue Sep 03, 2013 03:30

This is now null and is being worked on together between Me and Dan Duncombe.
Last edited by philipbenr on Wed Sep 11, 2013 04:28, edited 1 time in total.
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Mossmanikin
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by Mossmanikin » Tue Sep 03, 2013 16:35

Love the textures :)

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philipbenr
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by philipbenr » Tue Sep 03, 2013 22:54

thanks. :)
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by DigAmy » Fri Sep 06, 2013 16:33

Useless... but nice :)
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lunisol
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by lunisol » Sat Sep 07, 2013 23:07

seems pretty cool, but I'd make the hides flat instead of a node block. I dont have any experience making mods but from what I've gathered on the forums I think all you'd have to do is change the draw type.
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by Dan Duncombe » Sun Sep 08, 2013 08:37

lunisol wrote:seems pretty cool, but I'd make the hides flat instead of a node block. I dont have any experience making mods but from what I've gathered on the forums I think all you'd have to do is change the draw type.

Make it:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
drawtype = "signlike"


Add:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
paramtype2 = "wallmounted",


And:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
selection_box = {
    type = "wallmounted",
},


EDIT: May I do my own development of this,with more random nodeboxy blocks?
Last edited by Dan Duncombe on Sun Sep 08, 2013 10:46, edited 1 time in total.
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philipbenr
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by philipbenr » Sun Sep 08, 2013 18:56

Dan Duncombe wrote:EDIT: May I do my own development of this,with more random nodeboxy blocks?


I saw it and I liked it. Want to work together? PM me if so.
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